Commit Graph

1100 Commits

Author SHA1 Message Date
Paul Chote
8c50f444ec Fix refinery flame animation. 2015-10-19 17:54:05 +01:00
Matthias Mailänder
eab5e474cb Merge pull request #9637 from abcdefg30/newTDdelay
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
reaperrr
5778d1621a Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001 Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matthias Mailänder
1887875413 make Devastators crush walls 2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
reaperrr
5646f4118f Make D2k infantry no longer attract worms 2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur 2015-10-11 16:27:39 +02:00
reaperrr
efde2ab8ff Enable Carryall self-healing 2015-10-11 16:27:36 +02:00
reaperrr
a94b8f5f0c Enable self-healing on D2k MCV, Harvester and Devastator to match original
Additionally change harvester PipCount and Capacity to match original.
2015-10-11 16:27:35 +02:00
reaperrr
5d20a9e4f2 Tweak emitted infantry types of D2k construction yard 2015-10-11 16:27:34 +02:00
reaperrr
4292a05470 Tweak D2k barracks RallyPoint offset 2015-10-11 16:27:33 +02:00
reaperrr
6dd5e3b77a Reduce D2k wall line build range 2015-10-11 16:27:32 +02:00
reaperrr
e8defccd95 Remove stealth detection from D2k buildings 2015-10-11 16:27:30 +02:00
reaperrr
70163e9c86 Change D2k building power draw/output to original values 2015-10-11 16:27:29 +02:00
Paul Chote
6c0a4e0722 Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
6274f2a47e Merge pull request #8768 from matija-hustic/attackbase_refactor
Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
69696fc154 UpgradeRules YAMLs 2015-10-06 02:00:39 +02:00
Paul Chote
8ae01cf73b Move fremen and saboteur to palace powers. 2015-10-05 22:05:02 +01:00
abcdefg30
3ad4aafcef Fix the sietch being DamagedWithoutFoundation 2015-10-03 23:15:33 +02:00
Oliver Brakmann
9940efd3cb Merge pull request #9483 from reaperrr/cleanup-assets
Clean up assets
2015-10-03 12:37:55 +02:00
reaperrr
2ae0694385 Merge pull request #9054 from penev92/bleed_aircraft
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
reaperrr
87d6b3c7f2 Remove d2k.pal from D2k bits
And use palette.bin instead.
2015-10-02 18:13:49 +02:00
Huw Pascoe
cfd179b0c6 Added warhead visualization to combat debug overlay. 2015-10-02 02:48:21 +01:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
reaperrr
74bcbcc9a8 D2k original starport prerequisites 2015-09-27 04:57:27 +02:00
reaperrr
bccfc33859 D2k original queue build speeds 2015-09-27 04:56:39 +02:00
reaperrr
9cdaf6114d D2k original cost and build speed 2015-09-27 04:56:38 +02:00
abcdefg30
fb97dd9481 Merge pull request #9407 from reaperrr/d2k-nsfremen
Added no stealth map creep fremen to d2k
2015-09-26 17:04:14 +02:00
reaperrr
73a07a5e19 Add no stealth map creep fremen to d2k 2015-09-26 15:17:18 +02:00
Matthias Mailänder
9088a58756 Merge pull request #9408 from reaperrr/d2k-debris
Added original D2k debris
2015-09-26 13:56:51 +02:00
Matthias Mailänder
83a17710a1 Merge pull request #9418 from reaperrr/d2k-speed
Apply original D2k actor speed
2015-09-26 13:07:49 +02:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
reaperrr
1b39936e80 Use both firing offsets for missile tank and missile tower
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
3fb1ec91b8 Tweak d2k armament offsets of some actors 2015-09-24 14:42:58 +02:00
reaperrr
2b867c99b4 Original d2k terrain speeds 2015-09-24 13:46:07 +02:00
reaperrr
f762bcb252 Fix D2k aircraft HP and armor
This seems to have been overlooked or lost during rebase.
2015-09-24 13:46:06 +02:00
Pavel Penev
32ed7ca416 Merge pull request #9257 from reaperrr/incr-harv-radius
Increased harvester search radii
2015-09-24 12:32:53 +03:00
reaperrr
f955e83797 Apply original D2k base speeds
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
Pavel Penev
0ac0fed15c Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0 Split Trike and Raider muzzle flash to its own weapon
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6 Missile tank weapon renamed 2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e D2k added Grenadier and Sardaukar explosions 2015-09-19 17:39:59 +02:00
reaperrr
6b0816d68f Increase default harvester resource search radius
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
472191c634 Changed d2k vehicle HP and armor types to their original values 2015-09-14 00:03:36 +02:00