Commit Graph

1240 Commits

Author SHA1 Message Date
Pavel Penev
d803a06a1e Merge pull request #8995 from reaperrr/vxl-upgrades1
Made WithVoxelTurret and WithVoxelBarrel upgradable
2015-08-21 00:33:42 +03:00
Matthias Mailänder
9a861bdfba Merge pull request #8700 from deniz1a/rename-disable-shroud
Renames "Disable Shroud & Fog" debug option to "Observer view".
2015-08-20 20:41:01 +02:00
Pavel Penev
20193f086f Merge pull request #8942 from reaperrr/explodes2
Add specific exception message when Explodes cannot find a weapon
2015-08-20 13:03:37 +03:00
Matthias Mailänder
cafad9f843 Merge pull request #9092 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-19 22:03:01 +02:00
abcdefg30
83b310713d Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df Mop up remaining "race" private variables 2015-08-18 00:26:11 +03:00
Pavel Penev
2b359b54c7 Add an upgrade rule for renaming crates' ValidRaces 2015-08-18 00:26:09 +03:00
Pavel Penev
1a95e7a9f1 Rename crates' ValidRaces 2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76 Merge pull request #9089 from Mailaender/editor-coordinate
Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
322358ff3d also check shroud sequences 2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb show the current coordinate at the top 2015-08-17 21:21:52 +02:00
reaperrr
3ae75f870c Add Explodes safeguards
Accept both null and empty string to disable explosion weapons.

Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb Adjust the upgrade rule for SpawnActorOnDeath 2015-08-17 17:38:04 +02:00
Pavel Penev
71c5d69dc5 Merge pull request #8938 from abcdefg30/heliheigth
Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
Pavel Penev
ac46a356f4 Merge pull request #9057 from Mailaender/map-tilset-sequence-nre
Fixed a likely null reference exception when checking mod sequence definitions
2015-08-17 13:44:06 +03:00
Matthias Mailänder
51fabae106 change editor tooltip to actor: description (type) 2015-08-16 21:58:17 +02:00
Paul Chote
738a500876 Fix visibility queries when fog is disabled. 2015-08-14 19:26:01 +01:00
Matthias Mailänder
e13f983946 Merge pull request #9038 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Matthias Mailänder
c5b1e6be5f fix a null reference exception at map (tileset) 2015-08-13 20:28:52 +02:00
abcdefg30
dae70321c2 Merge pull request #8792 from deniz1a/reveal-shroud
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
032ea2a377 Merge pull request #9032 from deniz1a/fix-8935
Fixes observer widgets being loaded multiple times at game end.
2015-08-12 20:47:39 +02:00
abcdefg30
15f22c32b3 Merge pull request #8886 from atimoschenkow/fly-queue
Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3 Plane style fixes 2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3 If aircraft has FallsToEarth, return instead of just skipping reservation. 2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac Unreserve aircraft when removed from world 2015-08-11 15:02:31 +02:00
deniz1a
e59cd78322 Fixes observer widgets being loaded multiple times at game end. 2015-08-11 12:31:23 +03:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c Rename EmitInfantryOnSellInfo.Races to Factions
Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8 Rename ProductionQueue.Race to Faction 2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9 Rename ProductionQueueInfo.Race to Factions
Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
c99dcb3f24 Merge pull request #9023 from RoosterDragon/actor-lookup
Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
Matthias Mailänder
df206ddb18 unhardcode rallypoint sprites 2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Matthias Mailänder
4d360a66ed Merge pull request #8979 from penev92/bleed_production
Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890 Add a method to look up actors by ID.
This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
021b344532 Merge pull request #8988 from reaperrr/fix-moveanim
Fix for WithAttackAnimation breaking WithMoveAnimation
2015-08-09 21:21:33 +02:00
Matthias Mailänder
84fdd97f94 Merge pull request #8744 from abcdefg30/viceroidhusk
Merge SpawnViceroid into LeavesHusk
2015-08-09 21:07:32 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
Matthias Mailänder
208cfa9542 fix IsAtGroundLevel always being false for immobile actors 2015-08-09 11:45:25 +02:00
abcdefg30
abf5047072 Add an upgrade rule and update the default mods 2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb Merge SpawnViceroid into LeavesHusk 2015-08-08 23:23:31 +02:00
reaperrr
433eac34b5 Fixes missile shadow on elevated terrain 2015-08-08 20:14:05 +02:00
reaperrr
e527513cbd Made voxel turret and barrel traits upgradable. 2015-08-08 18:13:27 +02:00
reaperrr
281a87acbc Fix WithAttackAnimation breaking WithMoveAnimation 2015-08-08 17:00:38 +02:00
Matthias Mailänder
4e101afb6d Merge pull request #8838 from reaperrr/withbarrel2
Fixed WithBarrel and made it upgradable
2015-08-08 16:50:42 +02:00
Matthias Mailänder
88b98fa8ef Merge pull request #8975 from penev92/bleed_rename
Some more renaming from "country" and "race" to "faction"
2015-08-08 16:13:16 +02:00
Pavel Penev
3cb707ad3c Remove producer-is-in-world assumptions from Production
D2k upgrades need to be actors that never actor the world, produced by the PlayerActor, who is also not in the world, but the Production trait expects the producer to be in the world even if it has Exit.MoveIntoWorld = False, allowing the producees to not enter the world.
2015-08-08 16:36:24 +03:00