abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
3e2431971c
Make worms reveal shroud when swallowing friendly units
2017-02-20 20:13:17 +01:00
reaperrr
6ebdac1d30
Remove bogus Buildable trait from D2k sandworm
2017-02-20 20:13:13 +01:00
reaperrr
c61a7b4131
Merge pull request #12709 from pchote/spicebloom-spurt
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Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938
Remove SpawnActor from SpiceBloom.
2017-02-05 12:32:42 +00:00
reaperrr
cfbc465040
Make spicebloom.spawnpoint more visible in editor
2017-02-04 12:31:22 +01:00
reaperrr
8fd83e5134
Fix spice bloom and spice bloom spawner health radii
2017-02-04 12:31:20 +01:00
reaperrr
76f8fe02e2
Refactor SpiceBloom
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- Remove SpiceBloom.RespawnDelay
It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.
- Rename SpiceBloom GrowthDelay to Lifetime
- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
abcdefg30
b2b0a5fe9c
Merge pull request #10071 from obrakmann/fix-pacifist-worms
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Fix worms not attacking anything anymore
2015-11-22 21:55:50 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Oliver Brakmann
8e5929b070
Fix worms not attacking anything anymore
2015-11-22 18:20:00 +01:00
Matthias Mailänder
3ab5c0042b
Merge pull request #10037 from OmegaBolt/d2k-terrain
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Fixes #4243 .
Fixes #8317 .
2015-11-22 18:14:59 +01:00
Oliver Brakmann
a6dadbe26e
Merge pull request #9926 from reaperrr/d2k-spiceblooms3
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Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497
Add invisible spice bloom spawn
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When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
OmegaBolt
ce217d0fdd
D2k spice no longer erases map details & terrain fixes
2015-11-19 21:51:22 +00:00
OmegaBolt
3532b22e5e
D2k fixed armour & AI typos
2015-11-09 18:08:51 +00:00
reaperrr
0afb1ed5c8
Improve SpiceExplosion and add BloomExplosion
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Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
reaperrr
e37729f634
Tweak D2k worm disappear chance, spawn interval and minimum
2015-10-26 15:14:05 +01:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
abcdefg30
3ad4aafcef
Fix the sietch being DamagedWithoutFoundation
2015-10-03 23:15:33 +02:00
reaperrr
89a115466c
Added ^SpriteActor and streamlined D2k defaults
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To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Zimmermann Gyula
7ce1b89ba9
Fix misc D2k BodyOrientation-regressions.
2015-09-02 10:39:12 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
Matthias Mailänder
c88daef3b3
fix missing make and crumble animation
2015-05-23 16:10:52 +02:00
Paul Chote
469f47aeea
Add new map editor UI.
2015-05-15 17:09:27 +01:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
352c28314b
Fix building prerequisites in D2k
2015-05-04 01:58:55 +03:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
a4a8a793df
Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
2015-01-17 14:41:23 +02:00