Commit Graph

6291 Commits

Author SHA1 Message Date
abcdefg30
9c29264be7 Drop FlyAttackRun targets when we don't have valid armaments against them 2021-02-12 02:17:26 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21 Split settings panels logic and add support for custom panels 2021-02-08 11:25:50 +01:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
2c09b1414c Ignore invalid server entries instead of the entire list. 2021-01-30 13:44:51 +01:00
Paul Chote
fec1c813a5 Support burst-specific infantry attack animations. 2021-01-29 15:04:42 +01:00
Paul Chote
4251ed69bb Keep Discord join button active for spectators. 2021-01-29 14:38:13 +01:00
Paul Chote
b05ee80d5c Remove first-client check from LobbySettingsNotification.
ClientWithIndex may rarely be null, causing a crash.
In any case we do want to report these changes to the first client, as
somebody else may have changed the settings and left.
2021-01-29 14:35:32 +01:00
Paul Chote
84ced8704d Fix bot-controlled aircraft stalling above cloaked targets. 2021-01-29 14:30:27 +01:00
teinarss
58313520f0 Change renderables to class to avoid boxing 2021-01-29 00:24:27 +01:00
reaperrr
0d8ef1a1dd Make Contrail conditional and public
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Matthias Mailänder
8f06b0a836 Add a "structure sold" notification. 2021-01-27 22:51:58 +01:00
abcdefg30
a1dd1fc5d1 Fix an compiler error on bleed 2021-01-23 23:15:58 +00:00
Paul Chote
889153ce81 Add shadow rendering for resource sprites. 2021-01-23 20:59:53 +01:00
teinarss
30e5c807b0 Add Map and server name to discord details 2021-01-22 14:14:02 +01:00
Paul Chote
db2fded24d Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors. 2021-01-21 19:25:07 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce Allow sequences to define a Scale factor. 2021-01-21 18:22:11 +01:00
Paul Chote
f51603e440 Add ShpRemastered sprite loader. 2021-01-16 23:16:34 +01:00
Paul Chote
f341c9a8a6 Add TGA and DDS sprite loaders. 2021-01-16 23:16:34 +01:00
Paul Chote
223a0015a6 Allow terrain depth sprites to be loaded from a second file. 2021-01-16 22:09:08 +01:00
Paul Chote
632af7c7e6 Support mixed indexed/BGRA terrain tiles. 2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a Support multiple sheets in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b Support multiple palettes in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700 Move editor template rendering to TerrainRenderer. 2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942 Remove Ruleset.TileSet. 2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8 Move tileset image validation to TerrainRendererInfo. 2021-01-11 21:57:55 +01:00
Paul Chote
2782620081 Add ITemplatedTerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf Add ITerrainInfoNotifyMapCreated interface. 2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9 Add ITerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264 Move ownership of tile sprites to the terrain renderer. 2021-01-11 21:57:55 +01:00
Paul Chote
fea700fb72 Add death types support to the Lua Kill() API. 2021-01-11 11:32:38 +01:00
tovl
560c3230cd Let harvesters only search for refineries when needing to unload. 2021-01-10 23:43:48 +01:00
Paul Chote
e990a83b7a Cancel support power targeting if power cannot be activated. 2021-01-10 22:42:32 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Paul Chote
3e7665146a Avoid BuildUnit crash if the item is invalidated before the task runs. 2021-01-10 01:34:51 +01:00
Paul Chote
16d0f8a5a6 Add a setting to pause the shellmap. 2021-01-10 00:23:30 +01:00
Paul Chote
aeab9a8116 Group bot AttackMove orders. 2021-01-09 23:55:50 +01:00
Paul Chote
868736fe1a Remove obsolete --check-runtime-assemblies utility command. 2021-01-09 19:53:22 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
67754e8693 Add alpha support to SpriteRenderer. 2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689 Remove palettes from base IRenderable. 2021-01-06 00:06:51 +01:00
nvrnight
b3f39bffce Issue #18936: The game no longer crashes when TextFieldWidget sends Enter key press and onSelect action is null. 2021-01-03 12:26:52 +01:00
Paul Chote
2fee62af4d Fix exit priority ordering. 2021-01-02 15:43:03 +01:00
Paul Chote
fc1032cd9e Start rally point lines at the spawn position instead of the exit cell. 2021-01-02 15:29:18 +01:00