reaperrr
90b87bc32c
Slim down TD smallcaliber.yaml via inheritance
2016-12-16 21:00:33 +01:00
reaperrr
6e83a3b550
Slim down TD largecaliber.yaml via inheritance
2016-12-16 20:30:36 +01:00
reaperrr
1ed21f3756
Remove unused 105mm and HonestJohn weapons
2016-12-16 20:27:23 +01:00
reaperrr
bccc127645
Use Explodes instead of WithBuildingExplosion in TD
2016-12-10 13:45:12 +01:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
4574b18131
Revert changes from #11460
2016-08-24 18:45:43 +02:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Matthias Mailänder
2b8200fb0a
Merge pull request #11550 from AoAGeneral/myfeature
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TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00
reaperrr
a212734c5c
Fix smudges in TD to not spawn/grow under structures and vehicles
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Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
af1afca792
Fix TD artillery explosion sound not playing
2016-07-07 20:51:21 +02:00
AoAGeneral
df407c90e7
TD Balance Changes 06302016
2016-06-30 14:38:44 -07:00
reaperrr
9d6f41ced8
Increase TD Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:18 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
reaperrr
9a5db590be
Fixed TD infantry death animations
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For death by bullet and death by dinosaur.
This is how it was in the original.
2016-05-20 14:47:28 +02:00
reaperrr
c9f339b724
Change TD Gunboat missile to behave more like in the original
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Much more inaccurate, slightly higher BurstDelay and lower horizontal turn rate.
2016-05-20 14:08:26 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Paul Chote
0eb446fb7d
Remove unused Concrete armour type.
2016-04-21 17:30:07 +01:00
abcdefg30
09c48012d8
Merge pull request #10770 from AoAGeneral/upstream/myfeature
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TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
AoAGeneral
a8615dc1eb
TD Balance Patch Revised. 021616
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Grenadier damage vs light increase to 80 from 75.
Increase APC HP to 210 from 200.
Guard Tower damage vs heavy reduced to 30 from 35.
SAM damage increase to 35 from 30.
Light Tank movement speed reduced to 110 from 113.
Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)
Light Tank HP Decreased to 340 from 350.
Rocket Infantry damage vs none decreased to 30 from 50.
(Revised from https://github.com/OpenRA/OpenRA/pull/10761 )
forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
reaperrr
838ad30622
Upgrade TD missile rules
2016-02-14 13:43:45 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
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MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
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changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
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Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
a7b5800d6f
Make AreaBeam and LaserZap Z sorting customizable
2015-12-28 21:28:27 +00:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Matija Hustić
12b4f8ccf4
Programatic YAML upgrade
2015-10-11 22:03:06 +02:00
reaperrr
6161b72f3e
TD target validation
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This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
2015-08-25 18:53:58 +02:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
reaperrr
ac0a92888e
Implement ammo-dependent art for Mobile SAM turret
2015-08-01 17:15:35 +02:00
AoAGeneral
c72e89bb32
TD Balance Changes
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http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430
List of changes on forums.
2015-05-30 12:03:04 -07:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
abcdefg30
e338c63203
Add attack sounds for dinos
2015-05-14 14:07:18 +02:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
a37babf0c1
Tweaked TD aircraft weapon minimum ranges.
2015-04-07 23:52:16 +02:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
309d64f2a3
Split cnc weapons.yaml into multiple rough categories
2015-01-20 23:23:50 +01:00