Commit Graph

365 Commits

Author SHA1 Message Date
reaperrr
ffeea72130 Remove RA gates
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
reaperrr
b40970ca5d Adapt RA rules 2018-03-09 18:58:49 +01:00
Mustafa Alperen Seki
763da40092 Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset 2018-02-23 02:23:10 +01:00
abcdefg30
0da8efd9b4 Make Aircraft spawn husks with a neutral owner 2018-02-17 12:21:55 +01:00
Mustafa Alperen Seki
a021bd4584 Remove ^Tank default from RA mod 2018-01-06 12:08:25 +01:00
FrameLimiter
61df53ea82 Fixes civilian panic from civ building explosion
The Civilian building explosions were not making the civilians panic.
2017-12-31 03:26:17 +01:00
C. Helmig
3a9ee8d51a Fixes mines not being auto-targeted even if revealed. 2017-12-28 08:06:14 +01:00
Paul Chote
5425a5a28e Replace CanPowerDown with ToggleConditionOnOrder. 2017-12-27 20:18:27 +01:00
Mustafa Alperen Seki
fc07391c8c Add Type Support for InfiltrateFor* traits 2017-12-27 11:13:09 +00:00
Michael Silber
a3b186ccbc Burnt Trees using RadarColor from trees; issue #14582 2017-12-26 23:45:37 +01:00
Paul Chote
cd4f54ade3 Add Kill Bounties checkbox to RA. 2017-12-21 23:52:04 +01:00
reaperrr
c1cba4ecc1 Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
FrameLimiter
72a11ec2a5 Removed duplicate values in defaults.yaml 2017-12-16 17:45:33 +00:00
Arular101
a429a62bf9 Adjust values to match current damage 2017-12-12 20:50:27 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
6633483d12 Increase infantry mouse bounds to improve usability. 2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
FrameLimiter
773a619d2d Palette fix for desert tree husks 2017-11-19 01:26:13 +01:00
reaperrr
d328b9b7d8 Adapt RA to low power/power-down refactor 2017-11-13 03:09:05 +02:00
reaperrr
a017018bee Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
faf2634e3d Upgrade mod rules. 2017-11-04 16:08:58 +01:00
abc013
c8b2a7dc04 Changed Aircraft explosion 2017-10-14 13:59:59 +02:00
Paul Chote
e3e5dc1b49 Fix Defend stance auto-targeting naval structures. 2017-10-08 20:11:30 +02:00
abc013
dfe2076826 Fix passive vehicles can become ranks 2017-10-06 22:24:24 +02:00
Smittytron
a1ef581749 Remove EjectOnDeath from Vehicles 2017-09-16 14:10:54 +01:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
reaperrr
b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
2bfc7cdd46 RevealOnDeath with Aircraft 2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60 Don't spawn aircraft husks when not airborne 2017-09-02 16:26:12 +02:00
reaperrr
15c636525d Fixed no explosions showing on some RA civ structures
The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2 Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
FrameLimiter
9fdb7dc51b Fix duplicate Targetable value on ^Ammobox 2017-08-02 19:40:08 +02:00
SoScared
bfca4897ea Visual, Polish/Performance and Balance Tweak 2017-07-17 23:37:04 +02:00
abcdefg30
0b6b997e81 Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode 2017-07-14 23:18:28 +01:00
reaperrr
45606c9528 Editor actor categories style fixes 2017-07-14 10:28:29 +02:00
reaperrr
13983765d6 Tweak RA naval vessel target types
The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels.
Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position.
The latter also allows force-firing DepthCharge at empty water cells.
2017-07-13 20:58:47 +02:00
reaperrr
d95d7e0b0f Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
6005b59064 Add RA Actor Categories 2017-07-06 01:50:43 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
0a1f2b7275 Fix auto-targeting vs submerged but detected RA submarines. 2017-06-18 21:07:21 +02:00
Paul Chote
0aa84aa5ed Fix auto-targeting vs RA tanks. 2017-06-18 21:07:21 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
07e6708b88 Align RA base building hitshapes with their sprites 2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1 Add building hitshape defaults to RA
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
reaperrr
423ea555b3 Fix RA bridge crash 2017-06-06 22:04:00 +02:00