Commit Graph

  • 658525a169 Minor: increase odds infantry will survive crush psydev 2014-04-18 05:28:15 -07:00
  • 41ce58ace2 Minor: ^Infantry detect cloaked by default psydev 2014-04-18 05:27:03 -07:00
  • e0c3bc67cd Make infantry more likely to walk through Tiberium psydev 2014-04-18 05:23:05 -07:00
  • be2355bcc5 Fix Tiberium & make do slightly more damage psydev 2014-04-18 05:21:09 -07:00
  • 657141bce0 Merge pull request #5135 from pchote/production-bar Matthias Mailänder 2014-04-18 14:13:14 +02:00
  • 693668e977 Minor: reduce recoil for Mammoth Missiles psydev 2014-04-18 05:08:37 -07:00
  • 69b848d2e2 Make refineries unload harvesters faster psydev 2014-04-18 05:07:21 -07:00
  • c26c4a45d7 Buffing Light/Med. tank HP psydev 2014-04-18 05:03:46 -07:00
  • 6c7da795a7 Minor: adjusting sight ranges psydev 2014-04-18 05:02:32 -07:00
  • 59da851d71 Improve ProductionBar performance. Paul Chote 2014-04-18 23:55:58 +12:00
  • 271a5b78b8 Minor: Adjusting ROT speeds psydev 2014-04-18 04:59:29 -07:00
  • ec29cc61b0 Mammoth Tank HP reduced from 900 -> 800. psydev 2014-04-18 04:55:07 -07:00
  • 3e3e0471de Flame Tank armor now Heavy. Cost reduced to $600. psydev 2014-04-18 04:53:58 -07:00
  • 6153ad1d9f Reduce Harvester cost from $1200 to $1000 psydev 2014-04-18 04:49:56 -07:00
  • cc841f3ceb A10 is no longer a targetable unit. psydev 2014-04-18 04:46:59 -07:00
  • a1e1f296cf Reduce Orca reload speed, from 24s -> 12s psydev 2014-04-18 04:45:07 -07:00
  • ca8dd073b6 Increase Chinook sight range 8 -> 10 psydev 2014-04-18 04:42:21 -07:00
  • 6c342cd04e Buff Orca dmg. vs. Heavy. Nerf vs. Air psydev 2014-04-18 04:41:02 -07:00
  • 1558c23c18 Nerf mammoth missiles psydev 2014-04-18 04:30:58 -07:00
  • 3d69931912 MLRS buff vs. buildings, infantry psydev 2014-04-18 04:18:09 -07:00
  • 7a890aeda6 Nerf APC gun. psydev 2014-04-18 04:13:46 -07:00
  • bdeaf3a194 Flamethrower buff vs. vehicles psydev 2014-04-18 03:42:10 -07:00
  • 00404c1a3a Mobile SAM: Damage buffed. Range reduced -1. psydev 2014-04-18 03:36:47 -07:00
  • ef072c6041 Nod Artillery buffed. Esp. vs. Heavy armor psydev 2014-04-18 03:33:36 -07:00
  • bb6e97700f BikeRockets buff vs. wood. Nerf vs. infantry. psydev 2014-04-18 03:28:02 -07:00
  • f2fdbe4e77 Flame Tank damage vs. light increased psydev 2014-04-18 03:23:06 -07:00
  • 12827b27bf Improve Hum-vee/Buggy machine gun vs. infantry psydev 2014-04-18 03:13:02 -07:00
  • 0c117775b3 Nerfing guard towers psydev 2014-04-18 03:03:39 -07:00
  • abe06b24b4 Merge pull request #5129 from Mailaender/csproj-reference-xml-error Paul Chote 2014-04-18 20:25:23 +12:00
  • a7b401e981 Mods.RA also requires MaxMind.GeoIP2 Matthias Mailänder 2014-04-18 09:44:00 +02:00
  • 5d6b26b971 fixed Reference is expected Line 89 position 6 Matthias Mailänder 2014-04-18 09:36:22 +02:00
  • c825cb6aca Merge pull request #5066 from pchote/weapon-cameras Matthias Mailänder 2014-04-18 09:00:49 +02:00
  • 4f070cd0fc Update changelog. Paul Chote 2014-04-06 20:15:12 +12:00
  • 7c166449c3 Fix GDI03 airstrike power. Paul Chote 2014-04-18 14:26:22 +12:00
  • 86f5a39d86 Persist the nuke beacon until detonation. Paul Chote 2014-04-06 20:11:36 +12:00
  • 3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. Paul Chote 2014-04-06 20:03:37 +12:00
  • b74a0734c8 Change D2K airstrike shroud reveal to match TD. Paul Chote 2014-04-18 14:26:13 +12:00
  • 56586cb4b5 Add a camera to the nuke. Paul Chote 2014-04-06 19:57:46 +12:00
  • 51363fd724 Make nuke flight time independent from map size. Paul Chote 2014-04-06 19:40:00 +12:00
  • 84a346d4b6 Merge pull request #4666 from Mailaender/geoip2 Paul Chote 2014-04-18 18:52:28 +12:00
  • 9099e987d3 update to GeoIP2 and parse the database only once Matthias Mailänder 2014-02-15 19:12:57 +01:00
  • 14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. Paul Chote 2014-04-06 17:18:43 +12:00
  • c5ccb0ef4a Merge pull request #5125 from reaperrr/explosion-palette Paul Chote 2014-04-18 14:04:32 +12:00
  • 45507d4b3b Merge pull request #5123 from Mailaender/clean-openra-game-dll Paul Chote 2014-04-18 13:38:22 +12:00
  • c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads. reaperrr 2014-04-18 01:23:09 +02:00
  • 6a31e2cc14 clean up OpenRA.Game/*.dll left-overs Matthias Mailänder 2014-04-17 17:12:10 +02:00
  • 18381f178b Merge pull request #5114 from reaperrr/ts-fixes01 Matthias Mailänder 2014-04-17 06:58:49 +02:00
  • 9fa3a1cc1f Fix uppercase prerequisites. reaperrr 2014-04-16 21:50:34 +02:00
  • dcfd0c0b5d Merge pull request #5112 from pchote/fileformats Matthias Mailänder 2014-04-16 20:52:04 +02:00
  • 04220f50a1 Tweaked build palette positions of some GDI units. reaperrr 2014-04-16 19:02:58 +02:00
  • 1f26fa0389 Made InfDeath less arbitrary. Rule of thumb: Small calibers = InfDeath 1 Anti-tank weapons = InfDeath 2 Explosive weapons = InfDeath 3 reaperrr 2014-04-16 19:02:14 +02:00
  • c204fd0b26 Tons of sequence fixes for infantry. Added a fixed version of infdie.shp, converted to unit*.pal. Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal. reaperrr 2014-04-16 19:00:27 +02:00
  • e5a4eadb37 Added Radars, Tech Centers and Walls to both sides. Added idle animations to weapon factories. Added some general prerequisites (FACTORY, RADAR, TECH). reaperrr 2014-04-16 18:56:58 +02:00
  • 0f79022ed0 Changed Cyborg armor type to Light, to make it less OP against other infantry. reaperrr 2014-04-16 18:38:19 +02:00
  • f7e627f653 Added build/deploy, damage and destruction sounds to buildings and MCV. Moved ^Wall default right below ^Building inside defaults.yaml. reaperrr 2014-04-16 18:37:05 +02:00
  • ff0efd89ac Added some notifications, fixed Cyborg/Cyborg Commando death sounds. reaperrr 2014-04-16 18:33:32 +02:00
  • 4935266945 Merge FileFormats dll into Game and reorganise namespaces. Paul Chote 2014-04-16 23:19:24 +12:00
  • 5a698d612f Fixed dialog.png for RedAlert MicroGraphics 2014-04-14 15:13:48 +02:00
  • 5e1e45631a Merge pull request #5102 from pchote/volume-slider-fix Matthias Mailänder 2014-04-14 08:07:12 +02:00
  • 1178910aa1 Fix volume slider order in the settings panel. Fixes #5088. Paul Chote 2014-04-14 17:00:02 +12:00
  • 0651f02827 Merge pull request #5089 from Mailaender/clean-msbuild Paul Chote 2014-04-14 12:15:59 +12:00
  • 415a5bbddd Merge pull request #5093 from Mailaender/beacon-buttons Paul Chote 2014-04-14 12:06:15 +12:00
  • f5f9436c8b Update structures.yaml Cr0s 2014-04-13 11:11:21 -07:00
  • 2f14dca378 Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay Matthias Mailänder 2014-04-13 08:05:43 +02:00
  • ad9d4c0c85 Add changelog entry. Paul Chote 2014-04-12 15:57:58 +12:00
  • a92cf920c6 Fix a visual glitch in OSX. Paul Chote 2014-04-08 01:16:47 +12:00
  • f62721bdd6 Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef). Paul Chote 2014-04-07 23:29:21 +12:00
  • b7241924f9 Fixed #3826 Cr0s 2014-04-12 20:38:12 +04:00
  • 27d78574f8 Merge pull request #5091 from reaperrr/ra-vehicle-explosions Matthias Mailänder 2014-04-12 15:05:58 +02:00
  • fd0d97e55d Fix typos in vehicles.yaml reaperrr 2014-04-12 12:50:43 +02:00
  • 5576e72b65 Fix stupid typo, use UnitExplodeSubmarine for MSUB. reaperrr 2014-04-12 12:10:43 +02:00
  • 5b016997e9 add the beacon button artwork to RA, D2k and TS Matthias Mailänder 2014-04-12 09:20:49 +02:00
  • 7366c0b7b0 don't play crumble sound when placing concrete Matthias Mailänder 2014-04-12 09:14:02 +02:00
  • 6f22ba4811 fixed Dune 2000 powerdown cursor palette Matthias Mailänder 2014-04-12 09:13:43 +02:00
  • 87fa857a60 Adds Explosions to all vehicles that didn't have one. reaperrr 2014-04-12 01:52:46 +02:00
  • ae700bf6bf Adds visible explosions to ships and submarines reaperrr 2014-04-12 01:49:33 +02:00
  • 4245766b8d Adds Explode weapons for ships and submarines reaperrr 2014-04-12 01:48:43 +02:00
  • 98fe3e6d65 Minor explosion weapon sound fixes reaperrr 2014-04-12 01:47:51 +02:00
  • cf09ecc4de Update INSTALL Matthias Mailänder 2014-04-11 20:05:00 +02:00
  • 40b805046f Update INSTALL Matthias Mailänder 2014-04-11 20:03:15 +02:00
  • 50f194b96f clean up after MonoDevelop/Visual Studio Matthias Mailänder 2014-04-11 19:44:20 +02:00
  • 900ec08cdf Merge pull request #5086 from ScottNZ/balance Matthias Mailänder 2014-04-11 19:43:36 +02:00
  • 771638c8e8 decide which mirror to choose locally and display result Matthias Mailänder 2014-03-09 16:31:43 +01:00
  • 2e3293dba8 Increase ra husk hp from 140 to 280 and increase burn damage ScottNZ 2014-04-11 18:51:41 +12:00
  • 9c499cc9e5 Merge pull request #5082 from pchote/dotnetfour Matthias Mailänder 2014-04-11 09:17:50 +02:00
  • d66c005253 Reduce hijacker hp from 80 to 50 ScottNZ 2014-04-11 18:14:48 +12:00
  • 81d7c3a038 Merge pull request #5069 from cjshmyr/shok Paul Chote 2014-04-09 20:34:23 +12:00
  • 257147df27 Merge pull request #5070 from ScottNZ/mrj Paul Chote 2014-04-09 20:33:40 +12:00
  • 9706b1cfc3 Merge pull request #5071 from ScottNZ/winmake Paul Chote 2014-04-09 20:33:09 +12:00
  • e9a14291a3 Merge pull request #5048 from Unit158/shrapnel Paul Chote 2014-04-09 20:29:07 +12:00
  • 1b2a90c00c Migrate to System.Lazy. Paul Chote 2014-03-12 22:48:47 +13:00
  • 67cd0645a4 update to .NET 4.0 Matthias Mailänder 2014-02-15 20:34:59 +01:00
  • bcde32f7c4 Edited CHANGLOG Chicken man 2014-04-05 14:02:43 -04:00
  • e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets Chicken man 2014-04-04 21:06:40 -04:00
  • e47bd5d85f Added a counterpart to the Makefile for Windows users ScottNZ 2014-04-07 11:38:12 +12:00
  • c9d81934a5 Make mrj not jam allied missiles ScottNZ 2014-04-07 11:24:11 +12:00
  • 8a660b5ed6 Revert removing TakeCover from Shock Trooper and make them Crushable Curtis Shmyr 2014-04-06 11:52:06 -06:00
  • 4d08093d1d Merge pull request #5044 from Mailaender/better-rule-naming Paul Chote 2014-04-06 20:23:24 +12:00
  • a010a0b914 Merge pull request #5065 from Mailaender/hey-bale-unboom Paul Chote 2014-04-06 20:21:55 +12:00
  • 8de154573b renamed old system.yaml descendened files Matthias Mailänder 2014-04-06 08:15:13 +02:00