N.N
76b8a949e1
balance patch 2025
2025-10-12 17:58:19 +03:00
Gustas
a8b13d012b
Remove AlwaysVisible
2025-09-11 06:17:04 +01:00
N.N
d459d3883d
Add SoundFX for Ornibomb, Devastator Meltdown, Sabotuer
2025-04-06 12:28:08 +02:00
Gustas
b0899d0ee4
Added RenameOnDeath update rule
2024-09-19 17:53:43 +02:00
N.N
06cc47847d
Spicebloom refactor
...
- pieces represent Min and Max instead of random interval
- More control where spice spread
- fix AoE in SpiceExplosion weapon
- delay interval between each pieces
Co-Authored-By: Gustas <37534529+PunkPun@users.noreply.github.com >
2024-06-29 00:09:13 +03:00
Matthias Mailänder
8c174551f5
Map pool update
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- add Destroyable tiles into d2k mod
- add ability engineer to repair destroyed cliffs
2024-05-04 16:55:01 +02:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Paul Chote
46ba8ef5dd
Remove effect*alpha palettes.
2023-11-15 20:52:03 +02:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
abcdefg30
512eaf2746
Use Building instead of D2kBuilding for the Sietch actor
2022-04-30 12:28:28 -05:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
abcdefg30
6b2920cc91
Introduce D2kBuilding
2020-11-15 16:33:32 +01:00
Pavel Penev
e099739e13
Reduced HitShape radius of D2k units to minimum
...
Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
reaperrr
87fa8a77c2
Make various D2k map deco require Neutral owner
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And make worm require Creeps.
2018-12-05 09:07:30 +13:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
reaperrr
1ee815fe3f
Make D2k use Locomotor
2018-05-03 10:49:21 +02:00
Arular101
50185d3ccd
Small adjustments
2017-12-12 23:56:25 +01:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
abcdefg30
d78b29b545
Fix sietches being repairable and remove the Power trait (unused)
2017-08-17 19:05:38 +02:00
rob-v
8da112dc92
Add D2K Actor Categories
2017-07-06 01:50:43 +02:00
Paul Chote
57df34dcbf
Fix auto-targeting vs TD/TS/D2K creeps.
2017-06-18 21:07:21 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
3e2431971c
Make worms reveal shroud when swallowing friendly units
2017-02-20 20:13:17 +01:00
reaperrr
6ebdac1d30
Remove bogus Buildable trait from D2k sandworm
2017-02-20 20:13:13 +01:00
reaperrr
c61a7b4131
Merge pull request #12709 from pchote/spicebloom-spurt
...
Play spicebloom spurt animation on each growth step.
2017-02-08 15:37:16 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
Paul Chote
847a00e938
Remove SpawnActor from SpiceBloom.
2017-02-05 12:32:42 +00:00
reaperrr
cfbc465040
Make spicebloom.spawnpoint more visible in editor
2017-02-04 12:31:22 +01:00
reaperrr
8fd83e5134
Fix spice bloom and spice bloom spawner health radii
2017-02-04 12:31:20 +01:00
reaperrr
76f8fe02e2
Refactor SpiceBloom
...
- Remove SpiceBloom.RespawnDelay
It is basically redundant (giving the spice bloom spawner a longer
self-kill delay at yaml level has the same effect) and uses the savegame-blocking DelayedAction, so just removing it is the cleanest solution.
- Rename SpiceBloom GrowthDelay to Lifetime
- Refactor spicebloom.spawnpoint to not use SpiceBloom trait and make it visible in editor with corresponding tooltip.
2017-02-04 12:31:19 +01:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
...
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
abcdefg30
b2b0a5fe9c
Merge pull request #10071 from obrakmann/fix-pacifist-worms
...
Fix worms not attacking anything anymore
2015-11-22 21:55:50 +01:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Oliver Brakmann
8e5929b070
Fix worms not attacking anything anymore
2015-11-22 18:20:00 +01:00
Matthias Mailänder
3ab5c0042b
Merge pull request #10037 from OmegaBolt/d2k-terrain
...
Fixes #4243 .
Fixes #8317 .
2015-11-22 18:14:59 +01:00