Commit Graph

960 Commits

Author SHA1 Message Date
reaperrr
2d47f61409 Make TS mechs display walk anim while turning
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00
Zimmermann Gyula
b892336285 Update default mods. 2018-06-30 16:31:39 +01:00
reaperrr
29d71c9a00 Fix TS component tower power-down-ability 2018-06-18 15:24:29 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a Run SplitAimAnimations update rule on TS. 2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc fix capturable buildings (TSun) 2018-06-14 12:54:19 +02:00
Vasya N
0fc466daee fix hijacker build limit 2018-06-12 14:00:12 +02:00
Voidwalker
398ae75525 Added fully random spawn position option. 2018-06-03 12:27:20 +01:00
Paul Chote
a61454f409 Fix experience/hospital indicator overlap in TS. 2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87 Fix overlapping repair / powerdown indicators. 2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca Leave walls as neutral owned after their owner defeated 2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca Spawn Aircraft Husks owned by owner of the aircraft
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613 Update default mods for OwnerLostAction 2018-05-28 10:42:45 +01:00
abcdefg30
58dac1ba3f Fix ProductionQueue audio notifications in TS
Overwrote "BlockedAudio" with "" as the default "NoBuild" notification was removed.
2018-05-24 08:51:55 +02:00
lawando
32c7869718 Add stance filter to TooltipDescription; Add YAML descriptions. 2018-05-20 20:04:59 +02:00
Smittytron
c5e36636ae Fix Nod Laser Turret disabled on lowpower 2018-05-12 17:47:13 +02:00
Paul Chote
7a41b3aa89 Fix incorrect yaml indents in the default mods. 2018-05-12 16:42:54 +02:00
reaperrr
c30970975a Fix TS GDI APC leaving water trails while on high bridges 2018-05-10 20:57:01 +02:00
abcdefg30
917fd2103f Use ShakeOnDeath instead of the hardcoded shaking for bridges 2018-05-06 04:51:03 +02:00
reaperrr
079570190c Make TS use Locomotor 2018-05-03 10:49:21 +02:00
Paul Chote
7508a13f92 Enable "Unable to comply, building in progress" notification. 2018-04-22 18:01:57 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
Michael Silber
29dd497c19 Allows GDI-Turrets, GDI- and Nod-Gates to replace walls. 2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88 Remove HarvesterInfo look-up from HackyAI 2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
reaperrr
bd097730cf Adapt TS 2018-03-09 18:58:49 +01:00
reaperrr
700c46d6af Prevent TS AI from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
e3e710bb27 Add Visceroid fusing 2018-02-23 20:02:47 +01:00
reaperrr
025f664820 Fix Tiberian Fiend editor category 2018-02-23 19:59:33 +01:00
Matthias Mailänder
f189b85caa Render Tiberian Fiend spikes in Tiberium green. 2018-02-23 19:59:33 +01:00
Matthias Mailänder
8cfb406e29 Don't hide while attacking. 2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9 Add Tiberium Fiend hiding mechanic. 2018-02-23 19:59:33 +01:00
abcdefg30
0da8efd9b4 Make Aircraft spawn husks with a neutral owner 2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e Don't show new build walls in fow 2018-02-11 23:39:39 +01:00
TheChosenEvilOne
15354f52c1 Added FACT unpack checkbox to ra/cnc/ts. 2017-12-28 11:22:29 +00:00
reaperrr
f0ee87f078 Upgrade TS rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c Small adjustments 2017-12-28 10:12:52 +01:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e Replace CanPowerDown with ToggleConditionOnOrder. 2017-12-27 20:18:27 +01:00
reaperrr
01a88862b3 Remove IDisable for good 2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1 Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
49f0e4ebcf Fix incorrectly named lobby option properties. 2017-12-17 14:51:10 +02:00
Paul Chote
97cdce7448 Add additional metadata to lobby options. 2017-12-12 22:43:11 +01:00
Paul Chote
6633483d12 Increase infantry mouse bounds to improve usability. 2017-12-11 19:45:07 +01:00