atlimit8
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168dab9707
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Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
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2015-10-29 23:51:14 -05:00 |
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abcdefg30
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f72dd97844
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Fix upgrades in d2k not being producible
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2015-10-27 21:17:53 +01:00 |
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Oliver Brakmann
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2723ca1a1f
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Merge pull request #9615 from reaperrr/d2k-rest1
Remaining D2k changes to restore original balancing/gameplay
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2015-10-26 21:03:12 +01:00 |
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reaperrr
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7fdc8f9ad9
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Make D2k constr. yard explicit prerequisite
In preparation for moving Upgrades to the player actor in the future.
Additionally remove unnecessary Exit trait from construction yard.
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2015-10-26 15:12:16 +01:00 |
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reaperrr
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3ce670998a
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Change D2k shroud reveal ranges to original values
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2015-10-25 17:37:57 +01:00 |
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reaperrr
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f7b8eaf1ac
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Add height visualization to CombatDebugOverlay
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2015-10-22 13:21:57 +02:00 |
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Paul Chote
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8c50f444ec
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Fix refinery flame animation.
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2015-10-19 17:54:05 +01:00 |
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reaperrr
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5778d1621a
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Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
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2015-10-16 19:38:21 +02:00 |
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Matthias Mailänder
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1887875413
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make Devastators crush walls
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2015-10-11 19:30:28 +02:00 |
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reaperrr
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5d20a9e4f2
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Tweak emitted infantry types of D2k construction yard
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2015-10-11 16:27:34 +02:00 |
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reaperrr
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4292a05470
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Tweak D2k barracks RallyPoint offset
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2015-10-11 16:27:33 +02:00 |
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reaperrr
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6dd5e3b77a
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Reduce D2k wall line build range
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2015-10-11 16:27:32 +02:00 |
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reaperrr
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e8defccd95
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Remove stealth detection from D2k buildings
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2015-10-11 16:27:30 +02:00 |
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reaperrr
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70163e9c86
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Change D2k building power draw/output to original values
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2015-10-11 16:27:29 +02:00 |
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Paul Chote
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6c0a4e0722
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Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
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2015-10-10 20:44:33 +01:00 |
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Paul Chote
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8ae01cf73b
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Move fremen and saboteur to palace powers.
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2015-10-05 22:05:02 +01:00 |
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reaperrr
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9cdaf6114d
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D2k original cost and build speed
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2015-09-27 04:56:38 +02:00 |
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Matthias Mailänder
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9088a58756
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Merge pull request #9408 from reaperrr/d2k-debris
Added original D2k debris
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2015-09-26 13:56:51 +02:00 |
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reaperrr
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5b5164211e
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Rename WithMuzzleFlash to WithMuzzleOverlay
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2015-09-24 20:23:31 +02:00 |
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reaperrr
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685be50168
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Added original D2k debris
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2015-09-23 19:07:07 +02:00 |
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Pavel Penev
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0ac0fed15c
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Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
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2015-09-22 23:55:25 +03:00 |
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atlimit8
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de7f5a4288
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Make Range WDist for all traits with circular ranges.
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2015-09-19 11:02:28 -05:00 |
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reaperrr
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98137c514e
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Changed d2k structure HP and armor types to their original values
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2015-09-14 00:03:35 +02:00 |
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Pavel Penev
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3e542d1039
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Merge pull request #9338 from reaperrr/d2k-paradrop
Removes paradrop and carryall.infantry from D2k
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2015-09-13 22:56:30 +03:00 |
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reaperrr
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be28da2a64
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Remove paradrop power from Ix Lab
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2015-09-13 21:49:22 +02:00 |
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reaperrr
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7aaa31774d
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Rename ornithopter.bomber to just ornithopter
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2015-09-13 19:41:41 +02:00 |
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Paul Chote
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96b8b8c1ce
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Rename actors to match original game rules.
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2015-09-10 19:23:05 +01:00 |
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reaperrr
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d3e8ffceb2
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D2k weapon renamings
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2015-09-06 05:08:38 +02:00 |
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reaperrr
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89a115466c
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Added ^SpriteActor and streamlined D2k defaults
To reduce risk of BodyOrientation issues.
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2015-09-03 22:40:01 +02:00 |
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atlimit8
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23d0424437
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Add ITargetablePositions seperating it from ITargetable
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2015-09-02 23:14:40 -05:00 |
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reaperrr
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c39c7cdc4e
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Fix d2k NukePower sequence requirement
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2015-08-30 15:45:00 +02:00 |
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reaperrr
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9da56f51e2
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Remove RenderBuilding
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2015-08-30 15:44:59 +02:00 |
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reaperrr
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bf51e0600d
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RenderBuildingWall -> WithWallSpriteBody
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2015-08-30 00:22:53 +02:00 |
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reaperrr
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69d062495c
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RenderBuildingSilo -> WithSiloAnimation
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2015-08-29 23:33:18 +02:00 |
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Pavel Penev
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d5e0bf2169
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Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
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2015-08-25 20:03:31 +03:00 |
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reaperrr
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468b0b4223
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Fix D2k target validation
0% versus no longer means not targetable.
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2015-08-25 18:53:57 +02:00 |
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atlimit8
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a83806d90c
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Consolidate defense structure rules into ^Defense for d2k mod
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2015-08-23 22:39:13 -05:00 |
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abcdefg30
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429e6145cb
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Merge pull request #9073 from pchote/remove-production-duplication
Minor Production trait cleanups.
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2015-08-22 20:39:10 +02:00 |
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Pavel Penev
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b6b107de46
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Rename RenderSpritesInfo.RaceImages
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2015-08-18 00:26:05 +03:00 |
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Paul Chote
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30d0ce2dee
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Remove bogus property from d2k conyard.
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2015-08-14 19:44:24 +01:00 |
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Matthias Mailänder
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b536e677fb
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rename RallyPoint.RallyPoint to RallyPoint.Offset
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2015-08-10 21:35:21 +02:00 |
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Pavel Penev
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a75f8f63be
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Add an upgrade rule for BuildableInfo.ForceRace rename
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2015-08-02 17:19:46 +03:00 |
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Pavel Penev
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720cb062b6
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Add an upgrade rule for ProvidesPrerequisite.Race rename
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2015-07-31 05:40:59 +03:00 |
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reaperrr
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1baae6653c
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Remove InitialActivity
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2015-07-08 02:14:44 +02:00 |
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reaperrr
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b193d5195d
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Cleaned up d2k yaml rules.
Sanitized defaults.
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2015-06-29 00:45:38 +02:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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Paul Chote
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6dae4da8f1
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Update D2K rules.
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2015-06-19 22:02:06 +01:00 |
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reaperrr
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2afa3cfa3a
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Slightly changed D2k barracks footprint
Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
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2015-06-17 20:13:58 +02:00 |
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reaperrr
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f709a6f6c4
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Changed Bounds/added VisualBounds in D2k mod
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2015-06-17 20:13:54 +02:00 |
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Taryn Hill
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17a16ac8e0
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Restore correct SupportPower cursors in yaml.
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2015-05-29 09:47:09 -05:00 |
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