Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
Paul Chote
1a5de4707f
Implement suicide saboteur.
2015-11-25 21:16:16 +00:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
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Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
OmegaBolt
fbebb26a33
D2k thumper worm attraction balance
2015-11-09 18:28:22 +00:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
reaperrr
5646f4118f
Make D2k infantry no longer attract worms
2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
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Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
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Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
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Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
reaperrr
9cdaf6114d
D2k original cost and build speed
2015-09-27 04:56:38 +02:00
abcdefg30
fb97dd9481
Merge pull request #9407 from reaperrr/d2k-nsfremen
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Added no stealth map creep fremen to d2k
2015-09-26 17:04:14 +02:00
reaperrr
73a07a5e19
Add no stealth map creep fremen to d2k
2015-09-26 15:17:18 +02:00
reaperrr
3fb1ec91b8
Tweak d2k armament offsets of some actors
2015-09-24 14:42:58 +02:00
reaperrr
f955e83797
Apply original D2k base speeds
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10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
6d24006a7f
Changed d2k infantry HP to their original values
2015-09-14 00:03:34 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
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Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
reaperrr
3b2d69df18
D2k - change position and name of ChainGun
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To reduce conflicts with stats changes
2015-09-06 05:08:43 +02:00
reaperrr
d3e8ffceb2
D2k weapon renamings
2015-09-06 05:08:38 +02:00
reaperrr
4e633b21f6
Fixed D2k grenadier to not explode violently when reloading
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Removed redundant Chance (default is 100 anyway).
2015-08-17 20:11:57 +02:00
reaperrr
77803b2ecd
Remove now redundant work-around from D2k infantry rules
2015-06-21 11:06:14 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Matthias Mailänder
1944f352b2
Merge pull request #8072 from reaperrr/clean-selectable
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Cleaned up infantry rules (part 1)
2015-06-04 06:04:09 +02:00
reaperrr
64fb38bd3e
Cleaned and fixed D2k infantry rules a little
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Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.
Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
d3c146f707
Enabled saboteur demolish voice.
2015-06-01 23:17:25 +02:00
Matthias Mailänder
d0b3e5fb8b
Merge pull request #8114 from penev92/bleed_d2kUpgrades
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Add D2k building upgrades
2015-05-24 08:23:28 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
OmegaBolt
8b5353e39b
Fix D2k tech tree
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- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
Matthias Mailänder
6f3df2611e
remove fake idle animations
2014-09-06 12:27:35 +02:00
Matthias Mailänder
60d31e643e
remove reference to non-existing idle sequences
2014-09-05 15:29:43 +02:00
Paul Chote
479b8e13d6
Merge pull request #5891 from Mailaender/d2k-captureable-tech
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Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00