reaperrr
bbff2b3fd4
Remove unnecessary smudge warhead removals
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The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7
Remove air-only explosions from TS missiles
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The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
reaperrr
42a8c83aad
Make disc Grenade work like in original TS
2017-01-20 00:55:02 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
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Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
4d738d8fb9
Enable target tracking on TS SonicZap
2016-12-17 15:28:26 +01:00
Paul Chote
aeceb87b6f
Merge pull request #12437 from GraionDilach/strapping-missiles
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Allow the missile to snap at the target at reach.
2016-12-17 12:41:48 +00:00
reaperrr
5046855a7d
Use Explodes instead of WithBuildingExplosion in TS
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Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
e166cd3222
Update TS rules.
2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a
Remove notmobile condition from TS.
2016-12-06 17:21:12 +00:00
Zimmermann Gyula
bf810cd934
Enable missile snapping in TS.
2016-11-28 17:14:43 +01:00
Paul Chote
c62870cc30
Merge pull request #12004 from reaperrr/projectile-cleanup2
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More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
abcdefg30
86220bb9f9
Merge pull request #12134 from reaperrr/ts-missiles
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TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
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TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
76dc4eafd1
Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
2016-10-09 15:04:40 +02:00
reaperrr
a98818ef47
Rename LaserZap.BeamDuration to Duration
2016-10-09 15:04:36 +02:00
reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
09baf2c119
Change large TS explosions to use alpha transparency
2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39
Fix Cyborg Commando weapon explosion to match original
2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81
Fix Tick Tank and Titan gun explosions to match original
2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
Matthias Mailänder
e9eefcbc1b
Add transparency to the Nod laser turret beam.
2016-08-28 12:41:02 +02:00
ABrandau
a67867fe73
Restore graphical look of the TS Ion Cannon.
2016-08-22 16:07:32 -04:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
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Exceptions are intentional.
2016-07-07 20:51:21 +02:00
teees
ea4f33123e
Use AttackOrderPower for EMP support power
2016-06-14 20:18:47 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
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Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
Matthias Mailänder
53c1222ce2
Avoid the 0c prefix for laser beam width.
2016-05-15 15:56:50 +02:00
Matthias Mailänder
5d32b65a9c
Decrease the width of all laser weapons.
2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4
Add transparency to the sonic beam.
2016-05-08 20:33:19 +02:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
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Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
Zimmermann Gyula
ff82494475
Fix TS debris angles.
2016-04-08 11:10:46 +02:00
reaperrr
e75cda66ec
Upgrade TS missile rules
2016-02-14 13:41:27 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
a7b5800d6f
Make AreaBeam and LaserZap Z sorting customizable
2015-12-28 21:28:27 +00:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Taryn Hill
20927e9aae
Change healing weapons to have a Green DebugOverlayColor
2015-12-09 20:57:57 -06:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
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Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
UberWaffe
8b9df5f32c
Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
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Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00