Commit Graph

98 Commits

Author SHA1 Message Date
Smittytron
a1ef581749 Remove EjectOnDeath from Vehicles 2017-09-16 14:10:54 +01:00
abcdefg30
84d6fa1540 Fix monster tanks not attacking radar domes 2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff Add the win and loss videos to Monster Tank Madness 2017-08-13 18:01:02 +02:00
reaperrr
ce8f3ed168 RA mission weapon warhead fixes 2017-07-13 20:58:47 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
Paul Chote
a82e835f87 Set sensible initial turret facings. 2017-04-08 21:30:38 +01:00
Oliver Brakmann
b9f0504380 Fix friendly monster tanks not revealing shroud in Monster Tank Madness 2017-04-08 20:55:40 +02:00
abcdefg30
8f50052a1c Remove a misplaced barrel 2017-04-05 22:27:39 +02:00
abcdefg30
d6cf3b35b6 Fix the explosions of the civilian buildings
- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-05 22:16:37 +02:00
abcdefg30
e4d3712205 Set the initial cash to 0 2017-04-05 21:53:31 +02:00
abcdefg30
49c3dfe2fc Fix the extraction helicopter not showing up in Monster Tank Madness 2017-04-05 21:52:19 +02:00
roundowl
508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
abcdefg30
846731ef20 Fix a potential crash in Monster Tank Madness 2016-12-27 01:13:16 +01:00
reaperrr
c114c8fe1e Fixed map placement of RA buildings
...with changed footprint.
2016-06-20 18:55:54 +02:00
Oliver Brakmann
4787bc04b3 Make use of common mission rules in missions (RA) 2016-05-05 13:02:08 +02:00
abcdefg30
ec602f2090 Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions 2016-04-08 17:38:17 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
Paul Chote
85c41bf50e Update RA maps to format 11. 2016-03-27 12:17:00 +01:00
colonelpopcorn
95350a7e81 Upgraded rules for Red Alert mod. 2016-03-22 16:58:38 -04:00
Paul Chote
9884a29b9e Upgrade RA maps to format 10. 2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96 Upgrade RA maps to format 9. 2016-03-07 21:41:14 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Oliver Brakmann
a6e98620c0 Merge pull request #10650 from pchote/remove-fragile-diplomacy
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
aa491a35c8 Fix Monster Tank Madness to not use Player.SetStance 2016-01-30 20:47:49 +00:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
abcdefg30
b3f6085ea0 Adjustments to "Fail mission if impossible to land at beach" 2015-12-25 20:10:21 +00:00
DArcy Rush
c65a15bfb0 Fail mission if impossible to land at beach 2015-12-25 20:08:53 +00:00
DArcy Rush
e452f40ae1 Hide TechCenter tooltip 2015-12-25 20:01:54 +00:00
DArcy Rush
b282ecdf2a Make Dr. Demitri use Soviet voice 2015-12-25 20:01:54 +00:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
atlimit8
f79ac636f2 Convert Lua array-like structures to use named entries 2015-10-25 00:36:04 -05:00
reaperrr
1a08e6de77 Add Music trait to maps (applied upgrade rule) 2015-10-21 08:20:48 +02:00
HenrytheSlav
f120c65b0f Polish for maps Monster tank madness and Arctic triangle affair 2015-10-07 22:02:14 +02:00
clemty
76de14b6f5 PNG file size reduction
run pngcrush -brute on *.png

before:
 70 File(s)      3.455.140 bytes

after:
 70 File(s)      2.616.088 bytes
2015-09-29 20:47:36 +02:00
abcdefg30
512faddb3e Hide the OwnerRow of the "Oil Pump"s tooltip in campaign missions 2015-09-26 17:45:02 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
Oliver Brakmann
4ed7a4ce8a Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Matthias Mailänder
ff7fe2bab5 rename WRange to WDist in the Lua API 2015-07-09 12:36:15 +02:00
penev92
7873a326cd Upgrade RA maps 2015-07-06 00:05:07 +03:00
reaperrr
450749f388 Fix Fort Lonestar and Monster Tank Madness 2015-06-29 22:18:54 +02:00
abcdefg30
1cbde65a08 Merge pull request #8509 from clemty/strings
More script string fixes
2015-06-21 16:22:32 +02:00
Paul Chote
a401333316 Fix Monster Tank Madness. 2015-06-21 13:40:25 +01:00
clemty
6b6cf8bb48 More script string fixes
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00