Mustafa Alperen Seki
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052bfcd023
|
Update some D2K reveal ranges to match original.
|
2018-07-04 20:11:55 +02:00 |
|
Paul Chote
|
75f78f8d27
|
Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
|
2018-06-14 13:40:18 +02:00 |
|
Paul Chote
|
7461657394
|
Fix Death Hand missile launch audio notification.
|
2018-06-14 13:40:18 +02:00 |
|
lawando
|
7dd64445fc
|
Rename EmitInfantryOnSell and remove default actor type.
|
2018-06-02 15:37:35 +02:00 |
|
Mustafa Alperen Seki
|
4bf606b3ca
|
Leave walls as neutral owned after their owner defeated
|
2018-05-28 10:42:45 +01:00 |
|
Mustafa Alperen Seki
|
cdbc2d2613
|
Update default mods for OwnerLostAction
|
2018-05-28 10:42:45 +01:00 |
|
Paul Chote
|
cc04ec607c
|
Allow d2k turrets to replace walls.
|
2018-04-07 23:32:24 +02:00 |
|
abcdefg30
|
bb801e5948
|
Fix a "granted condition is never consumed" warning in D2k
|
2018-02-07 21:22:59 +01:00 |
|
Mustafa Alperen Seki
|
a45e0d9d0a
|
Seperate Imperial and Harkonnen Sardaukars
|
2018-02-06 21:20:00 +01:00 |
|
Mustafa Alperen Seki
|
a0d4a03530
|
Add conyard.corrino
|
2018-02-06 21:09:38 +01:00 |
|
Mustafa Alperen Seki
|
7474c38943
|
Limit D2K Palace SWs to their Faction's Palaces'
|
2018-02-06 21:09:38 +01:00 |
|
Mustafa Alperen Seki
|
283af60b7c
|
Add PrimaryBuilding: to D2K Palaces
|
2018-01-13 17:55:57 +01:00 |
|
Oliver Brakmann
|
32b0170785
|
Fix primary building flag not working properly in D2k
|
2018-01-13 17:19:38 +01:00 |
|
Mustafa Alperen Seki
|
23a2e8fdce
|
Fix building armors in D2k
|
2018-01-11 17:50:37 +01:00 |
|
C. Helmig
|
75b7e0a58c
|
Fix d2k walls being always visible through f.o.w.
|
2018-01-11 17:22:49 +01:00 |
|
C. Helmig
|
14d91452e0
|
Added primary building and "PRIMARY" text to high tech factory.
|
2018-01-09 22:39:54 +01:00 |
|
C. Helmig
|
8dd5ba3ac7
|
Add production bar to high tech factory.
|
2018-01-09 22:39:54 +01:00 |
|
Mustafa Alperen Seki
|
a80924ebb3
|
Add Harkonnen 8
|
2017-12-30 20:18:37 +01:00 |
|
Mustafa Alperen Seki
|
69e9b94c5d
|
Add Campaign Tooltip to D2K
|
2017-12-30 17:40:09 +01:00 |
|
reaperrr
|
7fb595a437
|
Upgrade D2k rules to SupportPower seconds -> ticks
|
2017-12-28 10:04:43 +00:00 |
|
Mustafa Alperen Seki
|
65e4019424
|
Update some prerequisites to include subfactions too
|
2017-12-23 18:35:01 +00:00 |
|
Mustafa Alperen Seki
|
395eb36cd1
|
Update D2K FactionImages
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
|
2017-12-23 18:28:00 +00:00 |
|
Mustafa Alperen Seki
|
6f41be209c
|
Allow all upgradable structures to build upgrades.
|
2017-12-18 19:22:07 +00:00 |
|
Arular101
|
64a3187fd1
|
Increase damage and HP by 10x
|
2017-12-12 23:56:25 +01:00 |
|
Mustafa Alperen Seki
|
fd1aa07f83
|
Adjust D2K Building Selection Boxes
|
2017-12-12 23:02:55 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
|
reaperrr
|
e215c5019e
|
Fix regressions introduced by #13998
|
2017-11-25 03:55:56 +02:00 |
|
Mustafa Alperen Seki
|
ca1448c7ba
|
Add Support of Types for GivesBuildableArea
|
2017-11-20 16:17:13 +02:00 |
|
reaperrr
|
e0e1f56af5
|
Adapt D2k to low power/power down refactor
|
2017-11-13 03:09:05 +02:00 |
|
Matthias Mailänder
|
855f1816f4
|
Tweak the time until hatch opening and rocket away.
|
2017-09-02 15:10:35 +02:00 |
|
Matthias Mailänder
|
4526344eed
|
Add WithNukeLaunchAnimation and -Overlay traits.
|
2017-09-02 15:10:35 +02:00 |
|
reaperrr
|
92c9988eea
|
Fix D2k Palace footprint
|
2017-07-13 17:43:41 +02:00 |
|
reaperrr
|
03c7c8f79c
|
Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
|
2017-07-13 17:43:41 +02:00 |
|
rob-v
|
1a546d9baf
|
Polish Actor Categories
|
2017-07-06 01:50:43 +02:00 |
|
rob-v
|
8da112dc92
|
Add D2K Actor Categories
|
2017-07-06 01:50:43 +02:00 |
|
reaperrr
|
8f4a92af99
|
Upgrade rules and yaml updates for Bib refactor
|
2017-07-06 01:42:55 +02:00 |
|
Paul Chote
|
52b08a769d
|
Update d2k AutoTarget definitions.
|
2017-06-11 17:14:21 -05:00 |
|
reaperrr
|
3507ad2f87
|
Give D2k structures footprint hit-shapes
|
2017-06-05 14:22:47 +02:00 |
|
reaperrr
|
7f81de2f8a
|
Upgrade rule for Health.Shape to HitShape.Type
|
2017-06-04 00:07:08 +02:00 |
|
reaperrr
|
479795f494
|
Fix D2k repair pad footprint
To match the original.
|
2017-05-29 07:41:20 -05:00 |
|
Paul Chote
|
d787429a2e
|
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
|
2017-05-07 08:38:09 +01:00 |
|
atlimit8
|
431f06cd49
|
Convert support powers from actor disabled to pausable-conditional.
|
2017-05-06 17:19:43 -05:00 |
|
atlimit8
|
1c5427c86f
|
Convert WithIdleOverlay from actor disabled to pausable-conditional.
|
2017-05-06 17:19:42 -05:00 |
|
Paul Chote
|
7a7b668f2b
|
Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
|
2017-05-01 11:17:18 +01:00 |
|
reaperrr
|
dbe4b670d0
|
Make D2k structures reveal shroud on death
|
2017-05-01 11:57:12 +02:00 |
|
atlimit8
|
770efd710b
|
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
|
2017-04-30 09:46:21 -05:00 |
|
Paul Chote
|
1811e17a5f
|
Merge pull request #12841 from ltem/d2k-fix-lights
Fix welding lights of Dune 2000 structures
|
2017-03-03 22:17:28 +00:00 |
|
reaperrr
|
4c02112cc6
|
Tweak Ornithopter bombs
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
|
2017-02-25 21:14:43 +01:00 |
|
ltem
|
46165f8d00
|
Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged
|
2017-02-25 15:28:57 +01:00 |
|
Paul Chote
|
f19df7b509
|
Merge pull request #12770 from reaperrr/polish-d2k-weapons
Polish D2k weapons and add wall explosion
|
2017-02-17 22:04:16 +00:00 |
|