reaperrr
930aeb71c4
Some misc D2k cleanup
...
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
...
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
...
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
reaperrr
e5b3291d41
Enable crumble overlay for D2k turrets
2015-12-14 15:28:31 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
...
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
...
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
abcdefg30
b7ddf1b8f5
Add more building explosions to d2k
2015-11-24 21:26:05 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
OmegaBolt
ce217d0fdd
D2k spice no longer erases map details & terrain fixes
2015-11-19 21:51:22 +00:00
OmegaBolt
3532b22e5e
D2k fixed armour & AI typos
2015-11-09 18:08:51 +00:00
Pavel Penev
d2c94adc55
Merge pull request #9875 from OmegaBolt/d2k_infondunes
...
D2k, fixed infantry moving too slow on dunes
2015-11-08 21:54:51 +02:00
Pavel Penev
d04b0617fe
Fix repair pad reference in units' Repairable trait
2015-11-07 14:38:33 +02:00
OmegaBolt
e9fa198fc2
D2k, fixed infantry moving slow on dunes and rough
2015-11-03 14:42:14 +00:00
reaperrr
124989c6c6
Add stealth detection to D2k infantry
2015-10-31 17:39:10 +01:00
Oliver Brakmann
2723ca1a1f
Merge pull request #9615 from reaperrr/d2k-rest1
...
Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
reaperrr
ce43d02dbc
Reduce range and number of D2k building debris
...
Fix debris warhead falloff
2015-10-26 15:14:11 +01:00
reaperrr
0d990d2818
Calculate D2k building visibility around center instead of footprint
2015-10-26 15:14:10 +01:00
reaperrr
3ce1ee24ae
Make only light infantry come out of destroyed D2k buildings
2015-10-26 15:14:09 +01:00
reaperrr
0d2c9725ea
Tweak D2k infantry bounds
2015-10-26 15:14:08 +01:00
reaperrr
793b72b3ba
Tone down D2k veterancy stat gains
2015-10-26 15:14:07 +01:00
reaperrr
d469e073bc
Disable D2k capturing of husks, make husks explode
2015-10-26 15:14:06 +01:00
reaperrr
bdfbbb540b
Misc D2k visibility changes
...
- Make structure reveal range centered around CenterPosition.
- Change camera range
2015-10-25 17:38:00 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
reaperrr
e8defccd95
Remove stealth detection from D2k buildings
2015-10-11 16:27:30 +02:00
Matthias Mailänder
9088a58756
Merge pull request #9408 from reaperrr/d2k-debris
...
Added original D2k debris
2015-09-26 13:56:51 +02:00
reaperrr
2b867c99b4
Original d2k terrain speeds
2015-09-24 13:46:07 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
82b57165e7
Remove Parachutable from d2k infantry default
2015-09-13 22:33:06 +02:00
reaperrr
ab603827ca
Remove paradrop remnants from D2k
2015-09-13 21:49:24 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Pavel Penev
7912e3c7ff
Merge pull request #9283 from reaperrr/d2k-weapon-names
...
Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
f857f49c10
Remove bounties from d2k
2015-09-06 02:37:28 +02:00
reaperrr
89a115466c
Added ^SpriteActor and streamlined D2k defaults
...
To reduce risk of BodyOrientation issues.
2015-09-03 22:40:01 +02:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
...
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169
Merge pull request #9006 from reaperrr/remove-cantarget
...
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
468b0b4223
Fix D2k target validation
...
0% versus no longer means not targetable.
2015-08-25 18:53:57 +02:00
atlimit8
a83806d90c
Consolidate defense structure rules into ^Defense for d2k mod
2015-08-23 22:39:13 -05:00
reaperrr
542d88245d
D2k yaml changes
2015-08-24 00:48:59 +02:00