Gustas
8376b09129
Normalise depth charges
2023-07-29 14:22:30 -05:00
Gustas
605681b252
Normalise RA anti-air values
2023-07-29 14:22:30 -05:00
Gustas
3b0415678c
RA Naval balance
2023-06-26 19:13:41 +02:00
Gustas
c5b7728ac9
RA Naval balance
2023-05-25 23:35:34 +02:00
Gustas
b619dd14c5
Remove sniper
2022-12-21 21:56:24 -06:00
Gustas
7cdc98c8fa
FIx anti-ground missiles damaging air units and vice versa
2022-10-30 14:40:39 +01:00
Gustas
a5ea98ae35
Add RAGL S12 balance
2022-07-15 19:05:41 +02:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
Smittytron
77e1e77387
Use FireClusterWarhead with barrels
2021-09-18 21:26:10 +02:00
Smittytron
b8b1a4930c
Change BarrelExplode CreateEffect to large_napalm
2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb
Change BarrelExplode to use FireDeath
2021-02-05 23:41:03 +01:00
Paul Chote
547b6d19dc
Reduce Tanya firing rate.
2021-01-29 15:04:42 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
reaperrr
7f32776701
Fix some RA effect warheads ignoring water actors
2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d
Fix piff anims of Sniper and SilencedPPK weapons
2020-11-14 16:06:21 +01:00
reaperrr
748292324a
Update RA/TD light guns cosmetic effects
...
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.
Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
f2a1a497c7
Fix Pillbox damage
...
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
abcdefg30
034c6824de
Fix MiG missiles damaging airborne actors
2020-09-05 18:06:30 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Smittytron
71664c85ff
Fix TargetTypes regression in SnipeWeapon
2020-06-21 12:34:43 +02:00
reaperrr
f132bac80d
Add Tree armor type and remove tree-only warheads
...
This simplifies #12467 .
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread
This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643 ).
Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
109ea4fe5b
Fix Barrel explosion damage
2020-05-26 22:46:26 +02:00
reaperrr
9195356e3a
Upgrade DepthCharge effect setup
...
- med_explosion instead of small_explosion on surface hit
- only play explosion on surfaced subs
- only play h2obomb2.aud when hitting a submerged sub
2020-05-24 13:26:40 +02:00
reaperrr
eff91108f4
Make RA ships show both explosion and splash
...
...when destroyed, to imply sinking.
2020-05-24 13:26:40 +02:00
reaperrr
e40c0516e6
Adapt RA warheads to new target types
2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7
Fix RA weapon ValidTargets
2020-05-24 13:26:40 +02:00
Punsho
ca3cfc0184
RA Balance patch
2020-03-29 21:57:12 +02:00
Pavel Penev
93bec9e430
Updated the default mods' weapons
2020-01-24 13:09:37 +01:00
Punsho
38f5d2c100
RA balance changes for September 2019
2019-10-05 11:03:06 +01:00
Punsho
70dc053c5f
RA balance changes
2019-07-20 12:09:54 +01:00
Punsho
8fa7bb16f8
Remove redundant burst delay from heavy tanks
2019-07-18 13:31:43 +02:00
Paul Chote
1614cba99e
Fix warhead removal lint warnings.
2019-05-31 20:55:38 +02:00
Punsho
336cfedf84
Mines will no longer damage each other
2019-05-18 20:08:42 +02:00
Orb
e7134282c2
Balance Changes for Next Release by Orb
2019-03-02 17:50:41 +01:00
reaperrr
cae6da77d4
Increase dog attack damage
...
To make sure it kills veteran Tanya as well as Drop Zone shok troopers.
2019-03-01 14:52:31 +01:00
Paul Chote
d750db26b7
Replace AttackSuicides with AttackFrontal and conditions in RA.
2019-02-01 23:18:18 +00:00
abcdefg30
6b9a2a3c29
Reduce the range of DogJaw from 3c0 to 2c0
2019-01-05 18:28:57 +00:00
Dylan Manitta
f5d12bfde1
Add ant mission 1
2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
Smittytron
bd569c9ae2
Revert ranger change and dial back missile sub damage
2018-08-11 23:04:41 +02:00
Smittytron
01d10f392d
Fix RA death animations
2018-07-04 23:01:47 +02:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
reaperrr
1408fb74b2
Use Armament.ReloadingCondition on RA V2
...
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00