Bob
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fa4c5c3fea
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cleaning up pip colors on APC/LST/TRAN
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2010-04-02 21:27:48 +12:00 |
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Chris Forbes
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5abffd3c2c
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civilian sequences for cnc
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2010-04-02 18:13:59 +13:00 |
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Chris Forbes
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a8b65ba62a
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added civilian sequences for RA
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2010-04-02 18:00:28 +13:00 |
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Chris Forbes
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edb6a5e812
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aftermath upgraded to new weaponmodel
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2010-04-02 17:48:31 +13:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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Chris Forbes
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ef73720f79
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put buildspeed, nuke, etc back to normal... oops
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2010-04-02 16:45:39 +13:00 |
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Chris Forbes
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08dda12328
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naming fixes
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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ca3c6ee5fe
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damage stuff in any part of the cell; don't put smudge in water
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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fb8549aa36
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fix up mines
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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37398ab275
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remove dead bits of rules.ini
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2010-04-02 16:45:09 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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0f2d891f4b
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the rest of the weapons
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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ee8a21ef7d
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some more
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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24de986d94
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a bunch more weapons
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2010-04-02 16:44:38 +13:00 |
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Matthew Bowra-Dean
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4429d311c2
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A good chunk of weapons.yaml done.
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2010-04-02 16:44:38 +13:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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1c408f635a
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#114 fixed
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2010-03-30 19:17:14 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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16e78b7cbe
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shroud support for cnc too
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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f701048310
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make it actually correct...
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9afdf5459e
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remove redundant sequences
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2010-03-27 13:33:13 +13:00 |
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Chris Forbes
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3c8b5c1a3f
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update cnc to use same, but with slight recolor
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2010-03-27 13:29:14 +13:00 |
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Chris Forbes
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55e18408c8
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art tweak
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2010-03-27 11:38:34 +13:00 |
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Chris Forbes
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088de9dcb7
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use rgba buttons for sell/repair/etc
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2010-03-27 11:35:48 +13:00 |
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Chris Forbes
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86e86fbd07
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added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art.
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2010-03-27 11:26:42 +13:00 |
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Chris Forbes
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2f02b5c453
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a pile of plane simplifications
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2010-03-27 10:40:14 +13:00 |
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Chris Forbes
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092c9bede0
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unhack mine inherits
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2010-03-27 10:15:54 +13:00 |
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Chris Forbes
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a00faf4b9f
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set up some sensible build-palette order for RA
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2010-03-27 09:52:02 +13:00 |
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Chris Forbes
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95318f1af3
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remove spurious countries from RA (they are for SP only)
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2010-03-27 09:23:53 +13:00 |
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Chris Forbes
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f37eea8b04
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upgrade cnc menus to ra level
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2010-03-24 07:53:41 +13:00 |
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Chris Forbes
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bb2e4bd25a
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U2 is no longer selectable
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2010-03-23 21:51:02 +13:00 |
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Chris Forbes
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988f274e19
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fix bugs in ion cannon
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2010-03-23 20:30:13 +13:00 |
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Chris Forbes
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1ba65336c2
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EYE needs a trait too.
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2010-03-23 20:23:06 +13:00 |
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Chris Forbes
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e99ebb4da3
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oops.
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2010-03-23 20:19:54 +13:00 |
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Chris Forbes
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f3d9c1b3a3
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initial wiring for ion cannon
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2010-03-23 20:17:07 +13:00 |
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