ActorInitializer, in preparation for next change (bob)

This commit is contained in:
Chris Forbes
2010-06-19 14:28:30 +12:00
parent 572cdc9dbf
commit db465e1fdd
106 changed files with 174 additions and 227 deletions

View File

@@ -56,6 +56,8 @@ namespace OpenRA
CenterLocation = Traits.Util.CenterOfCell(Location);
Owner = owner;
var init = new ActorInitializer( this );
if (name != null)
{
if (!Rules.Info.ContainsKey(name.ToLowerInvariant()))
@@ -65,7 +67,7 @@ namespace OpenRA
Health = this.GetMaxHP();
foreach (var trait in Info.TraitsInConstructOrder())
traits.Add(trait.Create(this));
traits.Add(trait.Create(init));
}
Size = Lazy.New(() =>
@@ -255,4 +257,15 @@ namespace OpenRA
return ( o != null && o.ActorID == ActorID );
}
}
public class ActorInitializer
{
public readonly Actor self;
public World world { get { return self.World; } }
public ActorInitializer( Actor actor )
{
this.self = actor;
}
}
}

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@@ -39,7 +39,7 @@ namespace OpenRA.Traits
public readonly bool MuzzleFlash = false;
public readonly int FireDelay = 0;
public virtual object Create(Actor self) { return new AttackBase(self); }
public virtual object Create(ActorInitializer init) { return new AttackBase(init.self); }
}
public class AttackBase : IIssueOrder, IResolveOrder, ITick

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@@ -27,7 +27,7 @@ namespace OpenRA.Traits
public readonly string LongDesc = "";
public readonly string[] Owner = { };
public virtual object Create(Actor self) { return new Valued(); }
public virtual object Create(ActorInitializer init) { return new Valued(); }
}
class BuildableInfo : ValuedInfo
@@ -40,7 +40,7 @@ namespace OpenRA.Traits
public readonly int BuildPaletteOrder = 9999;
public readonly string Hotkey = null;
public override object Create(Actor self) { return new Buildable(); }
public override object Create(ActorInitializer init) { return new Buildable(); }
}
class Valued { } /* halfway to buildable */

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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
public readonly string DamagedSound = "kaboom1.aud";
public readonly string DestroyedSound = "kaboom22.aud";
public object Create(Actor self) { return new Building(self); }
public object Create(ActorInitializer init) { return new Building(init.self); }
}
public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier

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@@ -30,7 +30,8 @@ namespace OpenRA.Traits
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public object Create(Actor self) { return new Cloak(self); }
public object Create(ActorInitializer init) { return new Cloak(init.self); }
}
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage

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@@ -27,7 +27,7 @@ namespace OpenRA.Traits
public readonly int Ammo = 0;
public readonly int PipCount = 0;
public object Create(Actor self) { return new LimitedAmmo(self); }
public object Create(ActorInitializer init) { return new LimitedAmmo(init.self); }
}
public class LimitedAmmo : INotifyAttack, IPips

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@@ -24,13 +24,13 @@ using OpenRA.GameRules;
namespace OpenRA.Traits
{
public class MobileInfo : ITraitInfo
public class MobileInfo : ITraitInfo, ITraitPrerequisite<Unit>
{
public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
public readonly int WaitAverage = 60;
public readonly int WaitSpread = 20;
public object Create(Actor self) { return new Mobile(self); }
public object Create(ActorInitializer init) { return new Mobile(init.self); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMovement

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@@ -24,7 +24,7 @@ namespace OpenRA.Traits
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(Actor self) { return new HiddenUnderFog(self); }
public object Create(ActorInitializer init) { return new HiddenUnderFog(init.self); }
}
class HiddenUnderFog : IRenderModifier

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@@ -10,7 +10,8 @@ namespace OpenRA.Traits
public readonly int InitialCash = 10000;
public readonly int InitialOre = 0;
public readonly int AdviceInterval = 250;
public object Create(Actor self) { return new PlayerResources(self); }
public object Create(ActorInitializer init) { return new PlayerResources(init.self); }
}
public class PlayerResources : ITick
@@ -19,8 +20,7 @@ namespace OpenRA.Traits
int AdviceInterval;
public PlayerResources(Actor self)
{
var p = self.Owner;
Owner = p;
Owner = self.Owner;
Cash = self.Info.Traits.Get<PlayerResourcesInfo>().InitialCash;
Ore = self.Info.Traits.Get<PlayerResourcesInfo>().InitialOre;
AdviceInterval = self.Info.Traits.Get<PlayerResourcesInfo>().AdviceInterval;

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@@ -29,7 +29,7 @@ namespace OpenRA.Traits
{
public readonly float BuildSpeed = 0.4f;
public readonly int LowPowerSlowdown = 3;
public object Create(Actor self) { return new ProductionQueue(self); }
public object Create(ActorInitializer init) { return new ProductionQueue(init.self); }
}
class ProductionQueue : IResolveOrder, ITick

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@@ -24,20 +24,16 @@ using OpenRA.GameRules;
namespace OpenRA.Traits
{
public class ProductionInfo : ITraitInfo
public class ProductionInfo : TraitInfo<Production>
{
public readonly int[] SpawnOffset = null;
public readonly int[] ProductionOffset = null;
public readonly int[] ExitOffset = null;
public readonly string[] Produces = { };
public virtual object Create(Actor self) { return new Production(self); }
}
public class Production : IIssueOrder, IResolveOrder, ITags
{
public Production( Actor self ) { }
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
{
var pos = (1 / 24f * self.CenterLocation).ToInt2();

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
{
public readonly int[] RallyPoint = { 1, 3 };
public object Create(Actor self) { return new RallyPoint(self); }
public object Create(ActorInitializer init) { return new RallyPoint(init.self); }
}
public class RallyPoint : IRender, IIssueOrder, IResolveOrder, ITick

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@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public class RenderBuildingInfo : RenderSimpleInfo
{
public readonly bool HasMakeAnimation = true;
public override object Create(Actor self) { return new RenderBuilding(self);}
public override object Create(ActorInitializer init) { return new RenderBuilding(init.self);}
}
public class RenderBuilding : RenderSimple, INotifyDamage, INotifySold

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@@ -22,7 +22,7 @@ namespace OpenRA.Traits
{
class RenderBuildingTurretedInfo : RenderBuildingInfo
{
public override object Create(Actor self) { return new RenderBuildingTurreted(self); }
public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init.self); }
}
class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
{
public readonly string Image = null;
public readonly string Palette = null;
public abstract object Create(Actor self);
public abstract object Create(ActorInitializer init);
}
public abstract class RenderSimple : IRender, ITick

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@@ -25,7 +25,7 @@ namespace OpenRA.Traits
{
public class RenderUnitInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderUnit(self); }
public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
}
public class RenderUnit : RenderSimple, INotifyDamage

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Traits
{
class RenderUnitTurretedInfo : RenderUnitInfo
{
public override object Create(Actor self) { return new RenderUnitTurreted(self); }
public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); }
}
class RenderUnitTurreted : RenderUnit

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
public readonly PipType PipColor = PipType.Yellow;
public readonly int Capacity = 0;
public readonly string DeathWeapon = null;
public object Create(Actor self) { return new StoresOre(self, this); }
public object Create(ActorInitializer init) { return new StoresOre(init.self, this); }
}
class StoresOre : IPips, INotifyCapture, INotifyDamage

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@@ -41,7 +41,7 @@ namespace OpenRA.Traits
public readonly string SelectTargetSound = null;
public readonly string LaunchSound = null;
public abstract object Create(Actor self);
public abstract object Create(ActorInitializer init);
public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
}

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@@ -108,9 +108,9 @@ namespace OpenRA.Traits
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, ZOffset); }
}
public interface ITraitInfo { object Create(Actor self); }
public interface ITraitInfo { object Create(ActorInitializer init); }
public class TraitInfo<T> : ITraitInfo where T : new() { public object Create(Actor self) { return new T(); } }
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
public interface ITraitPrerequisite<T> { }

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@@ -22,7 +22,7 @@ using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
class TransformsOnDeployInfo : ITraitInfo
class TransformsOnDeployInfo : TraitInfo<TransformsOnDeploy>
{
public readonly string TransformsInto = null;
public readonly int[] Offset = null;
@@ -30,14 +30,10 @@ namespace OpenRA.Traits
public readonly bool TransferHealthPercentage = true; // Set to false to transfer the absolute health
public readonly string[] TransformSounds = null;
public readonly string[] NoTransformSounds = null;
public object Create(Actor self) { return new TransformsOnDeploy(self); }
}
class TransformsOnDeploy : IIssueOrder, IResolveOrder
{
public TransformsOnDeploy(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && self == underCursor)

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@@ -25,7 +25,7 @@ namespace OpenRA.Traits
public readonly int ROT = 255;
public readonly int InitialFacing = 128;
public object Create(Actor self) { return new Turreted(self); }
public object Create(ActorInitializer init) { return new Turreted(init.self); }
}
public class Turreted : ITick

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@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public readonly int ROT = 255;
public readonly int Speed = 1;
public object Create( Actor self ) { return new Unit( self ); }
public object Create( ActorInitializer init ) { return new Unit( init.self ); }
}
public class Unit : INotifyDamage

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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
{
public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
public readonly int[] BibWidths = {2,3,4};
public object Create(Actor self) { return new BibLayer(self, this); }
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
}
class BibLayer: IRenderOverlay, ILoadWorldHook

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@@ -25,7 +25,7 @@ namespace OpenRA.Traits
{
public class BuildingInfluenceInfo : ITraitInfo
{
public object Create( Actor self ) { return new BuildingInfluence( self ); }
public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
}
public class BuildingInfluence
@@ -34,17 +34,17 @@ namespace OpenRA.Traits
Actor[,] influence;
Map map;
public BuildingInfluence( Actor self )
public BuildingInfluence( World world )
{
map = self.World.Map;
map = world.Map;
blocked = new bool[map.MapSize.X, map.MapSize.Y];
influence = new Actor[map.MapSize.X, map.MapSize.Y];
self.World.ActorAdded +=
world.ActorAdded +=
a => { if (a.traits.Contains<Building>())
ChangeInfluence(a, a.traits.Get<Building>(), true); };
self.World.ActorRemoved +=
world.ActorRemoved +=
a => { if (a.traits.Contains<Building>())
ChangeInfluence(a, a.traits.Get<Building>(), false); };
}

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@@ -20,15 +20,13 @@
namespace OpenRA.Traits
{
public class CountryInfo : ITraitInfo
public class CountryInfo : TraitInfo<Country>
{
public readonly string Name = null;
public readonly string Race = null;
/* todo: icon,... */
public object Create(Actor self) { return new CountryInfo(); }
}
class Country { /* we're only interested in the Info */ }
public class Country { /* we're only interested in the Info */ }
}

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@@ -36,16 +36,16 @@ namespace OpenRA.Traits
public readonly int[] DisplayColor = null;
public readonly bool Playable = true;
public object Create(Actor self) { return new PlayerColorPalette(self, this); }
public object Create(ActorInitializer init) { return new PlayerColorPalette(init.world, this); }
public Color Color { get { return Util.ArrayToColor(DisplayColor); } }
}
public class PlayerColorPalette
{
public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
public PlayerColorPalette(World world, PlayerColorPaletteInfo info)
{
var wr = self.World.WorldRenderer;
var wr = world.WorldRenderer;
var pal = wr.GetPalette(info.BasePalette);
var newpal = new Palette(pal, new PlayerColorRemap(
Util.ArrayToColor(info.Color1),

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@@ -26,10 +26,7 @@ using System.Drawing;
namespace OpenRA.Traits
{
public class ResourceLayerInfo : ITraitInfo
{
public object Create(Actor self) { return new ResourceLayer(self); }
}
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ICustomTerrain
{
@@ -39,7 +36,7 @@ namespace OpenRA.Traits
public ResourceType[] resourceTypes;
CellContents[,] content;
public ResourceLayer(Actor self)
public ResourceLayer()
{
sr = Game.renderer.SpriteRenderer;
}

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@@ -38,7 +38,7 @@ namespace OpenRA.Traits
public Sprite[][] Sprites;
public object Create(Actor self) { return new ResourceType(this); }
public object Create(ActorInitializer init) { return new ResourceType(this); }
}
public class ResourceType

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@@ -24,10 +24,7 @@ using System.Linq;
namespace OpenRA.Traits
{
class ScreenShakerInfo : ITraitInfo
{
public object Create( Actor self ) { return new ScreenShaker(); }
}
class ScreenShakerInfo : TraitInfo<ScreenShaker> {}
public class ScreenShaker : ITick
{

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@@ -29,7 +29,7 @@ namespace OpenRA.Traits
{
public class ShroudInfo : ITraitInfo
{
public object Create(Actor self) { return new Shroud(self); }
public object Create(ActorInitializer init) { return new Shroud(init.world); }
}
public class Shroud
@@ -41,14 +41,14 @@ namespace OpenRA.Traits
public Rectangle? exploredBounds;
public event Action Dirty = () => { };
public Shroud(Actor self)
public Shroud(World world)
{
map = self.World.Map;
map = world.Map;
visibleCells = new int[map.MapSize.X, map.MapSize.Y];
exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
self.World.ActorAdded += AddActor;
self.World.ActorRemoved += RemoveActor;
world.ActorAdded += AddActor;
world.ActorRemoved += RemoveActor;
}
// cache of positions that were added, so no matter what crazy trait code does, it

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@@ -31,7 +31,7 @@ namespace OpenRA.Traits
public readonly string Type = "Scorch";
public readonly string[] Types = {"sc1", "sc2", "sc3", "sc4", "sc5", "sc6"};
public readonly int[] Depths = {1,1,1,1,1,1};
public object Create(Actor self) { return new SmudgeLayer(self, this); }
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
}
class SmudgeLayer: IRenderOverlay, ILoadWorldHook
@@ -42,7 +42,7 @@ namespace OpenRA.Traits
Sprite[][] smudgeSprites;
World world;
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
public SmudgeLayer(SmudgeLayerInfo info)
{
spriteRenderer = Game.renderer.SpriteRenderer;
this.Info = info;

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
class SpatialBinsInfo : ITraitInfo
{
public readonly int BinSize = 8;
public object Create(Actor self) { return new SpatialBins( self, this ); }
public object Create(ActorInitializer init) { return new SpatialBins( init.self, this ); }
}
class SpatialBins : ITick

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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
{
public class UnitInfluenceInfo : ITraitInfo
{
public object Create( Actor self ) { return new UnitInfluence( self ); }
public object Create( ActorInitializer init ) { return new UnitInfluence( init.world ); }
}
public class UnitInfluence : ITick
@@ -36,15 +36,15 @@ namespace OpenRA.Traits
List<Actor>[,] influence;
Map map;
public UnitInfluence( Actor self )
public UnitInfluence( World world )
{
map = self.World.Map;
influence = new List<Actor>[self.World.Map.MapSize.X, self.World.Map.MapSize.Y];
for (int i = 0; i < self.World.Map.MapSize.X; i++)
for (int j = 0; j < self.World.Map.MapSize.Y; j++)
map = world.Map;
influence = new List<Actor>[world.Map.MapSize.X, world.Map.MapSize.Y];
for (int i = 0; i < world.Map.MapSize.X; i++)
for (int j = 0; j < world.Map.MapSize.Y; j++)
influence[ i, j ] = new List<Actor>();
self.World.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
}
public void Tick( Actor self )

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@@ -27,10 +27,9 @@ using OpenRA.Mods.RA;
namespace OpenRA.Mods.Aftermath
{
class ChronoshiftDeployInfo : ITraitInfo
class ChronoshiftDeployInfo : TraitInfo<ChronoshiftDeploy>
{
public readonly int ChargeTime = 120; // Seconds
public object Create(Actor self) { return new ChronoshiftDeploy(self); }
}
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips
@@ -39,8 +38,6 @@ namespace OpenRA.Mods.Aftermath
[Sync]
int chargeTick = 0; // How long until we can chronoshift again?
public ChronoshiftDeploy(Actor self) { }
public void Tick(Actor self)
{
if (chargeTick > 0)

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@@ -23,15 +23,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Aftermath
{
class DemoTruckInfo : ITraitInfo
{
public object Create(Actor self) { return new DemoTruck(self); }
}
class DemoTruckInfo : TraitInfo<DemoTruck> { }
class DemoTruck : Chronoshiftable, INotifyDamage
{
public DemoTruck(Actor self) : base(self) { }
// Explode on chronoshift
public override bool Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{

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@@ -10,7 +10,7 @@ namespace OpenRA.Mods.Cnc
class CriticalBuildingStateInfo : ITraitInfo
{
public readonly int LingerTime = 20;
public object Create(Actor self) { return new CriticalBuildingState(self, this); }
public object Create(ActorInitializer init) { return new CriticalBuildingState(init.self, this); }
}
class CriticalBuildingState : INotifyDamage

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new IonCannonPower(self, this); }
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
class IonCannonPower : SupportPower, IResolveOrder

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc
public readonly string Weapon = "Tiberium";
public readonly string[] Resources = { "Tiberium" };
public object Create(Actor self) { return new PoisonedByTiberium(this); }
public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
}
class PoisonedByTiberium : ITick

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@@ -28,13 +28,11 @@ namespace OpenRA.Mods.Cnc
{
public class ProductionAirdropInfo : ProductionInfo
{
public override object Create(Actor self) { return new ProductionAirdrop(self); }
public override object Create(ActorInitializer init) { return new ProductionAirdrop(); }
}
class ProductionAirdrop : Production
{
public ProductionAirdrop(Actor self) : base(self) { }
public override bool Produce( Actor self, ActorInfo producee )
{
var owner = self.Owner;

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@@ -29,7 +29,8 @@ namespace OpenRA.Mods.RA
{
public readonly string UnitType = "badr.bomber";
public readonly string FlareType = null;
public override object Create(Actor self) { return new AirstrikePower(self, this); }
public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
}
class AirstrikePower : SupportPower, IResolveOrder

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class AttackHeliInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackHeli(self); }
public override object Create(ActorInitializer init) { return new AttackHeli(init.self); }
}
class AttackHeli : AttackFrontal

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{
class AttackLeapInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackLeap(self); }
public override object Create(ActorInitializer init) { return new AttackLeap(init.self); }
}
class AttackLeap : AttackBase

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
class AttackOmniInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackOmni(self); }
public override object Create(ActorInitializer init) { return new AttackOmni(init.self); }
}
class AttackOmni : AttackBase, INotifyBuildComplete

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class AttackPlaneInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackPlane(self); }
public override object Create(ActorInitializer init) { return new AttackPlane(init.self); }
}
class AttackPlane : AttackFrontal

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
class AttackTeslaInfo : AttackOmniInfo
{
public readonly int MaxCharges = 3;
public override object Create(Actor self) { return new AttackTesla(self); }
public override object Create(ActorInitializer init) { return new AttackTesla(init.self); }
}
class AttackTesla : AttackOmni, ITick

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class AttackTurretedInfo : AttackBaseInfo
{
public override object Create(Actor self) { return new AttackTurreted( self ); }
public override object Create(ActorInitializer init) { return new AttackTurreted( init.self ); }
}
class AttackTurreted : AttackBase, INotifyBuildComplete

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@@ -34,7 +34,8 @@ namespace OpenRA.Mods.RA
public readonly bool UseAlternateNames = false;
public readonly int[] NorthOffset = null;
public readonly int[] SouthOffset = null;
public object Create(Actor self) { return new Bridge(self); }
public object Create(ActorInitializer init) { return new Bridge(init.self); }
}
class Bridge: IRender, INotifyDamage

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@@ -24,16 +24,13 @@ using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class C4DemolitionInfo : ITraitInfo
class C4DemolitionInfo : TraitInfo<C4Demolition>
{
public readonly float C4Delay = 0;
public object Create(Actor self) { return new C4Demolition(self); }
}
class C4Demolition : IIssueOrder, IResolveOrder
{
public C4Demolition(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;

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@@ -21,10 +21,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CanPowerDownInfo : ITraitInfo
{
public object Create(Actor self) { return new CanPowerDown(); }
}
public class CanPowerDownInfo : TraitInfo<CanPowerDown> { }
public class CanPowerDown : IDisable, IPowerModifier, IResolveOrder
{

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@@ -25,21 +25,17 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CargoInfo : ITraitInfo
public class CargoInfo : TraitInfo<Cargo>
{
public readonly int Passengers = 0;
public readonly UnitMovementType[] PassengerTypes = { };
public readonly int UnloadFacing = 0;
public object Create(Actor self) { return new Cargo(self); }
}
public class Cargo : IPips, IIssueOrder, IResolveOrder
{
List<Actor> cargo = new List<Actor>();
public Cargo(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
// todo: check if there is an unoccupied `land` tile adjacent

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@@ -23,12 +23,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CarpetBombInfo : ITraitInfo
class CarpetBombInfo : TraitInfo<CarpetBomb>
{
public readonly string Weapon = null;
public readonly int Range = 0;
public object Create(Actor self) { return new CarpetBomb(self); }
}
class CarpetBomb : ITick // todo: maybe integrate this better with the normal weapons system?
@@ -36,8 +34,6 @@ namespace OpenRA.Mods.RA
int2 Target;
int dropDelay;
public CarpetBomb(Actor self) { }
public void SetTarget(int2 targetCell) { Target = targetCell; }
public void Tick(Actor self)

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
class RepairButtonInfo : ITraitInfo
{
public readonly bool RequiresConstructionYard = true;
public object Create(Actor self) { return new RepairButton(this); }
public object Create(ActorInitializer init) { return new RepairButton(this); }
}
class RepairButton : IChromeButton

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
{
class ChronoshiftPowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new ChronoshiftPower(self,this); }
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
}
class ChronoshiftPower : SupportPower, IResolveOrder
@@ -163,7 +163,7 @@ namespace OpenRA.Mods.RA
{
public readonly int Duration = 30;
public readonly bool KillCargo = true;
public object Create(Actor self) { return new Chronosphere(self); }
public object Create(ActorInitializer init) { return new Chronosphere(init.self); }
}
class Chronosphere

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@@ -23,10 +23,7 @@ using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class ChronoshiftableInfo : ITraitInfo
{
public object Create(Actor self) { return new Chronoshiftable(self); }
}
class ChronoshiftableInfo : TraitInfo<Chronoshiftable> { }
public class Chronoshiftable : ITick
{
@@ -36,8 +33,6 @@ namespace OpenRA.Mods.RA
[Sync]
int chronoshiftReturnTicks = 0;
public Chronoshiftable(Actor self) { }
public void Tick(Actor self)
{
if (chronoshiftReturnTicks <= 0)

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@@ -23,18 +23,13 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ConquestVictoryConditionsInfo : ITraitInfo
{
public object Create(Actor self) { return new ConquestVictoryConditions( self ); }
}
class ConquestVictoryConditionsInfo : TraitInfo<ConquestVictoryConditions> { }
class ConquestVictoryConditions : ITick, IVictoryConditions, IResolveOrder
{
public bool HasLost { get; private set; }
public bool HasWon { get; private set; }
public ConquestVictoryConditions(Actor self) { }
public void Tick(Actor self)
{
var hasAnything = self.World.Queries.OwnedBy[self.Owner]

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA
class CrateInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public readonly int Lifetime = 5; // Seconds
public object Create(Actor self) { return new Crate(self); }
public object Create(ActorInitializer init) { return new Crate(init.self); }
}
class Crate : ICrushable, IOccupySpace, ITick

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@@ -28,7 +28,8 @@ namespace OpenRA.Mods.RA
public int SelectionShares = 10;
public string Effect = null;
public string Notification = null;
public virtual object Create(Actor self) { return new CrateAction(self, this); }
public virtual object Create(ActorInitializer init) { return new CrateAction(init.self, this); }
}
public class CrateAction

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@@ -24,14 +24,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CrateSpawnerInfo : ITraitInfo
class CrateSpawnerInfo : TraitInfo<CrateSpawner>
{
public readonly int Minimum = 1; // Minumum number of crates
public readonly int Maximum = 255; // Maximum number of crates
public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
public object Create(Actor self) { return new CrateSpawner(); }
}
// assumption: there is always at least one free water cell, and one free land cell.

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
class ArmorUpgradeCrateActionInfo : CrateActionInfo
{
public float Multiplier = 2.0f;
public override object Create(Actor self) { return new ArmorUpgradeCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new ArmorUpgradeCrateAction(init.self, this); }
}
class ArmorUpgradeCrateAction : CrateAction

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@@ -10,7 +10,7 @@ namespace OpenRA.Mods.RA
class ExplodeCrateActionInfo : CrateActionInfo
{
public string Weapon = null;
public override object Create(Actor self) { return new ExplodeCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.self, this); }
}
class ExplodeCrateAction : CrateAction

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
class FirepowerUpgradeCrateActionInfo : CrateActionInfo
{
public float Multiplier = 2.0f;
public override object Create(Actor self) { return new FirepowerUpgradeCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new FirepowerUpgradeCrateAction(init.self, this); }
}
class FirepowerUpgradeCrateAction : CrateAction

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
class GiveCashCrateActionInfo : CrateActionInfo
{
public int Amount = 2000;
public override object Create(Actor self) { return new GiveCashCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new GiveCashCrateAction(init.self, this); }
}
class GiveCashCrateAction : CrateAction

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
class HideMapCrateActionInfo : CrateActionInfo
{
public override object Create(Actor self) { return new HideMapCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new HideMapCrateAction(init.self, this); }
}
class HideMapCrateAction : CrateAction

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
class SpeedUpgradeCrateActionInfo : CrateActionInfo
{
public float Multiplier = 1.7f;
public override object Create(Actor self) { return new SpeedUpgradeCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new SpeedUpgradeCrateAction(init.self, this); }
}
class SpeedUpgradeCrateAction : CrateAction

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Crates
class SupportPowerCrateActionInfo : CrateActionInfo
{
public string Power = null;
public override object Create(Actor self) { return new SupportPowerCrateAction(self, this); }
public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.self, this); }
}
class SupportPowerCrateAction : CrateAction

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@@ -27,10 +27,7 @@ using System;
namespace OpenRA.Mods.RA
{
class DefaultShellmapScriptInfo : ITraitInfo
{
public object Create(Actor self) { return new DefaultShellmapScript(); }
}
class DefaultShellmapScriptInfo : TraitInfo<DefaultShellmapScript> { }
class DefaultShellmapScript: ILoadWorldHook, ITick
{

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
public readonly float[] SpeedModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public object Create(Actor self) { return new GainsExperience(self, this); }
public object Create(ActorInitializer init) { return new GainsExperience(init.self, this); }
}
public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
{
public readonly int RevealDelay = 0;
public override object Create(Actor self) { return new GpsPower(self, this); }
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
public readonly string[] Resources = { };
public readonly string DeathWeapon = null;
public object Create(Actor self) { return new Harvester(self, this); }
public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
}
public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new FreeActor(self, this); }
public object Create( ActorInitializer init ) { return new FreeActor(init.self, this); }
}
public class FreeActor

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@@ -34,7 +34,8 @@ namespace OpenRA.Mods.RA
public readonly int CruiseAltitude = 20;
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
public object Create(Actor self) { return new Helicopter(self); }
public object Create(ActorInitializer init) { return new Helicopter(init.self); }
}
class Helicopter : ITick, IIssueOrder, IResolveOrder, IMovement

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@@ -6,7 +6,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HuskInfo : ITraitInfo { public object Create(Actor self) { return new Husk(self); } }
class HuskInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new Husk( init.self ); }
}
class Husk : IOccupySpace
{

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
class IronCurtainPowerInfo : SupportPowerInfo
{
public readonly float Duration = 0f;
public override object Create(Actor self) { return new IronCurtainPower(self, this); }
public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
}
class IronCurtainPower : SupportPower, IResolveOrder

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@@ -24,7 +24,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class IronCurtainableInfo : TraitInfo<IronCurtainable> {}
class IronCurtainableInfo : TraitInfo<IronCurtainable> { }
class IronCurtainable : IDamageModifier, ITick
{

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
public readonly string Weapon = "ATMine";
public readonly bool AvoidFriendly = true;
public object Create(Actor self) { return new Mine(self); }
public object Create(ActorInitializer init) { return new Mine(init.self); }
}
class Mine : ICrushable, IOccupySpace

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
{
class NukePowerInfo : SupportPowerInfo
{
public override object Create(Actor self) { return new NukePower(self, this); }
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
class NukePower : SupportPower, IResolveOrder
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA
class NukeSiloInfo : ITraitInfo
{
public readonly string MissileWeapon = "";
public object Create(Actor self) { return new NukeSilo(self); }
public object Create(ActorInitializer init) { return new NukeSilo(init.self); }
}
class NukeSilo

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@@ -37,10 +37,8 @@ namespace OpenRA.Mods.RA
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public readonly string DeathWeapon = null;
public object Create (Actor self)
{
return new OreRefinery (self, this);
}
public object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
}
class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips, ITraitPrerequisite<IAcceptOreDockAction>

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@@ -29,17 +29,18 @@ namespace OpenRA.Mods.RA
public readonly string Theater = null;
public readonly string Filename = null;
public readonly bool Transparent = true;
public object Create(Actor self) { return new PaletteFromFile(self, this); }
public object Create(ActorInitializer init) { return new PaletteFromFile(init.world, this); }
}
class PaletteFromFile
{
public PaletteFromFile(Actor self, PaletteFromFileInfo info)
public PaletteFromFile(World world, PaletteFromFileInfo info)
{
if (info.Theater == null ||
info.Theater.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
info.Theater.ToLowerInvariant() == world.Map.Theater.ToLowerInvariant())
{
self.World.WorldRenderer.AddPalette(info.Name,
world.WorldRenderer.AddPalette(info.Name,
new Palette(FileSystem.Open(info.Filename), info.Transparent));
}
}

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@@ -32,18 +32,19 @@ namespace OpenRA.Mods.RA
public readonly int G = 0;
public readonly int B = 0;
public readonly int A = 255;
public object Create(Actor self) { return new PaletteFromRGBA(self, this); }
public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
}
class PaletteFromRGBA
{
public PaletteFromRGBA(Actor self, PaletteFromRGBAInfo info)
public PaletteFromRGBA(World world, PaletteFromRGBAInfo info)
{
if (info.Theatre == null ||
info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant())
info.Theatre.ToLowerInvariant() == world.Map.Theater.ToLowerInvariant())
{
// TODO: This shouldn't rely on a base palette
var wr = self.World.WorldRenderer;
var wr = world.WorldRenderer;
var pal = wr.GetPalette("player0");
wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
}

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@@ -27,10 +27,9 @@ using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
public class ParaDropInfo : ITraitInfo
public class ParaDropInfo : TraitInfo<ParaDrop>
{
public readonly int LZRange = 4;
public object Create(Actor self) { return new ParaDrop(); }
}
public class ParaDrop : ITick

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
public string UnitType = "badr";
public string FlareType = "flare";
public override object Create(Actor self) { return new ParatroopersPower(self,this); }
public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
}
class ParatroopersPower : SupportPower, IResolveOrder

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@@ -27,21 +27,17 @@ using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
public class PlaneInfo : ITraitInfo
public class PlaneInfo : TraitInfo<Plane>
{
public readonly int CruiseAltitude = 20;
public readonly string[] RearmBuildings = { "afld" };
public readonly string[] RepairBuildings = { "fix" };
public object Create(Actor self) { return new Plane(self); }
}
public class Plane : IIssueOrder, IResolveOrder, IMovement
{
public IDisposable reservation;
public Plane(Actor self) {}
static bool PlaneCanEnter(Actor self, Actor a)
{
var plane = self.Info.Traits.Get<PlaneInfo>();

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@@ -26,13 +26,11 @@ namespace OpenRA.Mods.RA
{
class ProductionSurroundInfo : ProductionInfo
{
public override object Create(Actor self) { return new ProductionSurround(self); }
public override object Create(ActorInitializer init) { return new ProductionSurround(); }
}
class ProductionSurround : Production
{
public ProductionSurround(Actor self) : base(self) { }
static int2? FindAdjacentTile(Actor self, bool waterBound)
{
var tiles = Footprint.Tiles(self);

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
class RenderBuildingChargeInfo : RenderBuildingInfo
{
public readonly string ChargeAudio = "tslachg2.aud";
public override object Create(Actor self) { return new RenderBuildingCharge(self); }
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init.self); }
}
/* used for tesla */

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
class RenderBuildingOreInfo : RenderBuildingInfo
{
public override object Create(Actor self) { return new RenderBuildingOre(self); }
public override object Create(ActorInitializer init) { return new RenderBuildingOre(init.self); }
}
class RenderBuildingOre : RenderBuilding, INotifyBuildComplete

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
class RenderBuildingWallInfo : RenderBuildingInfo
{
public readonly int DamageStates = 2;
public override object Create(Actor self) { return new RenderBuildingWall(self); }
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init.self); }
}
class RenderBuildingWall : RenderBuilding

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public object Create(Actor self) { return new RenderWarFactory(self); }
public object Create(ActorInitializer init) { return new RenderWarFactory(init.self); }
}
class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
class RenderFlareInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderFlare(self); }
public override object Create(ActorInitializer init) { return new RenderFlare(init.self); }
}
class RenderFlare : RenderSimple

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
public class RenderInfantryInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderInfantry(self); }
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self); }
}
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class RenderSpyInfo : RenderInfantryInfo
{
public override object Create(Actor self) { return new RenderSpy(self); }
public override object Create(ActorInitializer init) { return new RenderSpy(init.self); }
}
class RenderSpy : RenderInfantry, IRenderModifier

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{
class RenderUnitReloadInfo : RenderUnitInfo
{
public override object Create(Actor self) { return new RenderUnitReload(self); }
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self); }
}
class RenderUnitReload : RenderUnit

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
public readonly int[] PrimaryOffset = { 0, 0 };
public readonly int[] SecondaryOffset = null;
public override object Create(Actor self) { return new RenderUnitRotor(self); }
public override object Create(ActorInitializer init) { return new RenderUnitRotor(init.self); }
}
class RenderUnitRotor : RenderUnit

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
class RenderUnitSpinnerInfo : RenderUnitInfo
{
public readonly int[] Offset = { 0, 0 };
public override object Create(Actor self) { return new RenderUnitSpinner(self); }
public override object Create(ActorInitializer init) { return new RenderUnitSpinner(init.self); }
}
class RenderUnitSpinner : RenderUnit

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
class ReplaceWithActorInfo : ITraitInfo
{
public readonly string Actor = null;
public object Create(Actor self) { return new ReplaceWithActor(self, this); }
public object Create(ActorInitializer init) { return new ReplaceWithActor(init.self, this); }
}
class ReplaceWithActor

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
{
class RequiresPowerInfo : ITraitInfo
{
public object Create(Actor self) { return new RequiresPower(self); }
public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
}
class RequiresPower : IDisable

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@@ -23,14 +23,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ReservableInfo : ITraitInfo
{
public object Create(Actor self) { return new Reservable(self); }
}
class ReservableInfo : TraitInfo<Reservable> { }
public class Reservable : ITick
{
public Reservable(Actor self) { }
Actor reservedFor;
public void Tick(Actor self)

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@@ -25,14 +25,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SeedsResourceInfo : ITraitInfo
class SeedsResourceInfo : TraitInfo<SeedsResource>
{
public readonly int Interval = 75;
public readonly string ResourceType = "Ore";
public readonly int MaxRange = 100;
public readonly int AnimationInterval = 750;
public object Create(Actor self) { return new SeedsResource(); }
}
class SeedsResource : ITick

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@@ -22,13 +22,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SelfHealingInfo : ITraitInfo
class SelfHealingInfo : TraitInfo<SelfHealing>
{
public readonly int Step = 5;
public readonly int Ticks = 5;
public readonly float HealIfBelow = .5f;
public object Create(Actor self) { return new SelfHealing(); }
}
class SelfHealing : ITick

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@@ -27,15 +27,15 @@ namespace OpenRA.Mods.RA
{
public readonly string Name = "shroud";
public readonly bool IsFog = false;
public object Create(Actor self) { return new ShroudPalette(self, this); }
public object Create(ActorInitializer init) { return new ShroudPalette(init.world, this); }
}
class ShroudPalette
{
public ShroudPalette(Actor self, ShroudPaletteInfo info)
public ShroudPalette(World world, ShroudPaletteInfo info)
{
// TODO: This shouldn't rely on a base palette
var wr = self.World.WorldRenderer;
var wr = world.WorldRenderer;
var pal = wr.GetPalette("terrain");
wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog)));
}

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