Commit Graph

75 Commits

Author SHA1 Message Date
reaperrr
bbff2b3fd4 Remove unnecessary smudge warhead removals
The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7 Remove air-only explosions from TS missiles
The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
reaperrr
42a8c83aad Make disc Grenade work like in original TS 2017-01-20 00:55:02 +01:00
reaperrr
2da1304522 Fix large TS visceroid attack and enable attack animation
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
4d738d8fb9 Enable target tracking on TS SonicZap 2016-12-17 15:28:26 +01:00
Paul Chote
aeceb87b6f Merge pull request #12437 from GraionDilach/strapping-missiles
Allow the missile to snap at the target at reach.
2016-12-17 12:41:48 +00:00
reaperrr
5046855a7d Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
e166cd3222 Update TS rules. 2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Zimmermann Gyula
bf810cd934 Enable missile snapping in TS. 2016-11-28 17:14:43 +01:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
abcdefg30
86220bb9f9 Merge pull request #12134 from reaperrr/ts-missiles
TS polishing pass: Overhauled missiles.yaml
2016-10-22 19:42:48 +02:00
abcdefg30
42559f2358 Merge pull request #12133 from reaperrr/ts-misc02
TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
reaperrr
76dc4eafd1 Enable secondary laser beam glow for Obelisks and Laser Turrets in TS 2016-10-09 15:04:40 +02:00
reaperrr
a98818ef47 Rename LaserZap.BeamDuration to Duration 2016-10-09 15:04:36 +02:00
reaperrr
457dc647f6 Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
09baf2c119 Change large TS explosions to use alpha transparency 2016-09-30 03:10:51 +02:00
reaperrr
fc17297a39 Fix Cyborg Commando weapon explosion to match original 2016-09-30 03:10:14 +02:00
reaperrr
b9da5d5f81 Fix Tick Tank and Titan gun explosions to match original 2016-09-30 02:36:58 +02:00
reaperrr
345bc9e17e Fix palette, Z-sorting and sound of TS Ion Cannon 2016-09-30 02:15:12 +02:00
Matthias Mailänder
e9eefcbc1b Add transparency to the Nod laser turret beam. 2016-08-28 12:41:02 +02:00
ABrandau
a67867fe73 Restore graphical look of the TS Ion Cannon. 2016-08-22 16:07:32 -04:00
Zimmermann Gyula
0f368bf6c3 Update the default mods excluding veins in TS. 2016-07-26 23:18:54 +02:00
reaperrr
e2cf6fdb9a Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
teees
ea4f33123e Use AttackOrderPower for EMP support power 2016-06-14 20:18:47 +02:00
reaperrr
873e2bfce4 Fix Tiberium and Vein DamageTypes 2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98 Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
Matthias Mailänder
53c1222ce2 Avoid the 0c prefix for laser beam width. 2016-05-15 15:56:50 +02:00
Matthias Mailänder
5d32b65a9c Decrease the width of all laser weapons. 2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4 Add transparency to the sonic beam. 2016-05-08 20:33:19 +02:00
Matthias Mailänder
5462097c42 Merge pull request #11205 from reaperrr/rangelimit-wdist
Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
reaperrr
1258ddde7f Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Matthias Mailänder
7795e4f524 Add damaging through Veins. 2016-04-18 08:46:04 +02:00
Zimmermann Gyula
ff82494475 Fix TS debris angles. 2016-04-08 11:10:46 +02:00
reaperrr
e75cda66ec Upgrade TS missile rules 2016-02-14 13:41:27 +01:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
56ab3f43da Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Whinis
ad81b2ee68 Fixes Obelisk not attacking again after a forced attack command 2016-01-23 11:40:51 -05:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
reaperrr
a7b5800d6f Make AreaBeam and LaserZap Z sorting customizable 2015-12-28 21:28:27 +00:00
Paul Chote
92d0261005 Overhaul LazerZap and AreaBeam rendering. 2015-12-10 23:25:59 +00:00
Taryn Hill
20927e9aae Change healing weapons to have a Green DebugOverlayColor 2015-12-09 20:57:57 -06:00
Matthias Mailänder
142d3ef6ab Merge pull request #9438 from atlimit8/UpgradableMobile
Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
UberWaffe
8b9df5f32c Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00