Paul Chote
ae86e20bc7
Add support for multiple stand animations.
2013-10-26 11:05:07 +13:00
Paul Chote
d0c5ab0ca3
Clean up style nits in RenderInfantry.
2013-10-26 11:05:07 +13:00
Paul Chote
131583a1e9
Remove legacy settings panel.
2013-10-25 08:31:34 +13:00
Paul Chote
94554d7678
Support nested scissor rectangles.
2013-10-25 08:31:34 +13:00
Matthias Mailänder
e912aa63ed
Merge pull request #3983 from pchote/polish-chat-input
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Polish chat input.
2013-10-24 10:25:23 -07:00
Paul Chote
15de893cec
Clean up chat input.
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- Team chat by default; use tab key or button to change.
- Removed "Use RETURN key..." prompt.
- Remove jarring transition between display and entry modes.
- Scroll to bottom on opening entry mode.
- Disable any/team toggle for spectators.
- Minor spacing/padding tweaks.
- Code cleanup.
2013-10-24 20:02:17 +13:00
Paul Chote
4814c0541e
Replace cash tick options with a simple on/off.
2013-10-23 19:37:09 +13:00
Matthias Mailänder
c5c518dbce
Merge pull request #3969 from pchote/hotkeys
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Improved hotkey support
2013-10-21 13:53:43 -07:00
Paul Chote
7ffbfb9b7e
Add a Hotkey class for user-configurable keys. Fixes #3779 .
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Users can now define and use hotkeys that include modifiers (ctrl/meta/shift/alt).
2013-10-22 09:14:05 +13:00
Matthias Mailänder
b3cceb792d
Merge pull request #3975 from pchote/contrail-fix
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Extract contrail fading for dead projectiles into an IEffect.
2013-10-21 11:30:35 -07:00
Paul Chote
aab6fec68b
Remove VirtKey and KeyName.
2013-10-21 20:24:24 +13:00
Paul Chote
03c4c476f1
Use scale in RenderSimple.RenderPreview. Fixes #3970 .
2013-10-21 18:52:29 +13:00
Paul Chote
7ecf84dc61
Extract contrail fading for dead projectiles into an IEffect.
2013-10-21 18:27:37 +13:00
Matthias Mailänder
f21f314bfe
avoid magic number for replay duration calculation
2013-10-16 21:09:45 +02:00
Matthias Mailänder
f51bd87332
Merge pull request #3943 from pchote/wall-fix
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Fix projectiles vs walls.
2013-10-16 08:03:47 -07:00
Matthias Mailänder
39c7843654
Merge pull request #3944 from pchote/sound-fix
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Fix bogus sound attenuation.
2013-10-16 07:54:13 -07:00
Paul Chote
1ab4b9b72c
Fix the rank chevron size when zooming.
2013-10-16 19:12:59 +13:00
Paul Chote
3ef6a8317a
Remove Game.Zoom.
2013-10-16 18:21:46 +13:00
Paul Chote
8aa76b07cb
Use the current position for projectile explosions. Fixes #3795 .
2013-10-16 17:31:28 +13:00
Matthias Mailänder
32673344a8
Merge pull request #3933 from pchote/zoom-lines
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Don't zoom UI lines when pixel doubling.
2013-10-15 08:28:30 -07:00
ScottNZ
a7b7b68a2e
Add missing [Translate]s to support power widgets
2013-10-15 14:40:50 +13:00
Paul Chote
483120ea20
Extract DrawTargetMarker to WorldRenderer.
2013-10-15 10:45:51 +13:00
Paul Chote
839419635d
Improve contrasted range circle rendering.
2013-10-15 10:45:51 +13:00
Paul Chote
d864989c19
Tidy PathfinderDebugOverlay.
2013-10-14 21:18:50 +13:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
97a42e7d43
Fix A* debug overlay in D2K.
2013-10-14 21:14:21 +13:00
Paul Chote
d2eb42fbd2
Add Health radius to CombatDebugOverlay. Fixes #3862 .
2013-10-14 20:57:41 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Paul Chote
9f1f6eae9d
Merge pull request #3929 from ScottNZ/translation
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Add translation support
2013-10-13 23:57:12 -07:00
ScottNZ
3769b845b6
Make tooltip names/descriptions translatable
2013-10-14 19:38:21 +13:00
ScottNZ
42a4d30162
Set up English translation for requires/on-hold/ready texts
2013-10-14 19:38:21 +13:00
ScottNZ
6598f0382a
Add support for game translation
2013-10-14 19:38:18 +13:00
Paul Chote
7ff2e9d004
Merge pull request #3926 from Phrohdoh/EjectOnDeath
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EjectOnDeath - updated and 100% working
2013-10-13 22:51:36 -07:00
Paul Chote
efa306a111
Merge pull request #3928 from Mailaender/double-click-watch
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Start Replay on double click
2013-10-13 22:29:53 -07:00
Taryn Hill
e3e7d0b38c
Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
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Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Taryn Hill
e9652db486
EjectOnDeath works with air & ground vehicles, updated defaults.yaml
2013-10-13 20:13:55 -04:00
Taryn Hill
61a26a636b
Moved EjectOnDeath to Mods.RA root
2013-10-13 20:13:55 -04:00
Matthias Mailänder
24fdb489b9
start replay on double click
2013-10-12 23:51:27 +02:00
Paul Chote
d8c6acad45
Merge pull request #3903 from Mailaender/gameinit-redundancy
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Removed the now redundant per mod Install/DownloadPackagesLogic
2013-10-12 14:38:13 -07:00
Matthias Mailänder
b618fc7cc2
complete password protected servers
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closes #2290
2013-10-07 19:37:12 +02:00
Matthias Mailänder
cdfc21af2c
remove redundant install and download logic
2013-10-06 10:52:55 +02:00
Paul Chote
2d0028396a
Fix DefaultLoadScreen coding style.
2013-10-06 11:04:15 +13:00
Paul Chote
7604a60894
Fix Mods.RA csproj.
2013-10-06 10:58:05 +13:00
Chris Forbes
70b5cc8281
Merge pull request #3905 from Mailaender/splashscreens
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Removed Loadscreen redundancy
2013-10-05 13:21:10 -07:00
Matthias Mailänder
ebda91631e
also don't leave a husk somewhere when loaded as cargo
2013-10-05 21:52:33 +02:00
Matthias Mailänder
cec348c462
don't explode when not in world
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fixes #3895
StyleCop cleanup
2013-10-05 21:47:23 +02:00
Matthias Mailänder
19b649ba60
unify D2k, RA, TS loadscreens to avoid redundancy
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load text comments from mod.yaml (comma separated)
2013-10-05 18:37:22 +02:00
Paul Chote
9ee9de01b1
Use cell positioning to look up resupply actors. Fixes #3901 .
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FindActorsInBox only checks against the centre of
actors, so testing two points is rarely going to
work.
2013-10-05 23:28:46 +13:00
Matthias Mailänder
86ad0e63e4
Merge pull request #3887 from pchote/viewport-cleanup
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Viewport cleanup
2013-10-05 02:23:18 -07:00
Paul Chote
e09a7f4682
Merge pull request #3888 from Mailaender/ts-asset-download
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Added Auto-Download for Tiberian Sun assets
2013-10-05 01:33:57 -07:00