Commit Graph

63 Commits

Author SHA1 Message Date
reaperrr
f0ee87f078 Upgrade TS rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c Small adjustments 2017-12-28 10:12:52 +01:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
reaperrr
383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
7537daf74e Adapt TS to power-related trait refactorings 2017-11-13 03:09:05 +02:00
Paul Chote
646a6aa1e8 Fix TS target types. 2017-09-11 19:08:33 +02:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826 Convert AffectedByPowerOutage from disabler to conditional condition granter. 2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a Added ts power outage WithIdleOverlay polish. 2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
atlimit8
6075569659 Make RepairsUnits pausable-conditional 2017-04-30 09:48:02 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
reaperrr
b0caa104f6 Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
Mustafa Alperen Seki
2ca3a1d120 Reorder the TS Cameos 2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae Fix TS factory/barracks lights
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
Mustafa Alperen Seki
66d50ba0b5 Add Tech Levels to Tiberian Sun 2017-03-18 20:08:44 +02:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Taryn Hill
4b7af5d780 TS: Make use of ExitsDebugOverlay(Manager) 2016-07-07 08:58:56 -05:00
reaperrr
31d822bcd2 Merge pull request #11565 from Mailaender/withtextdecoration
Added WithTextDecoration
2016-07-04 18:37:28 +02:00
Matthias Mailänder
db146ae479 Remove Red Alert primary sprite font from Tiberian Sun. 2016-07-04 00:34:26 +02:00
abcdefg30
47f0b81448 Replace yes/no with true/false in all ts rule yamls 2016-07-03 16:28:27 +02:00
abcdefg30
383b155c4e Add a note in the tooltip of build-limited TS structures 2016-06-25 00:33:12 +02:00
Zimmermann Gyula
6ef45d8f5c Change the TS Primary notif's palette to the AllowModifiers: false variant. 2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab Shift TS Primary Building tag from top to center. 2016-06-10 16:17:20 +02:00
Matthias Mailänder
b5eb537f2d Remove trailing tabs. 2016-05-15 19:48:07 +02:00
ABrandau
9087527b48 Adjust Actor stats to match TS and FS stats. 2016-03-01 19:00:53 -04:00
teees
97265be139 fix nawast popping up on gdi build menu, fixes #10631 2016-01-29 09:27:05 +01:00
Matthias Mailänder
27eeaf3d41 Merge pull request #10112 from DnAp/PowerTooltip
Closes #6011
2016-01-07 20:57:14 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
DnAp
c4b925ffc3 Make trait PowerTooltip 2015-12-31 18:20:55 +03:00
reaperrr
23dc6f64ac Merge pull request #9605 from Mailaender/nod-poweroffline
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
fcdf32015e fix Nod building online/offline notifications using EVA voices 2015-12-27 11:44:50 +01:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
teees
11cdd84606 Added nawast 2015-11-23 20:26:39 +01:00
teees
5337c788ce moved weapons factory exit and waypoint closer to the building 2015-11-20 07:39:03 +01:00
Paul Chote
6dce8a1385 Implement Hunter-seeker support power. 2015-10-05 22:05:02 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Matthias Mailänder
27016367c7 use more appropriate waypoint art for rally points 2015-08-10 21:35:21 +02:00