Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
Matthias Mailänder
a445049e3d
Fix the indentions.
2017-08-26 18:35:41 +01:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Paul Chote
13a06c6e8d
Move hardcoded static asset browser hotkeys to yaml.
2017-08-25 21:56:52 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
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closes #9519
2017-08-25 19:42:38 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
Matthias Mailänder
dc72b8080c
Fix Dune 2000 harvester husk offset.
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Closes #10087 .
2017-08-24 11:28:06 +02:00
C. Helmig
80b69af30c
d2k: sonic weapon fix.
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Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:02:54 +02:00
SoScared
28e28bf34c
fix ore spots on Dual Cold Front
2017-08-22 19:28:06 +02:00
reaperrr
a4ef199b75
Tweak TS Juggernaut BurstDelays and Report
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Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.
This adresses all these issues.
2017-08-20 20:48:25 +02:00
reaperrr
c4bfb052d9
Apply BurstDelays rename to TS
2017-08-20 20:48:25 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
reaperrr
5581688781
Apply BurstDelays rename to TD
2017-08-20 20:48:25 +02:00
reaperrr
7704ae655e
Apply BurstDelays rename to D2k
2017-08-20 20:48:25 +02:00
rob-v
c848b30e9e
Add chat tab to multiplayer/replays ingame menu
2017-08-17 21:54:19 +01:00
rob-v
dd9d5450bc
Add EnableDebugCommandsInReplays option
2017-08-17 19:23:22 +02:00
abcdefg30
6840177776
Fix actors being able to walk on cliffs after the sietch was destroyed
2017-08-17 19:05:38 +02:00
abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
abcdefg30
b66605033a
Let the fremen fallback in atreides04 instead of attacking the base
2017-08-17 19:05:38 +02:00
abcdefg30
b329bf2642
Add more fail conditions to the spice harvesting missions
2017-08-17 19:05:38 +02:00
abcdefg30
02c371f68a
Fix a bogus condition
2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4
Fix the harvest protection logic
2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e
Add a warning when attacking the Outpost to ordos04
2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57
Add a global script for campaign missions in d2k
2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d
Make D2K Missions use Vanilla Remap Colors
2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7
Rename Emparor to Corrino on Shellmap
2017-08-17 18:46:06 +02:00
SoScared
6d1ca72a80
probe new civilian structures
2017-08-17 15:24:39 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
AoAGeneral
ab5d2766f6
TD Bridges.
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Currently in both playtest and release the bridges for TD used to be 500hp with no armor. Meaning that minigunners and other unit types were able to kill them off fairly quickly. Giving them extra HP and an armor type means units such as minigunners, humvees, flamethrowers, and APCs can't kill bridges off quickly.
2017-08-13 20:17:15 +02:00
rob-v
eb21c4bddd
Keep Attack M./Guard action while holding hotkey (revert Playtest change)
2017-08-13 17:44:26 +01:00
abcdefg30
84d6fa1540
Fix monster tanks not attacking radar domes
2017-08-13 18:01:02 +02:00
abcdefg30
2dad2de0ff
Add the win and loss videos to Monster Tank Madness
2017-08-13 18:01:02 +02:00
Paul Chote
f4d4a7eed4
Fix d2k commandbar artwork glitch.
2017-08-13 14:07:47 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
abcdefg30
0209c1c848
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:24:19 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
rob-v
86cff9a774
Disable click sound on command bar buttons
2017-08-09 21:50:34 +01:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60
Add TS default hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
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They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
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In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
abcdefg30
94a386eda8
Move the interior tile 384 from the Floor to the Wall category
2017-08-09 20:52:00 +02:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
abc013
c4d2fdbd83
Fix ground units can stay on water (tile 409)
2017-08-08 12:32:43 +02:00
AoAGeneral
baa4b61d3f
TD Prerequisite changes.
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Adds prerequisite labels to E1, E3, E6, and TDTRUCK.
Closes #13780
2017-08-08 12:21:37 +02:00
reaperrr
b388c6186a
Shrink shape of TD SAM
2017-08-07 14:49:24 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
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To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00