Paul Chote
223a0015a6
Allow terrain depth sprites to be loaded from a second file.
2021-01-16 22:09:08 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a
Support multiple sheets in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b
Support multiple palettes in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf
Add ITerrainInfoNotifyMapCreated interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
Paul Chote
fea700fb72
Add death types support to the Lua Kill() API.
2021-01-11 11:32:38 +01:00
tovl
560c3230cd
Let harvesters only search for refineries when needing to unload.
2021-01-10 23:43:48 +01:00
Paul Chote
e990a83b7a
Cancel support power targeting if power cannot be activated.
2021-01-10 22:42:32 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Paul Chote
3e7665146a
Avoid BuildUnit crash if the item is invalidated before the task runs.
2021-01-10 01:34:51 +01:00
Paul Chote
16d0f8a5a6
Add a setting to pause the shellmap.
2021-01-10 00:23:30 +01:00
Paul Chote
aeab9a8116
Group bot AttackMove orders.
2021-01-09 23:55:50 +01:00
Paul Chote
868736fe1a
Remove obsolete --check-runtime-assemblies utility command.
2021-01-09 19:53:22 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
67754e8693
Add alpha support to SpriteRenderer.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
nvrnight
b3f39bffce
Issue #18936 : The game no longer crashes when TextFieldWidget sends Enter key press and onSelect action is null.
2021-01-03 12:26:52 +01:00
Paul Chote
2fee62af4d
Fix exit priority ordering.
2021-01-02 15:43:03 +01:00
Paul Chote
fc1032cd9e
Start rally point lines at the spawn position instead of the exit cell.
2021-01-02 15:29:18 +01:00
Paul Chote
60195e2842
Prevent Health: 100 from being added to actors.
2021-01-02 15:12:20 +01:00
Paul Chote
3aa6fd3dc4
Add a friendly type name for Nullable<T>.
2021-01-02 11:38:24 +01:00
teinarss
5e74e58b22
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
abcdefg30
fef7a018f2
Add an update rule
2020-12-31 12:09:56 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Ivaylo Draganov
ff60540fac
Add player random faction info in the objectives panel
2020-12-30 01:44:50 +00:00
Paul Chote
62fa3b7c9c
Rename SpriteFrameType enums.
2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0
Fix definition and use of non-indexed sprite color channels.
...
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.
The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.
New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379
Add .vxl support to the asset browser.
2020-12-25 00:00:11 +00:00
Taryn Hill
2671e40c1d
feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
...
Providing 2 values creates a range from which a value is randomly selected.
2020-12-24 22:15:15 +00:00
Matthias Mailänder
d38fe542a2
Improve performance.
2020-12-24 15:56:18 +00:00
teinarss
73bba97aaa
Update MasterServerPinger to modern approach
2020-12-22 20:57:40 +01:00
Paul Chote
e0b3e631fe
Remove obsolete null checks.
2020-12-19 13:07:01 +01:00
Paul Chote
2518a353af
Add lint test for invalid map tiles.
2020-12-19 13:07:01 +01:00
Paul Chote
920d00bbae
Use nearest-neighbour scaling in --debug-chrome-regions utility command.
2020-12-14 22:38:25 +01:00
abcdefg30
ef9f26a60d
Fix MissionObjectives not properly ending the game
2020-12-12 14:59:49 +01:00
Paul Chote
4c01c772f8
Fix incorrect animation playing when moving infantry stop to attack.
2020-12-12 14:40:13 +01:00
Paul Chote
ed94f7680a
Revert "Fix WithInfantryBody wrongly overwriting attack animations"
...
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
2020-12-12 14:40:13 +01:00
Paul Chote
8ded6dafd4
Add AvoidTerrainTypes to ScaredyCat.
2020-12-12 12:54:46 +01:00