Commit Graph

  • 83be37acaf Try to bypass the security warning abcdefg30 2017-05-26 10:30:08 +02:00
  • 57af145c12 Don't let the launcher scripts close the console window abcdefg30 2017-05-26 09:27:55 +02:00
  • 27ce2fcda9 Add some resharper rules Markus Hartung 2017-06-27 23:18:07 +02:00
  • 78bedb0513 Fix IsSinglePlayer rob-v 2017-05-16 22:34:20 +02:00
  • 8a508ecafa Change concrete radar color to match rock. C. Helmig 2017-06-23 16:32:46 +02:00
  • dbe16bfdb5 Add faction tooltips to TS. Paul Chote 2017-06-24 12:22:33 +01:00
  • 88ab77ce0f Polish Random faction tooltips. Paul Chote 2017-06-24 12:22:26 +01:00
  • 714b24329c Use standard button tooltip for faction descriptions. Paul Chote 2017-06-24 12:14:54 +01:00
  • 3996aadcb6 Add description yaml to D2K button tooltip. Paul Chote 2017-06-24 12:14:21 +01:00
  • 2650973d51 Add ForceDisplayAtGroundLevel to CreateEffectWarhead reaperrr 2017-06-05 00:57:38 +02:00
  • d283231d94 Fix TS Cyborg explosion and Tiberium explosion palette reaperrr 2017-06-03 00:37:53 +02:00
  • f7aac24c43 Fix TS Grenade explosion size reaperrr 2017-06-03 00:35:16 +02:00
  • 3e7bf1880f Fix Map editor total ore money rob-v 2017-05-18 15:59:36 +02:00
  • 266b5d194f Fix TS visceroid and tib floater weapons reaperrr 2017-06-22 21:59:59 +02:00
  • 115c72aa4b Fixed the positioning of the performance graph. ltem 2017-06-25 22:25:55 +02:00
  • d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. Paul Chote 2017-06-24 13:51:18 +01:00
  • ba1279aa93 Disable some effect warhead victim scans in TS reaperrr 2017-06-23 22:12:19 +02:00
  • 32e7ab7a30 Disable effect warhead victim scans in TD reaperrr 2017-06-23 21:57:13 +02:00
  • 4823d5454d Disable effect warhead victim scans in D2k reaperrr 2017-06-23 21:49:16 +02:00
  • e0abf8ed27 Disable effect WH victim scans in RA where sensible reaperrr 2017-06-23 21:42:16 +02:00
  • 1d2361cdd3 Change default and auto-calc of victim scans to -1 reaperrr 2017-06-23 21:13:58 +02:00
  • ca475fe133 Projectile style fixes reaperrr 2017-06-24 17:55:25 +02:00
  • dc5818d035 Warhead style fixes reaperrr 2017-06-23 20:13:30 +02:00
  • a755070d76 Fix VisualHeight of RA commandbar buttons. Paul Chote 2017-06-25 18:02:13 +01:00
  • f29d2028fe Fix missing-failing logging of Ruleset (Yaml)Exceptions rob-v 2017-05-27 19:33:16 +02:00
  • 6e1b2333f3 Fix ClientTooltip disables tooltip delay rob-v 2017-05-27 11:37:13 +02:00
  • 1b3422db2d Fix flickering tooltip rob-v 2017-05-27 09:21:10 +02:00
  • 7772ebedf4 Check for Carryall, RevealOnFire FrozenActor.Actor is null rob-v 2017-06-15 11:53:15 +02:00
  • 78bf530a4e Check for EnterTunnel FrozenActor.Actor is null rob-v 2017-06-15 11:32:51 +02:00
  • 6df7f18a3b Fix Initialize sounds (dispose of null SoundSource) rob-v 2017-06-22 18:03:15 +02:00
  • 0a1083e554 Merge the Valid(...)Weapons methods reaperrr 2017-06-22 23:23:50 +02:00
  • 33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter reaperrr 2017-06-22 12:39:40 +02:00
  • edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles reaperrr 2017-06-18 22:27:27 +02:00
  • 6b3c04a584 Fix old shape scaling reaperrr 2017-06-16 00:34:57 +02:00
  • 7d3cf7894b Fix upgrade rule dates reaperrr 2017-06-16 20:52:57 +02:00
  • 522a29f1e4 Reduce Ornithopter damage vs buildings reaperrr 2017-06-06 23:05:08 +02:00
  • c58db84d35 Fix the harvesting sequence being invisible in TS abcdefg30 2017-04-26 20:56:50 +02:00
  • 1760a12428 Replace the wrong CURRENTENGINE description by OLDENGINE abcdefg30 2017-06-21 00:50:30 +02:00
  • 118039ded3 Add a missing i abcdefg30 2017-06-06 23:38:50 +02:00
  • 839945cf57 Fix a crash in CheckSequences when the sprite image is null abcdefg30 2017-06-06 23:26:42 +02:00
  • da5c70184e Refactor RefreshServerListInner's games+lanGames argument rob-v 2017-06-18 13:08:26 +02:00
  • 3c323a8672 Extract loading of game rows into LoadGameRows method. rob-v 2017-06-10 22:56:38 +02:00
  • 53c7954f84 MP Browser - display current mod+version first rob-v 2017-05-31 18:33:50 +02:00
  • 7237fd83c6 Fix error handling of failed MP server refresh rob-v 2017-05-31 18:23:36 +02:00
  • 8e9f20cf4b Cache traits implementing INotifyAttack reaperrr 2017-06-18 22:44:18 +02:00
  • 779218f381 Cache traits implementing modifiers reaperrr 2017-06-17 22:16:02 +02:00
  • 243ed3d76a Cache traits implementing INotifyBurstComplete reaperrr 2017-06-17 21:59:18 +02:00
  • 100abe3246 Requested changes applied Forcecore 2017-06-20 21:24:00 -05:00
  • a7cedc54ff Deploy activities for mods and future AI scripting Forcecore 2017-06-16 20:02:47 -05:00
  • 300a7222f3 Don't autotarget structures in Defend stance. Paul Chote 2017-06-18 16:26:36 +00:00
  • 2e2e1cae7f Fix MSAM/MLRS autotargeting. Paul Chote 2017-06-17 10:57:05 +01:00
  • 57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. Paul Chote 2017-06-18 16:23:07 +00:00
  • 0a1f2b7275 Fix auto-targeting vs submerged but detected RA submarines. Paul Chote 2017-06-18 17:19:51 +01:00
  • 0aa84aa5ed Fix auto-targeting vs RA tanks. Paul Chote 2017-06-18 17:17:16 +01:00
  • 4040863707 Fix queued move activities. Paul Chote 2017-06-18 11:58:21 +00:00
  • f6e87f63e7 Fix GetSupportDir not returning an absolute path Oliver Brakmann 2017-06-17 18:40:50 +02:00
  • c4e8af08ec Implement EliteAbility=VEIN_PROOF and SENSORS on units that need Mustafa Alperen Seki 2017-05-24 17:53:26 +02:00
  • a3c9d72cfd Unbreak queued order Forcecore 2017-06-17 11:29:01 -05:00
  • 07a2ee5eab Engineer repair activity can be queued Forcecore 2017-06-14 09:18:19 -05:00
  • 568d7efdb1 ExternalCaptures Type filter fix up Forcecore 2017-06-17 11:21:52 -05:00
  • 4b4172f757 Make the Enter activity use the closest target position. Paul Chote 2017-06-17 12:20:37 +00:00
  • 995a3da43a Rename Enter.targetCenter to repathWhileMoving. Paul Chote 2017-06-17 12:54:06 +01:00
  • b0f1059df2 Remove unnecessary PostBuildEvent from D2k project rob-v 2017-05-17 21:17:01 +02:00
  • f0ffb4e8d9 Remove leftover target references. Paul Chote 2017-05-29 12:13:37 +01:00
  • 3db15beeb9 Fix compatibility with msbuild/csc on non-windows. Paul Chote 2017-05-29 12:10:24 +01:00
  • 728162e688 GCOnDeploy's ValidTerrain() takes location parameter Forcecore 2017-06-16 20:27:49 -05:00
  • f98e7656da Make TS GDI Juggernaut attack the target center reaperrr 2017-06-11 23:10:35 +02:00
  • c20d02fd2e Make TD artillery actors attack the target center reaperrr 2017-06-11 23:10:12 +02:00
  • 26e6d86821 Make RA artillery actors attack the target center reaperrr 2017-06-11 23:09:35 +02:00
  • 7eab278711 Adapt tracking projectiles to support targeting CenterPosition reaperrr 2017-06-11 21:51:00 +02:00
  • da7433a95f Add plumbing for targeting of target center instead of closest targetable position reaperrr 2017-06-11 21:41:12 +02:00
  • 9c9a23be86 Make Frames and Limbs private. Paul Chote 2017-06-11 18:32:14 +01:00
  • 2683b2507e Fix remaining voxel references in Game. Paul Chote 2017-06-09 09:27:35 +01:00
  • 6ca0208694 Rename VoxelPreview to ModelPreview. Paul Chote 2017-06-09 08:25:21 +00:00
  • 736e70df78 Rename VoxelRenderable to ModelRenderable. Paul Chote 2017-06-09 09:22:40 +01:00
  • 17089f2aee Rename VoxelSequences to ModelSequences. Paul Chote 2017-06-09 16:00:43 +00:00
  • 34810756c2 Move Voxel code to Mods.Cnc. Paul Chote 2017-06-09 15:58:00 +00:00
  • dc4c3fd546 Rename VoxelRenderer to ModelRenderer. Paul Chote 2017-06-09 00:35:38 +01:00
  • 4f42778d26 Rename VoxelAnimation to ModelAnimation. Paul Chote 2017-06-09 00:32:48 +01:00
  • e1cd00c1dd Add backend plumbing for model loaders. Paul Chote 2017-06-09 15:41:16 +00:00
  • 086fc88e3e Increased ZOffset of TD explosions reaperrr 2017-06-05 19:29:27 +02:00
  • 35e131bac7 Give TD base buildings custom hit shapes reaperrr 2017-05-10 23:14:03 +02:00
  • b219214426 Give TD civilian and tech buildings custom shapes reaperrr 2017-05-10 23:13:45 +02:00
  • d1790229a9 Add hit-shape defaults to TD reaperrr 2017-05-10 23:13:14 +02:00
  • 600478603c Fix TD civ field husk footprint reaperrr 2017-06-05 18:13:37 +02:00
  • 4187a69904 Remove afld and hpad from Rush AI's Production: list Mustafa Alperen Seki 2017-06-12 06:48:11 +02:00
  • 90778bc8a8 Fix queued move orders on Chrono Tank. Paul Chote 2017-06-10 21:07:16 +01:00
  • 242f33c2ba Implement RA command bar. Paul Chote 2017-06-10 16:29:16 +00:00
  • 2923c9907f Fix minor issues with TD command bar. Paul Chote 2017-06-10 17:20:02 +01:00
  • d52313ab18 Rename WithAttackAnimation.BodyName to just .Body reaperrr 2017-06-07 19:19:51 +02:00
  • fef388834e Throw yaml exception if WithAttackAnimation has no assigned sprite body reaperrr 2017-05-27 00:48:42 +02:00
  • 5fb468922e Make WithAttackAnimation conditional reaperrr 2017-05-26 19:00:34 +02:00
  • 2e70b6931b Refactor WithAttackAnimation reaperrr 2017-05-26 18:54:27 +02:00
  • 8276b17570 Fix Sound memory leak (OutOfMemoryException), remove Music caching to free memory rob-v 2017-06-05 19:36:48 +02:00
  • 2def72a078 Clear previous effects data when generating a new sync report. RoosterDragon 2017-06-12 16:53:57 +01:00
  • 2e801a55ce Update ts AutoTarget definitions. Paul Chote 2017-05-28 21:09:48 +01:00
  • 52b08a769d Update d2k AutoTarget definitions. Paul Chote 2017-05-28 19:36:35 +00:00
  • d7f9c2f852 Update cnc AutoTarget definitions. Paul Chote 2017-05-28 20:16:49 +01:00
  • b613b1b2e0 Update RA AutoTarget definitions. Paul Chote 2017-05-28 18:58:25 +00:00
  • 716343732f Add AutoTargetPriority trait for smarter AutoTarget logic. Paul Chote 2017-06-10 10:05:31 +00:00