Commit Graph

51 Commits

Author SHA1 Message Date
Chris Forbes
e4639adc3e cnc: much nicer msam 2010-07-19 18:02:49 +12:00
Paul Chote
57a315a243 cnc tweaks 2010-07-15 23:24:54 +12:00
Paul Chote
b7eb4193d4 Don't target c17 2010-07-10 13:36:18 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas 2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Chris Forbes
75bfedecb2 more heli polish (paul) 2010-06-19 15:06:02 +12:00
Paul Chote
4b124950b9 Unlimit heli ammo; may make orca OP 2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe Try some tweaks 2010-06-17 22:25:30 +12:00
Paul Chote
e3de3cc0d2 Make c17 invulnerable 2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death. 2010-06-14 22:15:43 +12:00
Paul Chote
fbeadb9869 Increase vehicle sight; don't crash on production 2010-06-13 22:00:39 +12:00
Paul Chote
a771e63603 Revamp tech tree and build palette ordering 2010-06-13 22:00:39 +12:00
Paul Chote
77510b4bef STNK desc 2010-06-13 17:00:18 +12:00
Chris Forbes
6774486027 cnc: htnk.husk looks like a htnk now, not ltnk. 2010-06-13 15:57:56 +12:00
Paul Chote
e5ee2b9479 Heli pips and separation 2010-06-13 15:39:00 +12:00
Paul Chote
b50ad94efb Tweak helicopter movement / attack 2010-06-13 11:34:33 +12:00
Chris Forbes
5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing 2010-05-19 18:39:08 +12:00
Chris Forbes
9d5eab74b1 cnc: htnk tuning 2010-05-16 21:38:24 +12:00
Chris Forbes
69fbc68cfd add tank husks to ltnk/mtnk/htnk in cnc 2010-05-16 21:37:42 +12:00
Chris Forbes
ae6b218157 cnc: nerf htnk speed 2010-05-14 22:57:48 +12:00
Chris Forbes
32dae9fd5d cnc: buff htnk 2010-05-14 22:56:38 +12:00
Chris Forbes
d142f4eb47 unbitrot cnc 2010-05-14 17:33:04 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc 2010-04-17 17:48:45 +12:00
Chris Forbes
058bb1d2ad WORKING airstrike 2010-04-10 11:32:53 +12:00
Chris Forbes
7084aa891c napalm wiring 2010-04-10 11:20:37 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
a3e869a733 added support for AttackOmnis that fire missiles (use direction to target as initial missile facing) 2010-03-08 20:50:56 +13:00
Chris Forbes
5a5b412901 fixed explosions; put dual-fire missiles back on BIKE 2010-03-07 23:41:28 +13:00
Chris Forbes
0ef228a6a5 speed tweaks for vehicles 2010-03-07 22:37:57 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
pchote
16c0065005 More sound tweaks 2010-02-27 17:54:52 +13:00
pchote
9ee82dda68 cnc: APC, ARTY, FTNK (minus projectile artwor) 2010-02-27 16:12:56 +13:00
Chris Forbes
803e3e85e9 CNC: added Orca 2010-02-11 11:44:29 +13:00
Chris Forbes
4d2c8a67a3 CNC: added BIKE; fixed NUKE damaged anim 2010-02-11 11:09:07 +13:00
Chris Forbes
b630fe05d4 CNC: added jeep 2010-02-11 09:38:53 +13:00
Chris Forbes
68d5ea6baa CNC: added LTNK 2010-02-11 09:22:57 +13:00
Chris Forbes
67d9ba2329 added CNC Medium Tank 2010-02-10 23:47:39 +13:00
Chris Forbes
2bacc4126b fixed cnc to use gdi/nod rather than allies/soviet 2010-02-10 17:34:59 +13:00
Paul Chote
78444f9fdc Helicopters 2010-02-07 14:38:52 +13:00
Paul Chote
6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites 2010-02-06 15:17:38 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
b63b09ec2c Nod Buggy and minimal ini definitions 2010-02-05 11:02:27 +13:00
Paul Chote
02af9d40a2 More structures 2010-02-05 11:02:25 +13:00