Commit Graph

54 Commits

Author SHA1 Message Date
Paul Chote
a51a9700cf Replace FlashPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Gustas
d77fd5c13e Simplify weapon yaml definitions 2023-09-23 14:33:27 +02:00
Gustas
605681b252 Normalise RA anti-air values 2023-07-29 14:22:30 -05:00
Gustas
b619dd14c5 Remove sniper 2022-12-21 21:56:24 -06:00
Gustas
a5ea98ae35 Add RAGL S12 balance 2022-07-15 19:05:41 +02:00
Paul Chote
547b6d19dc Reduce Tanya firing rate. 2021-01-29 15:04:42 +01:00
reaperrr
7f32776701 Fix some RA effect warheads ignoring water actors 2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d Fix piff anims of Sniper and SilencedPPK weapons 2020-11-14 16:06:21 +01:00
reaperrr
748292324a Update RA/TD light guns cosmetic effects
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.

Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
f2a1a497c7 Fix Pillbox damage
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
Smittytron
71664c85ff Fix TargetTypes regression in SnipeWeapon 2020-06-21 12:34:43 +02:00
reaperrr
e40c0516e6 Adapt RA warheads to new target types 2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7 Fix RA weapon ValidTargets 2020-05-24 13:26:40 +02:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Punsho
38f5d2c100 RA balance changes for September 2019 2019-10-05 11:03:06 +01:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
Punsho
336cfedf84 Mines will no longer damage each other 2019-05-18 20:08:42 +02:00
Smittytron
01d10f392d Fix RA death animations 2018-07-04 23:01:47 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
Mustafa Alperen Seki
a021bd4584 Remove ^Tank default from RA mod 2018-01-06 12:08:25 +01:00
Arular101
a429a62bf9 Adjust values to match current damage 2017-12-12 20:50:27 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Smittytron
e65ffc8be2 Change remaining Vulcan vs Light values to 50 2017-11-12 18:18:11 +00:00
reaperrr
b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
reaperrr
98357cf2a9 Apply BurstDelays rename to RA 2017-08-20 20:48:25 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
reaperrr
20efd1fc29 Fix RA effect waheads
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
reaperrr
17f469f1a5 Revert Yak gun strafing 2017-07-18 14:25:00 +02:00
reaperrr
34dc52451a Adapt RA smallarms to CEWH refactor 2017-07-13 20:58:47 +02:00
reaperrr
efd8a9c1cb Rebalanced Yak
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
2017-07-13 19:12:16 +02:00
reaperrr
07edf2f7c6 Reset burst counter if ReloadDelay has passed since last shot
This fixes the following issues:
- units like mammoth tanks sometimes at first only fired 1 shot on new encounter because they only depleted 1 burst before previous target was killed
- weapons that use strafing logic would not reset the offset multiplier after passing the target once, leading to wrong offsets on following attacks
2017-07-13 19:12:16 +02:00
reaperrr
6212b82f6d Use strafing for RA Yak
This is done by modifying the target offset by a value matching the Yak's
speed * BurstDelay, to sync the offsets with the actor speed.
2017-07-13 19:12:16 +02:00
reaperrr
16e260e69f Increase ZOffset of RA explosions
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
4c5be8d1d6 Streamlined RA smallcaliber.yaml 2017-02-08 23:05:44 +01:00
reaperrr
9f9bda9634 Move FLAK weapons up in RA smallcaliber.yaml 2017-01-23 21:19:28 +01:00
reaperrr
decf2150a7 Move RA Colt45 down inside smallcaliber.yaml 2017-01-23 21:19:27 +01:00
reaperrr
4574b18131 Revert changes from #11460 2016-08-24 18:45:43 +02:00
reaperrr
8fb94e3175 Increase RA Jeep MG efficiency vs. heavy armor to 15%
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:21 +02:00
reaperrr
38da537136 Increase RA Minigunner MG efficiency vs. heavy armor to 15%
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:19 +02:00
D'Arcy Rush
b681f64ec4 Change RA flak truck to use flak explosion animation vs ground targets 2016-06-06 21:25:55 +01:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
abcdefg30
7c2d3682b0 Reduce the range of FLAK-23 from 8c0 to 6c0 2015-10-22 16:43:11 +02:00
abcdefg30
6aa8f9772a Fix tanya not being able to damage barrels 2015-10-11 14:24:03 +02:00
reaperrr
cb95eeb914 Fix RA target validation
0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
ebcde3922d Tweaked/added RA helicopter weapon minimum ranges. 2015-04-07 23:52:14 +02:00