Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
abcdefg30
178e7afd30
Remove a tiny bit of duplication on the TS walls
2017-10-06 15:38:53 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
abcdefg30
8ad37e6e0d
Remove Buildable from unbuildable civilian structures
2017-02-11 15:28:52 +01:00
abcdefg30
1b4b146308
Reduce duplication by introducing ^OldBase
2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22
Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding
2017-02-11 15:21:00 +01:00
reaperrr
3e1d0074b8
Tweak TS building debris spawns
2017-02-05 02:15:10 +01:00
Paul Chote
2d8db8ddd2
Fix GALITE conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
32f0d570bf
Rework UpgradeActorsNear -> ProximityExternalCondition.
2016-12-12 14:28:54 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Paul Chote
d4963311ed
Merge pull request #10363 from Mailaender/ts-hospital-heal
...
Added hospital healing to Tiberian Sun
2016-02-27 11:17:56 +00:00
Matthias Mailänder
eb9d47a316
Avoid redundancy and selectable crash sites.
2016-02-23 22:08:12 +01:00
Matthias Mailänder
d189838b77
Add hospital healing.
2016-02-13 20:47:34 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
...
Closes #6011
2016-01-07 20:57:14 +01:00
Matthias Mailänder
47bc8426f1
use the original naming for legacy map import
...
although it seems redundant for now
2016-01-03 11:51:48 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
reaperrr
b5bf9ec605
Make TS sandbags not block fire anymore
2015-09-16 00:51:43 +02:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
...
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Pavel Penev
b7192ffa14
Merge pull request #9207 from Mailaender/ctdam-animations
...
Added damaged, light and water animations to the Tiberian Sun hydroelectric dam
2015-09-02 15:08:49 +03:00
Pavel Penev
1679ac5a91
Merge pull request #9208 from Mailaender/kodiak-lights
...
Added Tiberian Sun Kodiak positional lights
2015-09-02 15:04:57 +03:00
Matthias Mailänder
f65c356399
add Kodiak positional lights
2015-08-31 20:20:47 +02:00
Matthias Mailänder
ee8cac25d0
add lights to the Nod pyramid
2015-08-31 20:18:14 +02:00
Matthias Mailänder
6137a44123
add lights to the Montauk
2015-08-30 18:51:00 +02:00
Matthias Mailänder
47b581d8c0
be more concise
2015-08-30 17:42:56 +02:00
Matthias Mailänder
19801b6cc3
add damaged, light and water animations
2015-08-30 17:40:54 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00
Matthias Mailänder
7f42664b23
don't cloak light posts
2015-08-08 17:32:58 +02:00
reaperrr
1ca4ec1749
Fixed bright dots on TS temperate terrain water
...
Temperate water tiles use palette index #1 , which is also used for shadow on SHPs.
2015-08-03 16:42:20 +02:00
Matija Hustić
27e95eaa59
TS Upgrade YAMLs.
2015-07-05 22:15:54 +01:00
reaperrr
01a241d394
Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
...
- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
Paul Chote
a6d38c9260
Fix temperate tileset naming.
2015-06-21 09:31:22 +01:00