Commit Graph

98 Commits

Author SHA1 Message Date
reaperrr
808d8e63bc Add GiveUnitCrateActions for ships to RA 2021-04-03 16:22:27 +01:00
abcdefg30
15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction 2020-05-21 14:08:14 +02:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
Ivaylo Draganov
9f59b007ab Add palette order to support powers in TD, RA and d2k 2019-06-15 09:55:22 +02:00
Mustafa Alperen Seki
9ec8d25dff Add AppearsOnMapPreview to default mods.
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
reaperrr
eaca8b6287 Make various RA map deco require Neutral owner 2018-12-05 09:07:30 +13:00
reaperrr
eb86160021 Remove CrateEffect in favor of using updated SpriteEffect 2018-12-05 09:04:29 +13:00
reaperrr
10e51db236 Remove hardcoded mpspawn owner lint check
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.

Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
Mustafa Alperen Seki
2dcd377aaf Update main mods for CrateAction>Notification rename 2018-10-26 22:37:00 +01:00
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
reaperrr
aa6ddc6a6e Upgrade RA rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
56634564f2 Parabomb tooltip fixes 2017-12-12 23:14:30 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
Arular101
9c61f524f0 Tooltip fixes 2017-11-19 23:23:24 +01:00
Mustafa Alperen Seki
29ec16f15d Some changes to crate unit bonuses 2017-11-19 12:58:34 +00:00
reaperrr
15c636525d Fixed no explosions showing on some RA civ structures
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
reaperrr
45606c9528 Editor actor categories style fixes 2017-07-14 10:28:29 +02:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
6005b59064 Add RA Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
7cadbcb8f6 Set custom hit shapes for civilian buildings 2017-06-10 11:38:04 +01:00
abcdefg30
4d0ac8bd14 Fix the powerproxy actors of ra missing sequences 2017-02-19 17:47:07 +01:00
reaperrr
8f685ee849 Use FactionImages to give RA mine faction-specific appearance 2017-01-06 12:35:49 +01:00
Paul Chote
149705942c Update RA rules. 2016-12-06 17:21:14 +00:00
Paul Chote
de856f8c1a Fix non-selectable support actor health bars. 2016-10-04 01:43:15 +01:00
abcdefg30
8475ad40a7 Remove the bogus Health property from CAMERA 2016-08-30 11:31:47 +02:00
abcdefg30
6d81de84a4 Replace direct references to filenames by ones to notifications where possible 2016-07-03 16:21:03 +02:00
Matthias Mailänder
9458a74e9c Lint test and SpawnActorPower effect sprite and palette. 2016-04-02 15:12:08 +02:00
abcdefg30
726f446185 Fix the flare being invisible 2016-02-26 23:58:32 +01:00
Oliver Brakmann
e532637a24 Merge pull request #10404 from Mailaender/legacy-map-import-refactor
Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Matthias Mailänder
2b38a0b279 add crate actors for legacy map compatibility 2016-01-24 15:40:31 +01:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
e417ecb93f Add map editor only tooltips 2015-11-25 17:28:29 -06:00
abcdefg30
ac95dc65dd Clean SONAR up 2015-10-22 17:21:44 +02:00
abcdefg30
64931db796 Add camera.spyplane and let camera.paradrop inherit CAMERA 2015-10-22 17:21:43 +02:00
abcdefg30
234796ef6f Remove ProximityCaptor from CAMERA and camera.paradrop 2015-10-22 16:46:22 +02:00
abcdefg30
6eb5dcb6cf Remove DetectCloaked from CAMERA 2015-10-22 16:43:12 +02:00
DArcy Rush
e6417abb51 Rebalance MCV crate in RA mod
Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
c2a0ca49a6 Cut yaml duplication between anti-actor mines 2015-09-09 00:16:23 +02:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
reaperrr
6b9a511bd5 Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00