reaperrr
e0abf8ed27
Disable effect WH victim scans in RA where sensible
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AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
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This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
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To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
5b617cf6e5
Refactor GravityBomb velocity/acceleration
2017-03-29 19:30:51 +02:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
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[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
Paul Chote
b2ed96f887
Merge pull request #12748 from reaperrr/fix-ra-sounds
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Fix RA 25mm and DepthCharge playing sounds
2017-02-12 15:47:35 +00:00
reaperrr
0f7c53dac0
Fix DepthCharge hit explosion
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The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
2017-02-12 01:59:45 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
reaperrr
8fd3a68c42
Fix RA 25mm and DepthCharge playing sounds
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25mm explosions and DepthCharge Report should be silent.
2017-02-11 14:06:57 +01:00
SoScared
99603eb607
ballistic shadows attempt 1
2017-02-11 12:09:48 +01:00
reaperrr
fce404f6d9
Rename RA largecaliber.yaml to ballistics.yaml
2017-02-08 23:06:01 +01:00
reaperrr
36d725130a
Streamlined RA missiles.yaml
2017-02-08 23:05:59 +01:00
reaperrr
7251572eb6
Streamlined RA explosions.yaml
2017-02-08 23:05:55 +01:00
reaperrr
b645780ba3
Streamlined RA other.yaml
2017-02-08 23:05:52 +01:00
reaperrr
d8a26838c2
Streamlined RA largecaliber.yaml
2017-02-08 23:05:48 +01:00
reaperrr
4c5be8d1d6
Streamlined RA smallcaliber.yaml
2017-02-08 23:05:44 +01:00
abcdefg30
f3e58056fa
Merge pull request #12614 from reaperrr/prep-slim-ra-weapons4-other
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Prepare RA weapons for inheritance part 4 - other weapons
2017-01-24 16:45:13 +01:00
abcdefg30
b053da6e63
Merge pull request #12520 from reaperrr/prep-slim-ra-weapons
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Prepare for slimming RA weapon yamls Part 1 - explosions
2017-01-24 15:47:17 +01:00
abcdefg30
274cf14c6f
Merge pull request #12613 from reaperrr/prep-slim-ra-weapons3-misl
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Prepare RA weapons for inheritance part 3 - Missiles
2017-01-23 23:01:17 +01:00
reaperrr
9f9bda9634
Move FLAK weapons up in RA smallcaliber.yaml
2017-01-23 21:19:28 +01:00
reaperrr
decf2150a7
Move RA Colt45 down inside smallcaliber.yaml
2017-01-23 21:19:27 +01:00
reaperrr
58a79162f5
Remove watersplash from RA Napalm bombs
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They are rarely used anyway, and this allows the weapon to make use of inheritance more easily later on.
2017-01-23 21:17:20 +01:00
reaperrr
b57411b0f6
Move RA Grenade and DepthCharge to largecaliber.yaml
2017-01-23 21:17:18 +01:00
reaperrr
ce41a037ee
Move APTusk up in RA missiles.yaml
2017-01-23 21:14:53 +01:00
reaperrr
319d53990a
Move SubMissiles down in RA missiles.yaml
2017-01-23 21:14:51 +01:00
reaperrr
3c2fe1e1a7
RA missile warhead naming fixes
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To make inheritance easier later on.
2017-01-23 21:14:50 +01:00
reaperrr
6fe223ba0e
Streamline cosmetic RA building explosions
2017-01-23 21:11:00 +01:00
reaperrr
12b9c97f0b
Rename and in a few cases move around warheads in RA explosions.yaml
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To make inheriting easier down the road.
2017-01-23 21:11:00 +01:00
reaperrr
e75e6ce614
Move nuke explosions to end of RA explosions.yaml
2017-01-23 21:11:00 +01:00
reaperrr
f72614f14f
Merge pull request #12563 from FrameLimiter/bleed
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RedEye Minimum Range.
2017-01-11 19:26:06 +01:00
FrameLimiter
9e2a1c01cd
RedEye Minimum Range.
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Fixes #12123
2017-01-10 17:56:15 -05:00
SoScared
d314b22203
nukemoretrees
2016-12-11 19:21:41 +01:00
reaperrr
eb34621ce8
Use Explodes instead of WithBuildingExplosion in RA
2016-12-10 13:45:12 +01:00
reaperrr
68ee776b77
Merge pull request #12339 from abc013/medicmechfix
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Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
abcdefg30
0fc45b8c70
Merge pull request #12348 from abc013/120mm
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Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
abc013
f9d4308161
Fixed the 120mm bullet not harming infantry
2016-11-04 09:09:25 +01:00
abc013
d9ff07e835
Fixed Mechanic and Medic can heal enemy units
2016-11-01 21:38:53 +01:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
SoScared
d2147adb0d
move AA towards traditional
2016-10-09 18:19:06 +02:00
SoScared
cba38816ee
AA Missile Sub + Tweak
2016-09-25 21:48:01 +02:00
Mustafa Alperen Seki
09be3d2ab2
Fix dogs can attack ants
2016-09-02 09:13:41 +02:00
SoScared
d2fb972c91
tweak some damage vs walls
2016-08-27 23:19:32 +02:00
reaperrr
4574b18131
Revert changes from #11460
2016-08-24 18:45:43 +02:00
SoScared
b821ec6e72
Revert Nuke Truck Damage nerf vs Air
2016-07-29 14:40:44 +02:00
reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
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Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
reaperrr
7a3888220f
Make RA grenade versus Concrete explicit
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To prevent people from assuming it's unintentional.
2016-06-30 19:31:03 +02:00
reaperrr
f9cf398949
Increase RA Grenadier damage vs. Heavy armor
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5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses.
2016-06-30 19:28:19 +02:00
reaperrr
8fb94e3175
Increase RA Jeep MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136
Increase RA Minigunner MG efficiency vs. heavy armor to 15%
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This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00