reaperrr
ce8f3ed168
RA mission weapon warhead fixes
2017-07-13 20:58:47 +02:00
reaperrr
a7334d5583
Adapt RA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
db16165261
Adapt RA explosions, supers and other weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
34dc52451a
Adapt RA smallarms to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
346b6af30d
Adapt RA ballistic weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
13983765d6
Tweak RA naval vessel target types
...
The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels.
Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position.
The latter also allows force-firing DepthCharge at empty water cells.
2017-07-13 20:58:47 +02:00
reaperrr
efd8a9c1cb
Rebalanced Yak
...
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
fa02c97111
RA Parabombs balance fix
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They're too over-powered on bleed due to the hitshap changes.
2017-07-13 19:12:16 +02:00
reaperrr
4afe9dd248
Enable RA ParaBomb shadow
2017-07-13 19:12:16 +02:00
reaperrr
07edf2f7c6
Reset burst counter if ReloadDelay has passed since last shot
...
This fixes the following issues:
- units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed
- weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d
Use strafing for RA Yak
...
This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
reaperrr
d95d7e0b0f
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
...
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
77ef3a0ed2
Simplify RA base building hitshape rules
2017-07-13 17:43:41 +02:00
reaperrr
9a7778e55d
Fix black tile on template 438 of RA desert tileset
2017-07-12 15:57:19 +02:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf
Polish Actor Categories
2017-07-06 01:50:43 +02:00
rob-v
6005b59064
Add RA Actor Categories
2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99
Upgrade rules and yaml updates for Bib refactor
2017-07-06 01:42:55 +02:00
rob-v
03cfd5b880
RA - Rename Template.Category to Template.Categories
2017-07-05 22:46:59 +02:00
reaperrr
8a5a8a1646
RA yaml style fix
2017-07-01 11:11:51 +01:00
Paul Chote
88ab77ce0f
Polish Random faction tooltips.
2017-06-27 23:27:53 +02:00
reaperrr
e0abf8ed27
Disable effect WH victim scans in RA where sensible
...
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
Paul Chote
a755070d76
Fix VisualHeight of RA commandbar buttons.
2017-06-25 22:37:36 +02:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
...
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
0a1f2b7275
Fix auto-targeting vs submerged but detected RA submarines.
2017-06-18 21:07:21 +02:00
Paul Chote
0aa84aa5ed
Fix auto-targeting vs RA tanks.
2017-06-18 21:07:21 +02:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
reaperrr
26e6d86821
Make RA artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Mustafa Alperen Seki
4187a69904
Remove afld and hpad from Rush AI's Production: list
2017-06-14 18:26:18 +02:00
Paul Chote
242f33c2ba
Implement RA command bar.
2017-06-12 19:38:18 -05:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
...
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
...
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
Paul Chote
ce233a6cca
Reduce edge scrolling threshold and polish cursor hotspots.
2017-06-06 08:53:54 -06:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
abcdefg30
e1b7fc2617
Replace the removed SupplyTruck trait in disable-player-experience.yaml
2017-05-29 07:15:57 -05:00
abcdefg30
5e40a5b683
Remove the effect from MissionColt
2017-05-20 11:28:14 +02:00
abcdefg30
ddba9b2efd
Remove outdated values and replace Bullet by InstantHit in allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
7ea40482e2
Fix the Colt sometimes shooting even after Tanya was released
2017-05-20 11:28:14 +02:00
abcdefg30
cc6191554a
Remove the hacky MissionColt actor from allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
550256373a
Replace Camera.Truk by using ValidStances on RevealsShroud
2017-05-20 11:28:14 +02:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00