reaperrr
c4ca5d6497
Add invisible spice bloom spawn
...
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.
This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
Matthias Mailänder
b45aa98081
Merge pull request #9888 from reaperrr/d2k-spiceblooms2
...
Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
Pavel Penev
4b954b8e28
Buff D2k repair pads
2015-11-07 14:54:29 +02:00
Pavel Penev
d04b0617fe
Fix repair pad reference in units' Repairable trait
2015-11-07 14:38:33 +02:00
Oliver Brakmann
3539095ea1
Merge pull request #9898 from OmegaBolt/d2k-crate-prereq
...
D2k crate balance
2015-11-06 19:42:05 +01:00
OmegaBolt
5831d58d13
D2k crate balance
...
- Fixed prerequisites.
- Added more infantry crates.
- Upped the create explosion damage, though it is still very little. Takes about a third health off a Trike.
2015-11-05 20:09:17 +00:00
reaperrr
0afb1ed5c8
Improve SpiceExplosion and add BloomExplosion
...
Fixes angle and loudness of spice debris, adds BloomExplosion to add proper animation and damage crushing actors.
2015-11-04 23:41:03 +01:00
Pavel Penev
5cf34f926b
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
reaperrr
124989c6c6
Add stealth detection to D2k infantry
2015-10-31 17:39:10 +01:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
...
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
Oliver Brakmann
f69ab464af
Merge pull request #9785 from abcdefg30/upgradeExit
...
Fix upgrades in d2k not being producible
2015-10-27 21:36:24 +01:00
abcdefg30
f72dd97844
Fix upgrades in d2k not being producible
2015-10-27 21:17:53 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
Oliver Brakmann
2723ca1a1f
Merge pull request #9615 from reaperrr/d2k-rest1
...
Remaining D2k changes to restore original balancing/gameplay
2015-10-26 21:03:12 +01:00
reaperrr
ce43d02dbc
Reduce range and number of D2k building debris
...
Fix debris warhead falloff
2015-10-26 15:14:11 +01:00
reaperrr
0d990d2818
Calculate D2k building visibility around center instead of footprint
2015-10-26 15:14:10 +01:00
reaperrr
3ce1ee24ae
Make only light infantry come out of destroyed D2k buildings
2015-10-26 15:14:09 +01:00
reaperrr
0d2c9725ea
Tweak D2k infantry bounds
2015-10-26 15:14:08 +01:00
reaperrr
793b72b3ba
Tone down D2k veterancy stat gains
2015-10-26 15:14:07 +01:00
reaperrr
d469e073bc
Disable D2k capturing of husks, make husks explode
2015-10-26 15:14:06 +01:00
reaperrr
e37729f634
Tweak D2k worm disappear chance, spawn interval and minimum
2015-10-26 15:14:05 +01:00
reaperrr
7fdc8f9ad9
Make D2k constr. yard explicit prerequisite
...
In preparation for moving Upgrades to the player actor in the future.
Additionally remove unnecessary Exit trait from construction yard.
2015-10-26 15:12:16 +01:00
reaperrr
bdfbbb540b
Misc D2k visibility changes
...
- Make structure reveal range centered around CenterPosition.
- Change camera range
2015-10-25 17:38:00 +01:00
reaperrr
2c88015bb3
Change D2k vehicle shroud reveal ranges to original values
2015-10-25 17:37:59 +01:00
reaperrr
3ce670998a
Change D2k shroud reveal ranges to original values
2015-10-25 17:37:57 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
Paul Chote
f425323965
Merge pull request #9702 from reaperrr/d2k-airspeed
...
Increase D2k aircraft speed
2015-10-24 20:35:19 +01:00
reaperrr
f7b8eaf1ac
Add height visualization to CombatDebugOverlay
2015-10-22 13:21:57 +02:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
reaperrr
6f2292d14b
Increase D2k aircraft speed
2015-10-21 06:55:31 +02:00
Paul Chote
8c50f444ec
Fix refinery flame animation.
2015-10-19 17:54:05 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
...
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
...
Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
...
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matthias Mailänder
1887875413
make Devastators crush walls
2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
reaperrr
5646f4118f
Make D2k infantry no longer attract worms
2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
reaperrr
efde2ab8ff
Enable Carryall self-healing
2015-10-11 16:27:36 +02:00
reaperrr
a94b8f5f0c
Enable self-healing on D2k MCV, Harvester and Devastator to match original
...
Additionally change harvester PipCount and Capacity to match original.
2015-10-11 16:27:35 +02:00
reaperrr
5d20a9e4f2
Tweak emitted infantry types of D2k construction yard
2015-10-11 16:27:34 +02:00
reaperrr
4292a05470
Tweak D2k barracks RallyPoint offset
2015-10-11 16:27:33 +02:00
reaperrr
6dd5e3b77a
Reduce D2k wall line build range
2015-10-11 16:27:32 +02:00
reaperrr
e8defccd95
Remove stealth detection from D2k buildings
2015-10-11 16:27:30 +02:00
reaperrr
70163e9c86
Change D2k building power draw/output to original values
2015-10-11 16:27:29 +02:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
...
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
...
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
...
Some work on Attack*
2015-10-08 21:56:22 +02:00