Paul Chote
0a1f2b7275
Fix auto-targeting vs submerged but detected RA submarines.
2017-06-18 21:07:21 +02:00
Paul Chote
0aa84aa5ed
Fix auto-targeting vs RA tanks.
2017-06-18 21:07:21 +02:00
Mustafa Alperen Seki
c4e8af08ec
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
2017-06-18 16:23:34 +02:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
reaperrr
f98e7656da
Make TS GDI Juggernaut attack the target center
...
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
reaperrr
c20d02fd2e
Make TD artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Rocket Launcher (MLRS)
2017-06-15 01:32:37 +02:00
reaperrr
26e6d86821
Make RA artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
reaperrr
086fc88e3e
Increased ZOffset of TD explosions
...
To make sure they always play on top of actors.
2017-06-14 18:28:20 +02:00
reaperrr
35e131bac7
Give TD base buildings custom hit shapes
2017-06-14 18:28:20 +02:00
reaperrr
b219214426
Give TD civilian and tech buildings custom shapes
2017-06-14 18:28:20 +02:00
reaperrr
d1790229a9
Add hit-shape defaults to TD
...
Plus some resulting cleanup of defaults.yaml.
2017-06-14 18:28:20 +02:00
reaperrr
600478603c
Fix TD civ field husk footprint
...
Players should not be able to build on it.
2017-06-14 18:28:20 +02:00
Mustafa Alperen Seki
4187a69904
Remove afld and hpad from Rush AI's Production: list
2017-06-14 18:26:18 +02:00
Paul Chote
242f33c2ba
Implement RA command bar.
2017-06-12 19:38:18 -05:00
Paul Chote
2923c9907f
Fix minor issues with TD command bar.
2017-06-12 19:38:18 -05:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
d7f9c2f852
Update cnc AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
...
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
...
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
C. Helmig
452aed0a97
Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
...
Fix the passability of some bridge tiles
2017-06-07 18:54:39 +02:00
abcdefg30
5d40ed3e32
Move tiles into correct category.
2017-06-07 18:54:39 +02:00
abcdefg30
8494200321
Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top.
2017-06-07 18:54:39 +02:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
reaperrr
4af31be6bd
Fix TD bridge crash
2017-06-06 22:04:00 +02:00
Paul Chote
ff9bddbf21
Add unit command bar to TD.
2017-06-06 08:53:54 -06:00
Paul Chote
ce233a6cca
Reduce edge scrolling threshold and polish cursor hotspots.
2017-06-06 08:53:54 -06:00
Mustafa Alperen Seki
46d0157c2e
Add Harkonnen 4
2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60
Move down D2k High-tech factory sprite
...
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
7acc6dacbc
Fix armaments/projectiles to aim at closest Target.Positions
...
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3
Add 8PLAY6
2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b
Add 8PLAY2
2017-06-03 16:14:52 +02:00
Mustafa Alperen Seki
f4988356a0
Add 8PLAY4
2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9
Add 8PLAY1
2017-06-01 20:14:59 +02:00
Oliver Brakmann
a869dacdc4
Remove tooltips from map preview in MP server browser
2017-05-30 22:30:31 +01:00
reaperrr
479795f494
Fix D2k repair pad footprint
...
To match the original.
2017-05-29 07:41:20 -05:00
abcdefg30
e1b7fc2617
Replace the removed SupplyTruck trait in disable-player-experience.yaml
2017-05-29 07:15:57 -05:00
Paul Chote
28fdb71163
Remove mod chooser reference from music installation prompt.
2017-05-29 12:33:20 +02:00
Mustafa Alperen Seki
767fd5438e
Add Ordos 3b
2017-05-28 13:49:08 +02:00
Paul Chote
7f3f36885a
Fix bogus variable names in widget widths.
2017-05-27 13:00:00 +02:00