Commit Graph

  • c098f85e6f Add DamagedWithoutFoundation trait for building weathering. Paul Chote 2014-03-16 19:56:20 +13:00
  • 3050cff67c Support concrete bibs in D2K. Paul Chote 2013-12-09 22:09:10 +13:00
  • 64a18389b7 Allow for incremental team assembly Oliver Brakmann 2014-03-12 22:34:48 +01:00
  • 00bc3f71fe Make Production.SetRallyPoint and .SetPrimaryBuilding more robust Oliver Brakmann 2014-03-12 22:26:33 +01:00
  • 800665579b Add Actor.RepairBuilding Oliver Brakmann 2014-03-12 22:23:41 +01:00
  • d6673d9ae8 Merge pull request #4895 from ihptru/removemymap Matthias Mailänder 2014-03-17 21:14:56 +01:00
  • 9209c52cb5 Merge pull request #4891 from cjshmyr/spy-health Matthias Mailänder 2014-03-17 20:55:58 +01:00
  • 7cfe18d332 Merge pull request #4878 from pchote/mapcache Matthias Mailänder 2014-03-17 20:49:58 +01:00
  • b5679a55fb remove free-coasts.oramap Igor Popov 2014-03-17 23:48:27 +04:00
  • cc8284740c Fixed team health colors and spy disguise interaction Curtis Shmyr 2014-03-16 19:32:44 -06:00
  • 76f7e87633 Add Actor.IsDisguised Curtis Shmyr 2014-03-16 19:14:16 -06:00
  • 77c0d4b7fb Merge pull request #4881 from joncloud/bleed Matthias Mailänder 2014-03-16 22:30:57 +01:00
  • cd43bf118b Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player. joncloud 2014-03-16 13:45:01 -07:00
  • 8cd643e06a Fix editor compilation. Paul Chote 2014-03-16 18:12:38 +13:00
  • f528ff5c6f Update changelog. Paul Chote 2014-03-16 10:06:49 +13:00
  • 8fc78603bc Support custom map previews. Paul Chote 2014-03-15 19:12:00 +13:00
  • 2106393122 Simplify the server browser code. Paul Chote 2014-03-14 19:08:59 +13:00
  • a4a285bef5 Add data support to Download. Paul Chote 2014-03-13 20:00:32 +13:00
  • a501828660 Simplify the map chooser code. Paul Chote 2014-03-14 18:00:35 +13:00
  • 4c4783262f Simplify the replay browser code. Paul Chote 2014-03-14 17:40:06 +13:00
  • c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. Paul Chote 2014-03-14 13:30:03 +13:00
  • 63068d5a7c Fix Map.GetSpawnPoints to return CPos. Paul Chote 2014-03-14 20:42:44 +13:00
  • 3392d00294 More style fixes. Paul Chote 2014-03-13 12:50:06 +13:00
  • e4d5404c6c StyleCop Matthias Mailänder 2014-03-09 20:44:30 +01:00
  • 634567f98e don't display headers when player panel is invisible Matthias Mailänder 2014-03-09 19:43:15 +01:00
  • fafd9e81a9 convert to Unix line endings Matthias Mailänder 2014-03-09 17:47:06 +01:00
  • c1453791d0 Merge pull request #4858 from cjshmyr/spyfix Matthias Mailänder 2014-03-16 09:04:16 +01:00
  • a5d5067f7a Update CHANGELOG Curtis Shmyr 2014-03-15 14:21:05 -06:00
  • f8f60e52bc Replace Spy* with Disguise* for certain classes Curtis Shmyr 2014-03-15 14:20:57 -06:00
  • 4768c3d6a5 map password field Enter/ESC to buttons Matthias Mailänder 2014-03-15 12:37:47 +01:00
  • 8576c24988 Add IEffectiveOwner trait Curtis Shmyr 2014-03-14 19:36:51 -06:00
  • 26e75621c3 Merge pull request #4864 from Mailaender/overlay-fix Paul Chote 2014-03-15 10:38:30 +13:00
  • baf3c55f26 A simple fix for BelowUnits breaking z-offsets. Paul Chote 2014-03-14 21:53:31 +13:00
  • 90c8072591 render smoke above units Matthias Mailänder 2014-03-08 11:34:30 +01:00
  • 716fce4462 fixed ZOffset for burning husks Matthias Mailänder 2014-03-08 11:24:20 +01:00
  • 5d9b2d8b6e Merge pull request #4855 from ScottNZ/phase-transport Matthias Mailänder 2014-03-14 11:40:18 +01:00
  • 5daef851e8 Merge pull request #4822 from Mailaender/map-test Paul Chote 2014-03-14 23:01:26 +13:00
  • bc7c4ea6cd don't check map.yaml with empty Rules: section Matthias Mailänder 2014-03-14 10:53:03 +01:00
  • d785cc04a2 Merge pull request #4402 from Mailaender/gdi03 Paul Chote 2014-03-14 22:52:15 +13:00
  • 104fb2d7c6 Update CHANGELOG for cloak fixes and phase transport addition ScottNZ 2014-03-14 22:41:46 +13:00
  • 67cbc1db1b Merge pull request #4233 from Mailaender/replay-timestep Paul Chote 2014-03-14 22:38:16 +13:00
  • 3980b6b7f2 Change submarine default stance to ReturnFire ScottNZ 2014-03-14 22:30:06 +13:00
  • 8af0310686 Let submarines detect other submarines ScottNZ 2014-03-14 22:28:40 +13:00
  • 34d1ccb82c Let hboxes detect cloaked units ScottNZ 2014-03-13 23:07:31 +13:00
  • fc2c46a2c2 Let spy plane detect cloaked units ScottNZ 2014-03-13 22:56:48 +13:00
  • 4c1b70e28d Let only mine layers detect enemy mines ScottNZ 2014-03-13 22:46:39 +13:00
  • 5a5ed657d4 Let sniper detect cloaked units ScottNZ 2014-03-13 22:44:15 +13:00
  • acea219f55 Remove actor generation increment when entering cloak ScottNZ 2014-03-13 22:43:56 +13:00
  • 70dea5303f Change sniper to use ReturnFire instead of HoldFire stance by default ScottNZ 2014-03-10 23:13:16 +13:00
  • 687f1f9bcd Implement phase transport ScottNZ 2014-03-10 23:11:44 +13:00
  • 704c4c17f8 Adjust tooltip description for gunboat to mention its cloak detection ability ScottNZ 2014-03-10 21:30:11 +13:00
  • 15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc ScottNZ 2014-03-10 21:29:12 +13:00
  • 5df88cb186 Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it ScottNZ 2014-03-10 21:07:12 +13:00
  • 963db53b7b Adjust tooltip description for destroyer to mention its cloak detection ability ScottNZ 2014-03-10 20:55:41 +13:00
  • f80710ac7a Let cloaked units optionally uncloak when unloading ScottNZ 2014-03-10 20:54:22 +13:00
  • 9f69d13336 Let mobile radar jammer detect cloaked units ScottNZ 2014-03-10 20:52:44 +13:00
  • 58c648daa9 Let attack dog detect cloaked units ScottNZ 2014-03-10 20:51:39 +13:00
  • 5deb5e6686 Let radar dome detect cloaked units ScottNZ 2014-03-10 20:51:23 +13:00
  • 7e9793fa90 Fix the timestep jank threshold. Paul Chote 2014-03-13 10:57:29 +13:00
  • d5edbc2bc7 Tick the game timer status independently of the game rate. Paul Chote 2014-03-13 10:13:33 +13:00
  • 45ad52f737 Adjust C&C replay UI. Paul Chote 2014-03-13 10:08:44 +13:00
  • c21b27cddb Add some more robustness against UI-introduced desyncs. Paul Chote 2014-03-13 09:40:41 +13:00
  • 0d6517ec25 keep the catch up for small delays and truncate larger ones Matthias Mailänder 2014-02-17 11:23:14 +01:00
  • 3b78d6f343 use relative tick time intervals Matthias Mailänder 2014-02-17 11:07:09 +01:00
  • 212cf93ca4 separate World and Ui LastTickTime Matthias Mailänder 2014-02-17 10:41:04 +01:00
  • 0c20e38443 add a pause/slowdown/play/fastforward button for replays Matthias Mailänder 2014-03-12 11:51:36 +01:00
  • c5ef9cbfb2 moved internal time step setting to Game Matthias Mailänder 2014-03-12 11:51:14 +01:00
  • ba79e33d40 Merge pull request #4656 from Mailaender/everyone-shroud Paul Chote 2014-03-14 21:50:02 +13:00
  • fbf408b886 add a spectator player that shares shroud with everyone Matthias Mailänder 2014-03-08 06:57:56 +01:00
  • 987f285714 Merge pull request #4857 from pchote/ra-balance-changelog Matthias Mailänder 2014-03-13 21:40:55 +01:00
  • d65ec5a4da Add changelog entry for Radar Dome cost tweak. Paul Chote 2014-03-14 09:28:01 +13:00
  • 5dd5e90175 Merge pull request #4810 from chrisforbes/delay-dome-balance Paul Chote 2014-03-14 09:26:23 +13:00
  • ee6eac2436 removed bogus rules for the immobile bombs Matthias Mailänder 2014-03-12 19:11:48 +01:00
  • 4ce31f39c6 lint check maps, too Matthias Mailänder 2014-03-07 22:10:30 +01:00
  • 1f18374733 Merge pull request #4853 from pchote/airstrike-fixup Matthias Mailänder 2014-03-12 15:42:08 +01:00
  • acda996227 Remove airstrike beacon when the attack begins. Paul Chote 2014-03-12 22:07:49 +13:00
  • d7d12ef799 Rework airstrike flare and camera spawning. Paul Chote 2014-03-12 21:52:56 +13:00
  • 91ea2d978f Don't render GravityBombs that are obscured by fog. Paul Chote 2014-03-12 18:52:24 +13:00
  • 2d80a8d0d8 Use Immobile for cameras and flares. Paul Chote 2014-03-12 18:12:53 +13:00
  • 0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. Paul Chote 2014-03-12 18:04:57 +13:00
  • daf106ddb3 Merge pull request #4814 from pchote/descriptions Matthias Mailänder 2014-03-12 12:53:00 +01:00
  • 27d49f48d2 Merge pull request #4828 from pchote/cursors Matthias Mailänder 2014-03-12 12:52:01 +01:00
  • 1d95f5331d Update changelog. Paul Chote 2014-03-08 13:16:51 +13:00
  • ce49d5df5e Display an "outside range" cursor for attacks. Pizzaoverhead 2014-03-06 19:15:00 +00:00
  • 2fd47ee743 Remove some unnecessary trait/info lookups from AttackBase. Paul Chote 2014-03-08 12:38:09 +13:00
  • 113bfe5311 Make Attack*Info plumbing consistent. Paul Chote 2014-03-08 12:24:02 +13:00
  • 116e4acda3 Fix style nits in other Attack traits (no logic changes). Paul Chote 2014-03-08 12:11:23 +13:00
  • a8bd25a6a5 Clean up AttackPopupTurreted. Paul Chote 2014-03-08 12:11:02 +13:00
  • 93c8be4e79 Clean up AttackOmni. Paul Chote 2014-03-08 12:10:45 +13:00
  • 6d95c93bea Clean up AttackCharge. Paul Chote 2014-03-08 12:10:08 +13:00
  • b28ba09728 Remove TD dependency on the RA cursors. Paul Chote 2014-03-08 15:34:07 +13:00
  • 059ba575ee Add a new attackoutsiderange cursor to TD. Paul Chote 2014-03-08 15:37:36 +13:00
  • cf75240c7e Add new TD goldwrench / capture cursors. Paul Chote 2014-03-08 15:07:09 +13:00
  • 865f6ed0d5 Add a new TD guard cursor. Paul Chote 2014-03-08 14:18:50 +13:00
  • b5b3043811 Add a new TD AttackMove cursor. Paul Chote 2014-03-08 13:58:21 +13:00
  • 8063e25f3b Add a new RA AttackMove cursor by @pizzaoverhead. Paul Chote 2014-03-08 13:13:44 +13:00
  • 53479d1ac6 Merge pull request #4827 from ScottNZ/balance Matthias Mailänder 2014-03-12 11:24:20 +01:00
  • 32c2e001b6 Merge pull request #4852 from pchote/timer-fixup Chris Forbes 2014-03-12 22:40:21 +13:00
  • 37bf88f5a5 Fix Sound coding style nits. Paul Chote 2014-03-12 17:31:26 +13:00
  • 20b88fd904 Remove World.FrameNumber. Paul Chote 2014-03-12 17:19:29 +13:00