Commit Graph

1633 Commits

Author SHA1 Message Date
Matthias Mailänder
2ccba3768b Add overlay animations to CAARAY. 2017-08-25 10:48:35 +01:00
reaperrr
a4ef199b75 Tweak TS Juggernaut BurstDelays and Report
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.

This adresses all these issues.
2017-08-20 20:48:25 +02:00
reaperrr
c4bfb052d9 Apply BurstDelays rename to TS 2017-08-20 20:48:25 +02:00
rob-v
c848b30e9e Add chat tab to multiplayer/replays ingame menu 2017-08-17 21:54:19 +01:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
6e2418d940 Add TS civilian hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
1b28cb9f60 Add TS default hit-shapes 2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6 Center two-legged billboard sprites
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511 Tweak sprite offsets of some TS aban civ buildings
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
Forcecore
0573f52a37 Add Railgun projectile 2017-07-21 23:18:38 +01:00
reaperrr
ace353cb84 Upgrade rule for Missile.TerrainHeightAware 2017-07-15 17:36:20 +02:00
reaperrr
45606c9528 Editor actor categories style fixes 2017-07-14 10:28:29 +02:00
reaperrr
5cd8acada4 Adapt TS effect warheads to CEWH refactor 2017-07-13 20:58:47 +02:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
aab9dfcaa0 Add TS Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
1f436ad0cb TS - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
reaperrr
3abd65052c Fix TS Titan barrel, armament offsets and disable projectile image 2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c Tweak TS sprite walker animations
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60 Add elite explosion to TS Sonic & Stealth Tanks
Matching original TS.
2017-07-02 16:03:40 -05:00
Paul Chote
dbe16bfdb5 Add faction tooltips to TS. 2017-06-27 23:27:53 +02:00
reaperrr
d283231d94 Fix TS Cyborg explosion and Tiberium explosion palette
Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00
reaperrr
f7aac24c43 Fix TS Grenade explosion size
Now matches original.
2017-06-27 23:19:32 +02:00
reaperrr
266b5d194f Fix TS visceroid and tib floater weapons
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00
reaperrr
ba1279aa93 Disable some effect warhead victim scans in TS 2017-06-25 22:40:12 +02:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
abcdefg30
c58db84d35 Fix the harvesting sequence being invisible in TS 2017-06-23 12:45:16 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Mustafa Alperen Seki
c4e8af08ec Implement EliteAbility=VEIN_PROOF and SENSORS on units that need 2017-06-18 16:23:34 +02:00
reaperrr
f98e7656da Make TS GDI Juggernaut attack the target center
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
Paul Chote
17089f2aee Rename VoxelSequences to ModelSequences. 2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2 Move Voxel code to Mods.Cnc. 2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd Add backend plumbing for model loaders. 2017-06-14 18:56:06 +02:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Paul Chote
ce233a6cca Reduce edge scrolling threshold and polish cursor hotspots. 2017-06-06 08:53:54 -06:00
reaperrr
7acc6dacbc Fix armaments/projectiles to aim at closest Target.Positions
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
d95bb4152a Add Firestorm Juggernaut to TS 2017-05-14 14:41:20 +02:00
reaperrr
d8edcb1bad Fix TS Nod artillery turret / barrel / weapon offsets 2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda Fix GrantConditionOnDeploy to support multiple sprite bodies 2017-05-14 00:22:26 -05:00
reaperrr
db85fff7c0 Remove TS infantry hit-shape height
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c Adapt blocking height of TS walls etc.
to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268 Refactor Shape.Rectangle.RotateToIsometry
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
reaperrr
cf65bb6e41 Merge pull request #13203 from reaperrr/ts-balance-fixes
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00