reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
00cd7a8da5
Adapt TS to removal of actor IsDisabled check in Cloak
2017-11-25 03:55:56 +02:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
2501a93b87
Remove superflous AutoSelectionSize from TS high bridge placeholder
...
It defines CustomSelectionSize, so AutoSelectionSize is redundant/wrong here.
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
...
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Matthias Mailänder
d4340fa799
Add a MoveIntoShroud switch to AttackMove as well.
2017-10-16 14:38:26 +02:00
abcdefg30
178e7afd30
Remove a tiny bit of duplication on the TS walls
2017-10-06 15:38:53 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
Paul Chote
049ed086f9
Add assault move to TS.
2017-09-11 19:08:33 +02:00
Paul Chote
646a6aa1e8
Fix TS target types.
2017-09-11 19:08:33 +02:00
reaperrr
43664a12b5
Tweaked TS tiberium colors
...
- excluded tiberium palettes from global lighting, just like in the original
- tweaked colors to match original more closely
2017-09-07 21:40:29 +01:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
49919e3d73
Add missing AutoTarget to DOGGIE.
2017-09-02 13:33:35 +02:00
Paul Chote
2a3a27aa65
Add CommandBarBlacklist to TS.
2017-09-01 11:56:37 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
93f385e9fc
Give TS JumpJet shadow when airborne
2017-08-31 16:54:03 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
reaperrr
11d6dc2d3a
Add TS base-building hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60
Add TS default hit-shapes
2017-08-09 21:25:05 +01:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
45606c9528
Editor actor categories style fixes
2017-07-14 10:28:29 +02:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0
Add TS Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
3abd65052c
Fix TS Titan barrel, armament offsets and disable projectile image
2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c
Tweak TS sprite walker animations
...
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
...
Matching original TS.
2017-07-02 16:03:40 -05:00
Paul Chote
dbe16bfdb5
Add faction tooltips to TS.
2017-06-27 23:27:53 +02:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
Mustafa Alperen Seki
c4e8af08ec
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
2017-06-18 16:23:34 +02:00
reaperrr
f98e7656da
Make TS GDI Juggernaut attack the target center
...
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
reaperrr
d8edcb1bad
Fix TS Nod artillery turret / barrel / weapon offsets
2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
db85fff7c0
Remove TS infantry hit-shape height
...
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c
Adapt blocking height of TS walls etc.
...
to WDist rescaling.
Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268
Refactor Shape.Rectangle.RotateToIsometry
...
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00