Commit Graph

  • 6b2920cc91 Introduce D2kBuilding abcdefg30 2020-11-14 14:42:03 +01:00
  • 05f933f007 Add an update rule for the DamagedByTerrain refactor abcdefg30 2020-11-14 14:39:08 +01:00
  • 80aeb5ada6 Refactor DamagedByTerrain abcdefg30 2020-10-06 14:43:38 +02:00
  • 83ea65d4ff Require IOccupySpace for DamagedByTerrain abcdefg30 2020-10-06 14:43:53 +02:00
  • 46b3b01b89 Fix WithVoxelBarrel orientation calculations. Paul Chote 2020-11-14 21:37:30 +00:00
  • 973f679939 TD Veterancy Adjustment Commit Orb 2020-11-14 11:49:36 -05:00
  • 6de1b7b915 Always mark defeated/victorious players as spectating abcdefg30 2020-10-24 16:53:59 +02:00
  • e7ce739fec TD Fix Repair Times Commit Orb 2020-11-14 17:07:49 -05:00
  • bf14a4ce80 Remove an unused variable from LoadComplete abcdefg30 2020-11-13 19:45:21 +01:00
  • 8840a690c6 Fix maps without spawn points no longer working abcdefg30 2020-11-11 13:43:16 +01:00
  • 77e85e7c58 Change DisabledSpawnPoints from List to HashSet abcdefg30 2020-11-13 19:27:31 +01:00
  • 6943cf5ad5 fixed tooltip, issue 18301 Pavol Molnar 2020-10-25 17:50:49 +01:00
  • 17996dfdfc Shroud, access ProjectedCellLayer by array index. Shroud.touchedCount to avoid Tick updates. Vapre 2020-10-21 22:23:15 +02:00
  • 7f32776701 Fix some RA effect warheads ignoring water actors reaperrr 2020-10-17 14:31:31 +02:00
  • fce109a46d Fix piff anims of Sniper and SilencedPPK weapons reaperrr 2020-10-17 14:25:07 +02:00
  • 748292324a Update RA/TD light guns cosmetic effects reaperrr 2020-10-11 15:06:53 +02:00
  • efe0de2ecb Move around TD Pistol yaml reaperrr 2020-10-11 15:00:46 +02:00
  • cac9940736 Support 'inaccuracy' on effect warhead reaperrr 2020-10-11 14:44:34 +02:00
  • 559b143265 Use FlyForward for strafing abcdefg30 2020-04-13 18:47:48 +02:00
  • a66305e282 Fix the constructor order of FlyForward abcdefg30 2020-04-16 19:15:50 +02:00
  • b3aa61ee8e Make fields readonly where possible abcdefg30 2020-04-13 18:47:36 +02:00
  • 80436a3195 Add a distance based constructor to FlyForward abcdefg30 2020-04-13 18:47:08 +02:00
  • 5127a6813d Rename FlyTimed to FlyForward abcdefg30 2020-04-16 18:37:44 +02:00
  • 84eb3c54ef Expose targetline colors to yaml. tovl 2020-08-02 22:22:39 +02:00
  • ea3c7a3c34 Remove the Stances dictionary abcdefg30 2020-09-26 16:49:10 +02:00
  • 718cf37146 Misc code improvements abcdefg30 2020-09-25 17:04:48 +02:00
  • 10f645bf77 Replace usage of the Stances dict by a method call abcdefg30 2020-09-25 17:02:25 +02:00
  • eda9966d27 Rename Stance to PlayerRelationship abcdefg30 2020-09-25 16:22:37 +02:00
  • 672172d1f1 Add missing PlayNotification calls to SelectTarget. abc013 2020-10-30 16:28:38 +01:00
  • a366e37014 Fix angles in the Descriptions of TDGunboat abcdefg30 2020-11-07 19:47:13 +01:00
  • d66e0bb22e Right click lobby spawns to disable or remove players. Trevor Nichols 2020-07-19 11:11:27 +10:00
  • 13581c030d Use in parameter for Target teinarss 2020-08-19 20:47:59 +02:00
  • 13a8b6bda2 Make Target readonly teinarss 2020-08-19 20:47:35 +02:00
  • 3aaaa95618 Apply range modifiers to Missile RangeLimit. Paul Chote 2020-10-23 21:36:47 +01:00
  • e3929d7ded Fix reservable crashing when unreserving and attack moving abcdefg30 2020-11-03 18:20:42 +01:00
  • 2c62f747d9 Fix style in issue template config teinarss 2020-08-19 17:31:29 +02:00
  • e08818cca1 Update issue template with links to FAQ teinarss 2020-08-18 17:57:16 +02:00
  • b4670345dd Don't crash when the bullet bounces outside of the map. Matthias Mailänder 2020-11-03 14:08:37 +01:00
  • 0320dcdef9 Revise the RA map pool abcdefg30 2020-09-14 14:17:48 +02:00
  • 8b12cce250 Disable neutral Oil Derricks in TD and RA. Mustafa Alperen Seki 2020-10-06 10:35:10 +03:00
  • 6bb7ab0f97 Add GrantConditionOnCombatantOwner. Mustafa Alperen Seki 2020-10-06 10:35:04 +03:00
  • b32346d65f Add a range marker to the nuke targeter. Matthias Mailänder 2020-10-22 21:00:31 +02:00
  • 8f9c212921 Make AI randomly select from map squares with above average attractiveness when using support powers. darkademic 2020-05-08 13:40:56 +01:00
  • df39d4fcc4 TD Map Pool 2020 Commit Orb 2020-10-30 14:58:20 -04:00
  • 4daa5193b6 Use tie breaks for sort order in WorldRenderer.GenerateRenderables RoosterDragon 2020-10-25 14:49:42 +00:00
  • 13596c1474 Add offset to Explodes. abc013 2020-10-28 22:26:31 +01:00
  • bb71b59e18 Improve explosion determination. abc013 2020-10-30 16:12:33 +01:00
  • f2797c711c Add InvalidBounceTerrain parameter to Projectile. abc013 2020-10-28 19:42:55 +01:00
  • 6b6b1e56e6 Resolve random players and spawn points in server replays. Paul Chote 2020-10-19 11:33:20 +01:00
  • 7b75a78e38 Fix free-of-charge repairing still costing credits abcdefg30 2020-10-19 12:53:17 +02:00
  • 2cea4b26e8 vscode debugging: build before launching Taryn Hill 2020-10-30 06:56:45 -05:00
  • 48f4a98c6a Fix AI air squad misbehaving in TS maps dnqbob 2020-10-11 19:42:53 +08:00
  • 9ddc9073c2 Revert "Determine stance for spectators based on shroud selection" Paul Chote 2020-10-29 22:10:02 +00:00
  • 774f2e0852 Fix Production.cs not properly using INotifyCreated abcdefg30 2020-10-24 12:19:42 +02:00
  • f5a963ac47 Production now uses nearest exit to rally point. abcdefg30 2020-10-24 11:36:59 +02:00
  • 38f1f1e5c2 Replace TraitContainer.AllEnumerator with ApplyToAll. Vapre 2020-07-04 20:27:35 +02:00
  • 4cdbf74256 Add Align: to SupportPowerTimerWidget. Mustafa Alperen Seki 2020-10-05 20:36:18 +03:00
  • bd0738c5c4 Determine stance for spectators based on shroud selection Andrew Odintsov 2020-05-10 21:53:27 +01:00
  • 72c82cb080 Remove BuildingInfluence trait. Paul Chote 2020-10-08 09:10:31 +01:00
  • b9dd59cd63 Remove BuildingInfluence from building adjacency check. Paul Chote 2020-10-07 20:53:41 +01:00
  • 79019b06ca Remove BuildingInfluence from Plug placement. Paul Chote 2020-10-25 20:01:35 +00:00
  • 90b25be1b6 Remove BuildingInfluence from ResourceLayer. Paul Chote 2020-10-07 17:54:58 +01:00
  • e4faa6b0f0 Remove BuildingInfluence from Aircraft. Paul Chote 2020-10-07 17:52:22 +01:00
  • 1a3dfdc67f Remove BuildingInfluence from LaysTerrain. Paul Chote 2020-10-07 17:47:41 +01:00
  • 8d2156fb30 Remove BuildingInfluence from BuildableTerrainLayer. Paul Chote 2020-10-07 17:47:21 +01:00
  • 5e032edd28 Remove redundant BuildingInfluence checks. Paul Chote 2020-10-07 17:46:49 +01:00
  • 63d597e4ad ShroudRenderer UpdateShroud only when at least one cell is dirty. Vapre 2020-10-23 23:24:43 +02:00
  • 4135045ca4 Added valid TerrainTypes to the Minelayer trait Pavel Penev 2020-03-24 16:55:40 +02:00
  • 538623c835 Add a lint check for player counts abcdefg30 2020-10-23 13:06:19 +02:00
  • 3674583053 Throw an exception at load when a map has more than 64 players abcdefg30 2020-10-23 13:05:58 +02:00
  • daa8c74c37 Improve Replaceable logic: Paul Chote 2020-10-08 22:37:12 +01:00
  • 8aeec24c9b Add DamageTypes to Demolition Mustafa Alperen Seki 2020-10-13 19:00:05 +03:00
  • 54c4a05062 Classes derived from Stream override ReadByte. RoosterDragon 2020-10-18 15:28:33 +01:00
  • 466de89e17 PackageEntry.HashFilename avoids stream reads . RoosterDragon 2020-10-18 15:24:47 +01:00
  • 6eaf51d450 CursorManager avoids use of BitConverter. RoosterDragon 2020-10-18 15:22:18 +01:00
  • 7c8dc5d5f4 XccGlobalDatabase allocation improvements RoosterDragon 2020-10-18 13:39:20 +01:00
  • 4f34d3edb3 Improvements in MiniYaml allocation RoosterDragon 2020-10-18 13:37:12 +01:00
  • 0efdbc762d Avoid ReadBytes calls in some StreamExts methods. RoosterDragon 2020-10-18 11:36:32 +01:00
  • 5e42c03afc Replace more \n characters with write lines. Matthias Mailänder 2020-10-17 15:12:40 +02:00
  • 58726160a9 Reduce the indention level to show the table of contents. Matthias Mailänder 2020-10-08 23:42:58 +02:00
  • 8cd9215756 Add an additional new line before the unordered list. Matthias Mailänder 2020-10-05 20:28:24 +02:00
  • 0e33640b14 Code Polish TD Commit Orb 2020-10-18 15:15:26 -04:00
  • a1c8cbab0b Enable recoil anim on RA/TD Gun Turrets reaperrr 2020-10-18 00:18:35 +02:00
  • 50b484df56 Fix RA/TD defense turrets facing issues reaperrr 2020-10-18 00:17:51 +02:00
  • 99facd2797 Fix default facing of RA/TD Gun Turrets reaperrr 2020-10-18 00:02:26 +02:00
  • f79e1cacf0 Fix and document FMV scanline rendering. Paul Chote 2020-09-19 13:15:20 +01:00
  • 82069db724 Fix FMV aspect ratio. Paul Chote 2020-09-19 13:04:33 +01:00
  • 5a7dc385a3 Remove obsolete LocomotorInfo caching. Paul Chote 2020-10-10 21:01:30 +01:00
  • 49e7a33db0 Fixed WithRangeCircle when Visibility is set to Always. darkademic 2020-10-12 17:41:13 +01:00
  • 90b26681eb Remove trait queries from Actor ctor. Paul Chote 2020-10-18 16:37:44 +01:00
  • 14fc0254c6 Make all range circles fully configurable. Matthias Mailänder 2020-10-17 18:33:16 +02:00
  • 214aa64ce3 Fix Analyzer warning: V3128 field is used before initialized Matthias Mailänder 2020-09-13 10:27:17 +02:00
  • a7bb217887 Make the calculation of DesiredLocalFacing more readable abcdefg30 2020-10-12 11:51:59 +02:00
  • 10cb8090ec Remove the second arrow on the preview of gdi08a abcdefg30 2020-10-15 12:37:55 +02:00
  • 1fdecb4e9d Fix briefing text and video of nod04a abcdefg30 2020-10-15 12:20:25 +02:00
  • 575596c9ad Fix map previews and order in TD abcdefg30 2020-10-15 12:42:34 +02:00
  • e11c8436bd Misc changes to reduce allocation: RoosterDragon 2020-10-11 12:02:19 +01:00
  • c23efea402 Comments to justify GC.Collect calls, compact LOH during load. RoosterDragon 2020-10-11 11:58:55 +01:00
  • 8d3cec5bea When a render method has nothing to render, eagerly return. RoosterDragon 2020-10-11 11:57:22 +01:00
  • 87389d3051 Reuse a list in FrozenActor.RefreshState RoosterDragon 2020-10-11 11:55:26 +01:00