Commit Graph

75 Commits

Author SHA1 Message Date
abcdefg30
178e7afd30 Remove a tiny bit of duplication on the TS walls 2017-10-06 15:38:53 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
91c65f1e9c Adapt blocking height of TS walls etc.
to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
Paul Chote
d2973801e4 Update TS LocalOffsets for new coordinate system. 2017-05-07 13:47:12 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
61b84e0c5a Added ts power outage WithIdleOverlay polish. 2017-05-06 17:19:42 -05:00
atlimit8
18eddf4a70 Convert ProximityExternalCondition from disable-able to conditional. 2017-04-30 09:46:56 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
atlimit8
fe03929e6b Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
Paul Chote
fcbdb147ed Update build icon order. 2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
reaperrr
1e63013eb1 Add support for random sounds to AmbientSound 2017-04-22 14:36:55 +02:00
reaperrr
5789b73091 Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
Paul Chote
c6d8957307 Merge pull request #13080 from reaperrr/fix-ts-effectlighting
Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
reaperrr
882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120 Reorder the TS Cameos 2017-04-09 15:24:49 +02:00
Mustafa Alperen Seki
66d50ba0b5 Add Tech Levels to Tiberian Sun 2017-03-18 20:08:44 +02:00
Paul Chote
a52ea71c62 Add AttackCharges trait for TD and TS obelisks. 2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
reaperrr
079908d238 Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
72f61ed95c Start reorganising TS Inherits. 2016-12-23 11:29:24 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
reaperrr
64e1b1dbdb Sanitize TS Obelisk charge delay
This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
abcdefg30
426a88e6fb Apply the upgrade rule to the ts mod 2016-08-21 01:19:56 +02:00
abcdefg30
47f0b81448 Replace yes/no with true/false in all ts rule yamls 2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3 Remove an empty "Building:" definition from NASAM 2016-07-03 16:28:25 +02:00
abcdefg30
383b155c4e Add a note in the tooltip of build-limited TS structures 2016-06-25 00:33:12 +02:00
Matthias Mailänder
aebd4a9fea Add faction specific select target speech notifications
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
730b5ae2eb Replace cluster missile sounds with faction speech. 2016-06-19 18:50:00 +02:00
Matthias Mailänder
2f1169b548 Don't null unused fields as they default to null. 2016-06-19 18:47:29 +02:00
Matthias Mailänder
c8bc819034 Disable the trait instead of nulling the fields. 2016-06-19 18:43:27 +02:00
reaperrr
fcec4eb4b5 Fixed InitialFacings of TS defenses to match original 2016-05-29 19:00:24 +02:00
reaperrr
8ee019a80a Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
abcdefg30
c32bf9f8f7 Merge pull request #10862 from ABrandau/ts-stat-correction
Adjust TS Actor stats to match vanilla TS and FS stats.
2016-03-11 21:51:52 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
ABrandau
9087527b48 Adjust Actor stats to match TS and FS stats. 2016-03-01 19:00:53 -04:00
Pavel Penev
ba0781c28d Remove now-redundant actor gatick (deployed tick tank) 2016-02-22 02:44:27 +02:00
teees
65e1e301f4 Added Gates
FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Whinis
ad81b2ee68 Fixes Obelisk not attacking again after a forced attack command 2016-01-23 11:40:51 -05:00
Paul Chote
1896e707e6 Fix deployed tick tank turret. 2016-01-15 17:13:59 +00:00
Paul Chote
18b3595894 Fix nod laser turret. 2016-01-15 17:08:45 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Matthias Mailänder
fcdf32015e fix Nod building online/offline notifications using EVA voices 2015-12-27 11:44:50 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
teees
11cdd84606 Added nawast 2015-11-23 20:26:39 +01:00
teees
528c1c6a77 Tweak laser turret armament offset 2015-11-02 12:34:41 +01:00
teees
2a94abbdb1 Tweak obelisk armament offset 2015-11-02 12:00:01 +01:00