Commit Graph

10083 Commits

Author SHA1 Message Date
VonNah
bc9cd57fa0 Fix vehicle explosion and missile impact sounds in Tiberian Dawn 2021-01-16 01:32:20 +00:00
VonNah
93fa9bdfb8 Fixed an issue where RadarUp and DisablePower/EnablePower use the wrong sound effects.
Signed-off-by: VonNah <vonnahora@gmail.com>
2021-01-16 00:48:35 +00:00
reaperrr
808c5f0951 Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
2eee911c58 Fix infantry freezing death animations in Top o' the World mission. 2021-01-11 11:32:38 +01:00
Paul Chote
bb65646c4d Fix Grenadier death animation in Sarin Gas 3 mission. 2021-01-11 11:32:38 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
c7c78eda80 Increase lobby and server list width. 2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Smittytron
514652bb6a Add Aftermath mission Shock Therapy 2021-01-10 02:34:50 +01:00
Paul Chote
16d0f8a5a6 Add a setting to pause the shellmap. 2021-01-10 00:23:30 +01:00
Orb
f9a5669eb4 Playtest-Balance-Tweaks Commit 2021-01-09 23:22:49 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Smittytron
b44a9ab5fc Fix palettes in Fall of Greece 1 2021-01-02 22:43:28 +01:00
Smittytron
e34255b0b2 Add campaign-palettes to missions lacking it 2021-01-02 22:43:28 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Nah
4abe7d5895 Update defaults.yaml
Fix the Building's SoundOnDamageTransition DamagedSounds with the correct one and add a second sound file to DestroyedSounds for more variation like in the original Tiberian Dawn.
2020-12-30 14:06:56 +00:00
abcdefg30
cd68db5c11 Move myes1 and mrise1 from Select to Move Mechanic Voices 2020-12-30 02:01:00 +00:00
abcdefg30
ae9f437bb8 Enable mechanic voices from Aftermath 2020-12-30 02:01:00 +00:00
Smittytron
a047893049 Remove out of bounds actors from Exodus 2020-12-30 01:51:27 +00:00
Smittytron
5b2733decf Fix lag issue on Exodus by narrowing exit area 2020-12-30 01:51:27 +00:00
abcdefg30
0bf8d2241f Correct Shock Trooper Move and Select voices 2020-12-29 21:15:53 +01:00
Orb
06850e6271 Fix-MT-Sound-Commit 2020-12-28 10:56:20 +01:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379 Add .vxl support to the asset browser. 2020-12-25 00:00:11 +00:00
Matthias Mailänder
13a7de4b6b Allow a system chat label override. 2020-12-24 10:01:54 +00:00
abcdefg30
d6e9cdab5b Add the 9th Dark Tournament map as "Oil Spill" 2020-12-21 21:08:39 +01:00
Paul Chote
989800efff Fix missing tiles in upstream maps. 2020-12-19 13:07:01 +01:00
Ivaylo Draganov
62475279ee Remove unneeded chrome yaml declarations 2020-12-14 20:52:38 +01:00
yuantse
408d66cdaf Add Allies 09a 2020-12-12 13:18:08 +01:00
Smittytron
c4a0f2f169 Add Counterstrike mission Sarin Gas 3: Controlled Burn 2020-12-12 13:15:18 +01:00
Paul Chote
26b28d26da Prevent Civilians from wandering onto Tiberium. 2020-12-12 12:54:46 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
269ce9c406 Exclude carryalls from AI squads. 2020-12-07 23:39:22 +01:00
Paul Chote
7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed. 2020-12-07 01:44:04 +01:00
Orb
6cac587753 ST Death Explosion Change Commit 2020-12-06 09:47:22 +01:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
abcdefg30
d75fed3a00 Replace chan with c10 in actors spawned from selling RA tech buildings 2020-11-30 01:07:36 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a Replace ^ and . in platform paths with ^SupportDir and ^EngineDir. 2020-11-24 17:53:48 +01:00
abcdefg30
99ec119ffd Move LaysTerrain functionality to D2kBuilding 2020-11-15 16:33:32 +01:00
abcdefg30
6b2920cc91 Introduce D2kBuilding 2020-11-15 16:33:32 +01:00
abcdefg30
80aeb5ada6 Refactor DamagedByTerrain 2020-11-15 16:33:32 +01:00
Orb
973f679939 TD Veterancy Adjustment Commit 2020-11-15 09:46:54 +01:00
Orb
e7ce739fec TD Fix Repair Times Commit 2020-11-15 09:42:21 +01:00
reaperrr
7f32776701 Fix some RA effect warheads ignoring water actors 2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d Fix piff anims of Sniper and SilencedPPK weapons 2020-11-14 16:06:21 +01:00
reaperrr
748292324a Update RA/TD light guns cosmetic effects
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.

Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00