Commit Graph

10011 Commits

Author SHA1 Message Date
Matthias Mailänder
f33feafd0e Add TurnOnIdle. 2020-05-25 13:07:19 +02:00
reaperrr
9195356e3a Upgrade DepthCharge effect setup
- med_explosion instead of small_explosion on surface hit
- only play explosion on surfaced subs
- only play h2obomb2.aud when hitting a submerged sub
2020-05-24 13:26:40 +02:00
reaperrr
eff91108f4 Make RA ships show both explosion and splash
...when destroyed, to imply sinking.
2020-05-24 13:26:40 +02:00
reaperrr
e40c0516e6 Adapt RA warheads to new target types 2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7 Fix RA weapon ValidTargets 2020-05-24 13:26:40 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Ivaylo Draganov
150d02ac0d Remove trailing white-space from lua files 2020-05-23 11:38:44 +02:00
Ivaylo Draganov
6d26f60904 Remove trailing white-space from yaml files 2020-05-23 11:38:44 +02:00
abcdefg30
b42276953f Fix a crash when a harvester is rebuilt in cnc64gdi01 2020-05-22 21:25:58 +02:00
abcdefg30
7c290b9f76 Fix not all harvesters in cnc64gdi01 being rebuilt 2020-05-22 21:25:58 +02:00
abcdefg30
51fe1d6629 Let AI autotargeting in D2k ignore sandworms 2020-05-22 20:40:36 +02:00
abcdefg30
15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction 2020-05-21 14:08:14 +02:00
abcdefg30
3cd7ec3878 Make the TS Test AI build aircraft 2020-05-21 10:05:05 +02:00
atlimit8
2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes 2020-05-17 22:02:32 +01:00
abcdefg30
d4b92a19d7 Remove bogus weapon override defintions from TD campaign maps 2020-05-17 13:39:51 +01:00
reaperrr
1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
  surface water actors we want to be auto-targetable by default,
  while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
reaperrr
0015deca47 Fix TS Tiberium Fiend target types
Was missing Creep, preventing actors from
auto-targeting it (unlike all other critters).
2020-05-15 08:22:02 +02:00
reaperrr
ddfdc6e90f Clean up TD weapon ValidTargets
- Missiles can now force-fire on water like other weapons
- Superweapons can now target empty water
- made Chemspray null InvalidTargets to avoid yaml-merge issues
- Improved APCGun effect warhead perf by ignoring actors
- removed stale Tiberium weapon mission overrides
2020-05-15 08:22:02 +02:00
abcdefg30
5db2ad54f2 Fix a scripting error in nod04b 2020-05-14 22:40:44 +01:00
Zimmermann Gyula
99957e57b9 Update the default mods. 2020-05-12 20:53:05 -05:00
reaperrr
5024ae1156 TS ClusterMissile typo fix 2020-05-10 15:20:25 +02:00
abcdefg30
0135dd9ed3 Use inheritance to shorten the desert shellmap custom rules 2020-05-09 14:36:50 -05:00
abcdefg30
a6e9b86bbe Remove AnnounceOnKill Tanya overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
abcdefg30
237c4444b5 Remove DeathSounds overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
reaperrr
b514e0a6e7 D2k yaml comment removal
Naming the warhead for its purpose is cleaner
than comments, in my opinion.
2020-05-09 17:56:08 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Matthias Mailänder
bd1a936c7a Add the armed technician. 2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321 Setup the Firestorm civilian voices. 2020-05-08 09:42:14 +02:00
Matthias Mailänder
5ec136b57c Don't play the make animation on the wall sprite body. 2020-05-05 13:23:58 +02:00
Pavel Penev
0ae58ff0ea Adjusted damage spread ranges on weapons in D2k to match the original game 2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca Changed weapons in D2k to have a linear damage falloff to match the original game 2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e Don't attack during buildup. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9 Fix turret build sounds. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37 Add the crumble overlay to the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141 Add the make animation for the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4 Fix the make animation for the silos. 2020-05-02 20:07:09 +01:00
abcdefg30
76ba4fc32d Use a modular AI in soviet05 2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab Make Greece the owner of all starting actors in soviet05 2020-05-02 14:05:44 -05:00
Paul Chote
90815ace59 Add a decoration glyph for friendly units in tunnels. 2020-05-02 16:16:16 +02:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898 Remove trailing spaces. 2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Paul Chote
c2156af7b0 Restore missing minelayer pips. 2020-04-29 22:59:48 +02:00
Matthias Mailänder
a1c9b27057 Add InfiltrateForSupportPowerReset 2020-04-27 16:06:32 +02:00
Paul Chote
d5aed5a88a Expose GL Profile in settings menu. 2020-04-25 21:03:43 +02:00
reaperrr
250f5bec18 Misc yaml style fixes 2020-04-24 18:22:35 +02:00
reaperrr
336e2a10e0 Fixed RA STNK turret not using fudged facings 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
abcdefg30
bc9b3bef74 Fix a crash when completing objectives in Allies06 out of order 2020-04-23 21:56:46 +01:00
abcdefg30
9ccdeb3d36 Set the wcrate and scrate sequences up 2020-04-17 10:52:59 +02:00