Orb370
e1ade59a32
TD Balance Fall 2021 Commit
...
TD-Balance-Fall-2021 Commit
TD-Balance-Fall-2021-Commit
2021-11-20 17:37:43 -06:00
abc013
c0da9f1eab
Fix walls counting to kills/deaths statistic
2021-10-29 21:07:06 +02:00
Matthias Mailänder
f63e15f5de
Fix igloos being labeled as haystacks in-game.
2021-08-11 19:09:20 -05:00
reaperrr
c88994a0dd
Fix unarmed civilians being selected as combat units
2021-07-30 09:03:29 -05:00
darkademic
ca2bef3cd1
Updated TD unit speeds to account for move jumpy-ness fix.
2021-06-04 23:20:13 +02:00
reaperrr
13a101f11f
Add a frame with shadow to both TD crate types
...
And remove the crate.shp in return
(which was just scrate.shp with shadow).
Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Smittytron
8a5c0736f5
Remove CivilianKilled notification default from TD
2021-03-27 10:58:29 +01:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
reaperrr
808c5f0951
Remove ScriptTriggers from map deco actors
...
Removes it from destroyed fields, trees and rocks in RA and C&C.
This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Orb
f9a5669eb4
Playtest-Balance-Tweaks Commit
2021-01-09 23:22:49 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Nah
4abe7d5895
Update defaults.yaml
...
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
Paul Chote
26b28d26da
Prevent Civilians from wandering onto Tiberium.
2020-12-12 12:54:46 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Orb
973f679939
TD Veterancy Adjustment Commit
2020-11-15 09:46:54 +01:00
Orb
d49bf81d95
TD Balance 2020 3 Commit
2020-10-16 17:52:41 +01:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
abcdefg30
5401ace540
Add a death animation to Visceroids
2020-07-24 18:13:11 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Orb
bf7fecff10
TD Balance Summer 2020
2020-07-12 19:31:59 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Paul Chote
afc9c6ef85
Update TD decorations.
2020-03-24 00:07:10 -05:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
Paul Chote
c1be8d277e
Disable player color for TD walls.
2019-08-25 15:33:46 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
reaperrr
4bf659ca38
CanSlide update rule
2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
abcdefg30
b35dfb50a8
Remove Selectable from planes in TD
2019-07-01 20:19:10 +01:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Paul Chote
087887250f
Add line-build palette to RA, TD, D2k.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Smittytron
98e54edf04
Change tree husks from FrozenUnderFog to HiddenUnderShroud
2019-01-19 11:16:12 +00:00