Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
...
closes #3670
2014-10-29 21:38:30 +01:00
Paul Chote
7ff7935860
Copy Mods.Common to the correct location after build.
2014-10-29 07:44:40 +13:00
Paul Chote
87c02adcb5
Fix the --png utility command. Closes #6845 .
2014-10-27 09:17:29 +13:00
Paul Chote
62c04b2793
Rewrite shp(ts) parsing to avoid offset issues. Fixes #6822 .
2014-10-23 08:14:28 +13:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
...
Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
RoosterDragon
d671e1de01
Create a separate FrameCache for caching sprite frames.
...
We split the caching SpriteLoader into a SpriteCache and FrameCache. SpriteLoader instead becomes a holder for static loading methods.
Only a few classes loaded sprite frames, and they all use it with a transient cache. By moving this method into a new class, we can lose the now redundant frame cache, saving on memory significantly since the frame data array can be reclaimed by the GC. This saves ~58 MiB on frames and ~4 MiB on the caching dictionary in simple tests.
2014-10-14 22:06:11 +01:00
reaperrr
f800cd7f02
Merge pull request #6723 from penev92/bleed
...
Moved two more Orders from RA to Common
2014-10-11 15:55:10 +02:00
Matthias Mailänder
997bcc2f6e
Merge pull request #6727 from penev92/bleed_fix_Eluant
...
Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 14:44:33 +02:00
penev92
96855e6650
Fix Eluant.dll reference in Common project. Requested in #6723 .
2014-10-11 12:07:28 +03:00
penev92
e64380e9df
Moved two more Orders from RA to Common
2014-10-11 11:57:05 +03:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
obrakmann
268c63f7df
Merge pull request #6714 from penev92/bleed
...
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-09 18:02:48 +02:00
reaperrr
827eb6806e
Merge pull request #6705 from steelphase-forks/common-resharp
...
Mods.Common resharpered
2014-10-08 22:15:00 +02:00
penev92
7e59e1bf9a
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-08 15:29:58 +03:00
obrakmann
3c791f0eb9
Merge pull request #6643 from DeadlySurprise/assetBrowser
...
Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
DeadlySurprise
e187876bdf
Adds vqa playback to the asset browser
2014-10-07 18:59:02 +02:00
steelphase
0cb0ae57f3
Mods.Common Commands namespace
...
Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8
Mods.Common R# Console
...
Resharper corrections.
2014-10-07 02:07:40 -04:00
Paul Chote
beb7a394a2
Move ShpD2 sprite loading into Mods.Common.
2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2
Move TmpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979
Add plumbing for mod-defined sprite loaders.
2014-10-07 09:55:49 +13:00
Paul Chote
ad0da91ecc
Remove --transpose utility command.
...
The engine has supported transposed sprites for a long time now.
2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd
Use SpriteLoader for frame exporting.
2014-10-07 09:55:49 +13:00
steelphase
3c60794e2e
Mods.Common Effects
...
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
Matthias Mailänder
1f7bd53b19
Merge pull request #6663 from reaperrr/common-stuff4
...
Moved more stuff to Mods.Common
2014-10-05 10:10:14 +02:00
Matthias Mailänder
7101b001b2
Merge pull request #6546 from huwpascoe/freezefix
...
Closes #4591
2014-10-05 09:33:21 +02:00
reaperrr
6e1f1b9cc8
Bring Mods.Common includes in alphabetical order
2014-10-04 18:53:56 +02:00
reaperrr
8b5bd49095
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
reaperrr
9381386b7c
Move PlayMusicOnMapLoad to Mods.Common
2014-10-04 18:50:14 +02:00
reaperrr
c741fcedec
Move Smoke effect, ContrailFader effect, SmudgeLayer and LeaveSmudgeWarhead to Mods.Common
2014-10-04 18:48:07 +02:00
Matthias Mailänder
78f934dfb8
Merge pull request #6640 from reaperrr/mods-common-03
...
Moves Console and some effects to Mods.Common
2014-10-04 13:33:41 +02:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
reaperrr
f03617bbe5
Move Console commands to Mods.Common
2014-10-03 23:19:27 +02:00
reaperrr
ab30e8a993
Move FloatingText effect to Mods.Common
2014-10-03 23:08:42 +02:00
reaperrr
a7d3ff973e
Move Explosion effect to Mods.Common
2014-10-03 23:08:41 +02:00
Paul Chote
cb85da6712
Merge pull request #6632 from steelphase-forks/common-widgets
...
Mods.Common Widgets
2014-10-04 10:06:05 +13:00
steelphase
2f87a62ee8
Mods.Common Widgets
...
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Paul Chote
8a014393a3
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
2014-10-01 21:29:22 +13:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
...
Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
...
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
huwpascoe
d150ea1721
Fix server freeze on client absence.
2014-09-28 16:27:40 +01:00
Matthias Mailänder
a9548a7fa4
fix typos again
2014-09-27 15:12:14 +02:00
obrakmann
be44b20797
Merge pull request #6577 from pchote/fix-validation
...
Don’t die when connecting to a full server.
2014-09-27 13:23:45 +02:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00