tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
reaperrr
f25449a3bf
Set InitialFacing for TS aircraft to 224
...
North-East looks better as starting and landing facing.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
reaperrr
e6402d28a3
Fix and streamline MaximumPitch values in TS
...
The internal default is way too low for TS aircraft
(especially when passing cliffs).
2019-06-07 22:18:33 +01:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
reaperrr
2f1f0c8aec
Adapt TS aircraft to changed Hovers defaults
2019-06-02 10:00:58 +01:00
Paul Chote
b3c1d96027
Add place previews for TS building plugs.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
reaperrr
64d891cc6c
Improve TS aircraft altitude values
...
The CruiseAltitude values and AltitudeVelocity
default were far too low compared to the original.
2019-05-05 23:41:55 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
a2e35144a7
Fix gate animations.
2019-01-27 21:37:55 +01:00
Mustafa Alperen Seki
df1d928242
Hide husks under fog regardless of their owner.
2019-01-06 22:12:04 +01:00
Mustafa Alperen Seki
6b4ba96e34
Remove aircraft husks from map editor actor list.
2019-01-02 19:57:24 +01:00
reaperrr
7503919659
Enforce Neutral owner for TS decorations
...
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
769f9429f9
Stop vehicle movement when a hijacker is entering.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
3b16938ae5
Remove legacy building.Locked and building.BuildComplete from Gate.
2018-10-07 18:23:03 +02:00
Andre Mohren
091f660dc7
Extracted Repairing notification to RepairableBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5
GainsExperience notification now optional.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Paul Chote
a61454f409
Fix experience/hospital indicator overlap in TS.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca
Leave walls as neutral owned after their owner defeated
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca
Spawn Aircraft Husks owned by owner of the aircraft
...
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e
Don't show new build walls in fow
2018-02-11 23:39:39 +01:00