reaperrr
2d47f61409
Make TS mechs display walk anim while turning
...
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Vasya N
0fc466daee
fix hijacker build limit
2018-06-12 14:00:12 +02:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
Paul Chote
a61454f409
Fix experience/hospital indicator overlap in TS.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca
Leave walls as neutral owned after their owner defeated
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca
Spawn Aircraft Husks owned by owner of the aircraft
...
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
abcdefg30
58dac1ba3f
Fix ProductionQueue audio notifications in TS
...
Overwrote "BlockedAudio" with "" as the default "NoBuild" notification was removed.
2018-05-24 08:51:55 +02:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Smittytron
c5e36636ae
Fix Nod Laser Turret disabled on lowpower
2018-05-12 17:47:13 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
reaperrr
c30970975a
Fix TS GDI APC leaving water trails while on high bridges
2018-05-10 20:57:01 +02:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
Paul Chote
7508a13f92
Enable "Unable to comply, building in progress" notification.
2018-04-22 18:01:57 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Michael Silber
29dd497c19
Allows GDI-Turrets, GDI- and Nod-Gates to replace walls.
2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
reaperrr
700c46d6af
Prevent TS AI from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
e3e710bb27
Add Visceroid fusing
2018-02-23 20:02:47 +01:00
reaperrr
025f664820
Fix Tiberian Fiend editor category
2018-02-23 19:59:33 +01:00
Matthias Mailänder
f189b85caa
Render Tiberian Fiend spikes in Tiberium green.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
8cfb406e29
Don't hide while attacking.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9
Add Tiberium Fiend hiding mechanic.
2018-02-23 19:59:33 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e
Don't show new build walls in fow
2018-02-11 23:39:39 +01:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
reaperrr
f0ee87f078
Upgrade TS rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
...
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
Paul Chote
97cdce7448
Add additional metadata to lobby options.
2017-12-12 22:43:11 +01:00
Paul Chote
6633483d12
Increase infantry mouse bounds to improve usability.
2017-12-11 19:45:07 +01:00